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Character Alchemy: Creating Dynamic RPG Characters with Emotional Depth

Illustrator, Dojen




Class Details


  • Beginner~Basic
  • Total 27 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]illustrator,dojen Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation- Meet Your Instructor - Mind Concept (Learn to use instinct and work with your strengths and weaknesses) - Artist Types (Analytical Type, Hard Worker (Grinder), Creative Worker (Spontaneous)) - Technical Skills - Outcome: Discover your unique style, build essential skills, and create with confidence

  • SECTION 02
    Basic
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    • 02. Using Layers as Try and Error- Exploring ideas freely and refining their work iteratively - Layer feature is the ultimate tool in digital painting; use it and think outside the box

    • 03. Silhouette- Straight to the creation process! - Using silhouettes to enhance your ability to communicate visually

    • 04. Creating Object Using Lines from Silhouette- Transforming a silhouette into a detailed object or character using lines - Breaking down the silhouette, adding structure, and refining details to create the overall design

    • 05. Light, Shadow and Rendering- Mastering light, shadow, and rendering to create dynamic, realistic, or stylized art - Step 1: Define the Light Source - Step 2: Block in Shadows - Step 3: Add Gradients and Blending - Step 4: Refine Details - Add highlights to the brightest areas (e.g., edges facing the light source) - Deepen shadows in areas farthest from the light or where objects overlap - Use texture brushes or patterns to add surface details (e.g., skin, fabric, or metal)

  • SECTION 03
    Technical Aspects
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    • 06. Mind Concept- Incorporate line texture; artists can strike a balance between stylized 2D art and the depth of 3D - Show comparisons of flat lines vs textured

    • 07. Basic Technique with Imaginative Thinking- Reducing technical complexity - Amplifying the rawness of their ideas - Inviting viewers to connect through shared human experiences

    • 08. Texture- Art isn’t just about following rules; sometimes it is about breaking them with purpose - By embracing trial and error, valuing uniqueness, prioritizing instinct, and maintaining a human touch

    • 09. Rendering and Evaluation- Mastering techniques for adding depth, detail, and polish! - Critically assessing your work for consistency and quality

  • SECTION 04
    How to Draw Emotions
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    • 10. Understanding Emotions and Basic Expressions- Capturing the nuances of human experience - Studying facial features, body language, and cultural context, and practicing through observation and experimentation

    • 11. Six Basic Emotions- Drawing a character expressing six basic emotions using both facial expressions and body language

    • 12. Body Language and Posture- Manipulating form, color, and context - Transforming static figures into storytellers

    • 13. Fabric, Hair, and Movement- Understanding their unique properties and how they interact - Creating dynamic, expressive, and visually compelling artwork

  • SECTION 05
    Character Creation (Part 1)
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    • 14. Silhouette Techniques- Emphasizing form and mood without relying on intricate details

    • 15. Sketching from the Silhouette- Establishing a strong, readable design and ensuring a dynamic composition from the start

    • 16. Refining and Cleaning the Sketch- Refine and clean the sketch - Refinement: Lighten the silhouette and sketch over it, defining key details like anatomy, clothing, and facial features while maintaining the strong initial shape. Adjust proportions and pose if needed - Clean: Go over the refined sketch with confident, controlled lines, removing unnecessary strokes and adding clarity. This stage ensures the sketch is readable and ready for rendering or inking

    • 17. Base Color- Flat Colors: Filling in the main shapes with solid colors, usually starting with mid-tones - Layer Management: Keeping colors on separate layers (e.g., skin, hair, clothing) for easier adjustments - Lighting Consideration: Choosing base colors that work well with the intended lighting and mood of the piece

  • SECTION 06
    Character Creation (Part 2) - Rendering
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    • 18. Adding Light- Choosing a Light Source: Determine the direction and intensity of the light (e.g., soft ambient, strong directional) - Blocking in Highlights: Use a soft or hard brush to apply lighter tones where light naturally hits, such as the top of the head, shoulders, and raised surfaces - Adjusting Blending: Depending on the style, blend the highlights softly for a smooth look or keep them sharp for a more stylized approach

    • 19. Adding Shadow- Determining Shadow Direction: Based on the light source, decide where shadows will fall. Shadows appear on the opposite side of the light - Blocking in Shadows: Use a slightly darker, desaturated version of the base color or a warm/cool tone depending on the scene’s mood. Soft or hard edges can be used based on the material and lighting conditions - Ambient Occlusion: Darken areas where light is least likely to reach, such as under the chin, inside folds of fabric, or where objects touch - Blending & Refinement: Adjust opacity and blending for a natural or stylized look

    • 20. Adding Textures and Hatching- Textures: Use brushes or manual strokes to add material details like fabric grain, rough stone, or skin smoothness. This helps create a tactile feel - Hatching & Cross-Hatching: Apply lines to indicate shading, depth, or stylistic elements. Works well for a hand-drawn or comic-like effect - Layering & Blending: Adjust opacity, layer modes, or erase selectively to integrate textures naturally without overwhelming the base

    • 21. Adding Gradients- Volume & form enhancement: Gradients can subtly reinforce the curvature of objects, making them feel more three-dimensional

    • 22. Overpainting and Refining- Finalizing the artwork - Polishing the artwork by improving details, fixing inconsistencies, and enhancing visual appeal

  • SECTION 07
    Character Creation (Part 3) - Semi-Realistic Character
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    • 23. Jumping to Base Color- Stick to mid-tones—neither too bright nor too dark—to allow flexibility when adding light and shadow later - Choose colors that fit the mood, environment, and lighting of the scene - Adjust hues slightly to avoid overly flat or dull colors—subtle variations make the painting more organic

    • 24. Adding Light and Shadow- Instead of following a strict process, try to feel out the shapes and adjust as you go - Start Loose: Lightly sketch in shadows where they feel natural - Think in 3D: Imagine your character as a real object in space Where would the light naturally hit? Where would shadows gather? - Push & Pull: Sometimes shadows will be too soft or too harsh—blend or sharpen them depending on the material Play with contrast to see what feels right - Bounce Light: Shadows aren’t always just dark—some areas catch reflected light from the environment Try adding a bit of warmth or coolness to the shadows for richness - Let It Breathe: If something looks too stiff, erase a bit, soften edges, or even add some texture within the shadows to break up the uniformity - There’s no single right way to do this—adjust, experiment, and trust your eye until it feels natural From here, we can add textures, gradients, and final refinements to bring it all together

    • 25. Textures- Feeling where the surface needs more life and adding textures intuitively - Experimenting with brushes: Swap between rough, grainy, or painterly brushes—see what feels right for different surfaces - Breaking the smoothness: If an area looks too polished, lightly dab in some noise, hatching, or subtle texture to give it character - Think About Wear & Tear: Does this material get scratched, wrinkled, or scuffed over time? Try adding imperfections where it makes sense—edges of armor, folds in clothing, or a hint on skin - Don't Overdo It: Textures should enhance, not overwhelm. If it starts looking too busy, erase a bit or blur the details to keep the focus where it matters - Zoom In, Zoom Out: What looks great up close might be distracting from a distance. Keep stepping back to check the overall balance - Textures shouldn’t feel forced—let them emerge naturally as you work

    • 26. Rendering and Refining- Focusing on the overall composition and balance - Fixing What Feels Off: If something looks awkward, don’t be afraid to erase or repaint—even large sections - Check proportions and anatomy—does everything feel natural? Does the pose flow? - Adding the Last 5% - At this stage, it's all about intuition—polishing, adjusting, and trusting your artistic eye until it just feels done

  • SECTION 08
    Postscript
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    • 27. Outro- Advice on how to survive as an artist - Embrace challenges, think creatively, and enjoy the artistic process - Keep practicing, stay curious, and believe in your potential - To achieve growth and confidence as an artist, even when faced with technical or skill limitations

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