Illustrator,Artofjuu Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Introducing your instructor - What you will learn - Helpful websites and software programs
- SECTION 02
Introduction
02. Basic Principles of Character Concepting- Why is concept design an important part of the process - Defining worldbuilding aspect & character story - Explanations of principles to consider
03. Drawing Fundamentals- Human body form observation - Basic human anatomy & proportions - Application of volumetric form
04. Gesture and Contrapostal Flow Strategies- Gesture drawing and main line of action - Balance and symmetry (or lack of, asymmetry) - Dynamism (right angle vs obtuse/acute) & S/C/Str curves
05. Shape Design in Character Proportion- Shape and volume design - Applying form and shape language to muscle mass - Different Range of Stylization: Cartoony, semi-realistic, and realistic
- SECTION 03
Creating Expressive Characters
06. Silhouette Design- Primary Focus: Hotspot of the design - Secondary focus & creating areas of visual interest
07. Acting & Posing- Applying the 'Big-Med-Small' strategy - General vibe/emotion of character
08. Design an Appealing Face- Face anatomy - Exploring and modifying facial features to suit the personality - Facial planes
- SECTION 04
Development of Character Design
09. Facial Expressions- Defining basic expressions and commonly used emotions - Exaggerating or balancing facial structure to enhance expression - Eyes and eyebrow placement
10. Hands as Storytelling Element- Learning basic hand structure - Hand gesture, placement and finger motion
11. Enhance Volumetric Vision of the Design- Push and pull, awareness of the form - Twisting of major and minor forms to enhance design - Tangents, exaggerations and lack thereof
12. Hair Flow and Fashion Design- Exploring hair types, lengths and depicting flow - Applying research of history and contemporary fashion - Material and texture
13. Characterization: Props and Materials- 4 basic prop types and their utility in game design - Concepting supporting props for the character & enhancing story (visual information)
- SECTION 05
Refining and Rendering for Your Character Sheet
14. Lineart Refinement and Local Color Schemes- Detailing and information placement - Lineart tips & color fill methods - Experimenting with color schemes
15. Character Rendering for Marketing Purposes- Linework practice - Basic shading techniques that bring extra refinement and maximize time - Final touches for the rendered full-body design
16. Gearing It up for Your Portfolio Presentation- Form rendering & applying lighting to create mood - Material rendering to convey design information - Setting out of the finalized character sheet
17. Setting Out Character Sheet & Tips for Managing/Cutting File for Animation- Presentation layouts and tips - Cutting a file for After Effects or Spine2D/Live2D animation - Managing files will help a LOT!
- SECTION 06
Creating an Illustration That Resonates with the Audience
18. Composition and Storytelling (Drafting Stage)- Thumbnail sketching - Silhouette process - Storytelling thought process
19. Lighting Setup and Colour Theory Application- Applying value/lighting conditions & color schemes - Colour psychology and respecting cross-culture - Contrast, detailing, and controlling visual focus and visual information placement
20. The Final Rendering Process (Part 1)- Rendering tips and tricks - Material rendering - Linework consistency
21. The Final Rendering Process: Final Detailing and Post-processing (Part 2)- Refining of detail - Post-processing: Subtle final touches that add to the piece and bring life
- SECTION 07
Conclusion
22. Turn Your Character Design into Chibi-Style and Proportion: Merch Design- Applying strategies on making illustrations for merch & what kind of merchandise? - Layer management - Common file handover specs
23. All about Merch!- Different ways to draw chibis and their proportions - Chibi anatomy and simplification of form - Coloring and rendering approaches
24. Career Pathways: Freelance vs Corporate- Personal tips on work discipline, routines and attitude - Tips on developing portfolio for game art industry - Goodbye and good luck