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Mastering Hyperrealism: Digital Portraits with Procreate

Illustrator, Darriel McLaurin




Class Details


  • Basic~Advanced
  • Total 21 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]illustrator,darrielmclaurin Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice. ** Chapter thumbnails are placeholders and will be replaced after the class production is complete.
  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class

  • SECTION 02
    Introduction & Preparing the Canvas
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    • 02. Overview- Introduction to the course goals & tools - Overview of hyperrealism

    • 03. Setting up the Canvas- Customizing the canvas - Positioning references side-by-side to help with accurate proportions and details

  • SECTION 03
    Sketching Foundations
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    • 04. Basic Sketching Techniques- Creating a foundational sketch from reference

    • 05. Establishing Proportions- Techniques to get down likeness in the sketch phase (blocking + drawing zoomed out)

    • 06. Refining the Sketch- Techniques to improve sketch and establish likeness

  • SECTION 04
    Color Selection and Mixing
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    • 07. Manual Selection and Mixing (Part 1)- Techniques for selecting colors, layering, and mixing without digital eyedropper tools

    • 08. Manual Selection and Mixing (Part 2)- Painting with techniques outlined in part 1 in more depth

  • SECTION 05
    Layers
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    • 09. Applying Base Layer- Creating a strong base layer with initial colors, tints, and the original sketch

    • 10. Establishing Color Harmony and Palette- Techniques for pushing the base layer to match the color scheme of reference and tricks for achieving so with layer manipulation (exploring opacity, blending modes, duplicating or deleting layers)

  • SECTION 06
    Building Up Layers
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    • 11. Layering Techniques and Workflow Management (Part 1)- Utilizing and managing up to 1-5 layers to create depth - Reviewing the process of lay color > blend > merge down to keep a low use of layers

    • 12. Layering Techniques and Workflow Management (Part 2)- Repeating the process of layering color, blending, and merging more in-depth

  • SECTION 07
    Detailing
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    • 13. Custom Texture Creation (Part 1)- Techniques for creating skin, hair, and other textures within reference

    • 14. Custom Texture Creation (Part 2)- Reviewing how and why it's important to not use premade textures and brushes for achieving detail (answer: you become a better artist and learn how to draw something from the inside out)

  • SECTION 08
    Adjustments
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    • 15. How to See (Part 1)- Techniques for getting exact likeness and accuracy with the liquify tool, and flip tool - How to look at your drawing and reference in ways to help notice existing mistakes and also details that exist in the big picture - Explore how to draw zoomed-in, zoomed-out, and in different orientations to push your level of attention to detail

    • 16. How to See (Part 2)- Application of previous techniques

  • SECTION 09
    Finishing Touches
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    • 17. Finishing the Drawing (Part 1)- Live drawing with attention to creating and merging down layers, using the liquify tool, and painting with hand-made colors and textures - Going over the entire skillset for achieving realism

    • 18. Finishing the Drawing (Part 2)- Incorporating impressionistic and painterly elements into hyperrealism, for visual appeal and creating a unique painting style that is still stylistic but hyperrealistic

    • 19. Final Corrections (Part 1)- Going over edge control (and blur tool) and color adjustments while working on final layers

    • 20. Final Corrections (Part 2)- Going over chromatic aberration, noise, and sharpness while working on final layers - Reviewing on knowing when to stop and prevent over-rendering

  • SECTION 10
    Final Render
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    • 21. Export and Wrap-up- Canvas cleanup - Creating a watermark - Going over canvas export settings for the final render and timelapse

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