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20+ Coloso Exclusive Worksheets
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3 Final Illustration Files
5 Speedpaint Application Videos
Expert Illustrator Alice Vu's Portfolio
Why Take This Class?
The A to Z illustration guide I wish I had when I started.
I am a self-taught artist who once suffered from uncertainty about where to begin and what to practice. In this class, I'm excited to share tips and also my unique perspective on art. Join me and let me guide you through the journey of illustration!
16 Class Exercises
Lights & Shadows
Tonal Correction and Noise Grain
Final Illustration 1
Final Illustration 2
Final Illustration 3
Hi, my name is Alice Vu, or you can simply call me Alice.
I've been a freelance illustrator and character concept designer for almost 6 years.
I attended California State Fullerton University
(CSFU) and graduated Cum Laude in general studio art.
My passion for art has always revolved around rendering techniques that breathe life into characters and bring their clothing to vivid detail. In this class, we'll be focusing on the fundamentals of rendering and character design
Illustrator, Alice Vu
Projects & Awards
[2021-now] Numerous Virtual YouTuber Character Designs and Merchandise
graduated CSFU university with cum laude,
[2022 ]3rd place in an official genshin impact art contest
 Steam Trading Card Game Illustration for SEGA
 MV illustration for Nijisanji
Simple Shapes into Lifelike Body Parts
All complex shapes and images are built from basic shapes and lines. Creating different body parts can sometimes challenging. In this class we'll explore human anatomy and how it's formed using simple shapes.
Basic Anatomy to Advanced Techniques
Creating character illustrations is similar to building a house. We'll start with a strong foundation in the basics, allowing for diverse designs. This class will help you develop skills in anatomy and poses to craft your own style of characters.
Various Textures and Material Exploration
If a character is wearing a white shirt with white jeans, how can you portray the differences in materials? This is where texturing comes in. We'll cover materials and textures, teaching you how to create masterpieces that enhance your character design.
PerspectivesLearn create dynamic compositions through the use of various grids from using simple shapes to characters
Fundamental Color & Light TheoryDiscover essential color and light theories and learn how to use color and light to create engaging illustrations.
Gesture DrawingDiscover how different character gestures convey moods, behavior and personality.
Stylized AnatomyLearn about the mastery of anatomy and dive into the anatomy, exploring bones, shapes, and structures that helps understanding of anatomy fundamentals.
Depicting Real Life Materials and Clothes FoldsExplore realistic material representation with valuable insights and techniques for Anime-style rendering various materials and detailed clothing folds.
Fine TuningYou'll learn the art of overlay, liquify, and other techniques that add the final touches to your illustrations.
(자동 구성) 가격이 인상됩니다.
SECTION 01. OT
- Introducing your instructor
- What you will learn
- Helpful websites and software programs
SECTION 02. Introduction
02. Setting up Your Workspace
- Introduction to CSP interface (for IPAD)
- Basic tool preset
- Keyboard shortcuts
- Navigation, and viewing option
03. Diving into the World of Anime Art: Style Exploration
- Introduction to different anime art style and their characteristics
- Examples and analysis
SECTION 03. Fundamental: get to know your shape
04. Drawing the Basic Shapes
- Learn the basics of shapes
- Learn how to draw them
- Learn how to shade and color them
05. Basic Shapes in Different Perspective
- Draw the shape from different perspectives
- Learn how shapes develop into body parts
SECTION 04. Anatomy Fundamental
06. Fundamental of Gesture Drawing
- Introduction to gesture drawing
- Gesture drawing practice and simple poses
- Gesture drawing with dynamic and complex poses
07. Basic Understanding Anatomy
- Landmark and proportion
- Differentiate the human anatomy
- Start on illustration
SECTION 05. Advanced anatomy
08. Front View
- Front body anatomy
- Build mass from the basic shaped front body
09. Back View
- Back body anatomy
- Build mass from the basic shaped back body
10. Head Drawing I
- Difference between male and female heads
- Head perspective
11. Head Drawing II
- Facial features and their proportion for male and female
- Facial feature rendering
12. Head Drawing III
- Hair structure and rendering
13. Upper Body Anatomy I
- Abdominal region, Rectus Abdominus
14. Upper Body Anatomy II
- Back of the head
- Spine and back muscle
15. Rendering: arm and hand
- Different hand poses
- Hand pose practice with reference
- Arm on illustration
16. Lower Body Anatomy
- Upper thighs
- Lower leg
SECTION 06. Creating Illustration
17. Basic on Color Study + Light Theory
- Primary, Secondary and tetriary colors
- Creating a color wheel
- Color Harmony and Scheme
- Learn the basics of light theory
- Learn how to determine light source
- Different light sources
18. Perspective and Silhouette
- Perspective to convey a strong impression
- Character perspective and composition
- Compose 2+ character
19. Character Dynamic
- Breakdown character into simple shapes
- Draw guidelines, pinpoint body landmark
- Practice different poses
SECTION 07. Character details
20. Texture and Material Exploration
- Texture introduction
- Texture balls
- Texture practice
21. Clothing Rendering
- Drapery in art and design
- Analyzing the basic forms of drapery
- Tension points
- Practice rendering simple cloth folds
22. Advanced Clothes Fold
- Render clothes with different textures
- Advanced clothing pieces
23. Background Painting
- Apply knowledge of light and color theory
- Apply knowledge of composition
- Learn more about texture
SECTION 08. Finalizing
24. Fine Tuning
- Tone curves, level
- Liquify tool
- Noise grain/ chromatic aberration
25. End Notes
- Personal tips on work routine and scheduling
- How to find a good reference
- Prepare a suitable working station
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
** Class videos may be seperated for a more streamlined viewing experience
Illustrator Alilce Vu
Is there a specific reason why you chose this specific topic/themes?
I've always been captivated by texture work. Due to my ADHD, I tend to hyperfocus on getting details just right. Even in my earlier artwork, I was known for filling it with intricate details. However, I soon realized that too many details could make a drawing look excessively busy. Instead of adding more elements, I redirected my hyperfocus toward texture. Texture work doesn't overcrowd the composition.
Back in school, I had to complete numerous real-life studies for my oil painting class. The goal was to make the work resemble the real-life reference as closely as possible. This experience trained my eyes to discern even the subtlest details. I find it fascinating how, by using color and lines, we can replicate the sense of touch without physically touching the material.
Please share your thoughts on the industry's job market and what you see in the industry's future.
The art industry is overly saturated, but it's always going to be necessary because humans are visual creatures; we tend to be drawn to beauty. So, I don't think this industry will become obsolete anytime soon. However, I don't believe it's a wise idea to remain in your comfort zone. It's always good to expand your horizons and explore how you can improve your art. For instance, if you're a character illustrator, don't limit yourself to illustration alone; branch out and explore other fields like graphic design, 3D sculpting, and more. Staying updated with trends is crucial; you always need to be on the lookout for the next big thing. It can be exhausting, but it's also exciting. Having multiple skills in your arsenal ensures that if one doesn't work, you have something else to rely on. This industry will continue to grow and evolve, but if you remain stuck in the past, it may leave you behind
What do you think is the most important trait(s) to success in your industry?
Be consistent and never give up. Don't take long breaks, especially if you're a freelance artist working on the internet; stability is a significant issue. Since you're competing with millions of artists, you really want to stand out. I remember taking a 4-month break during my senior year and losing almost 400+ followers. During that time, I missed out on many job opportunities. So, even if it's just a sketch, I recommend posting on social media every 2 to 3 days so that the algorithm can work in your favor. I know it's hard, but you need to trust the process. Also, comment, communicate, build your network, be social, and reach out to people to establish yourself in the community. The ability to accept criticism and understand that you can always improve your art is fundamental. It's good to be proud of your work, but it's even better to know that you can always get better, so don't hold yourself back. Try new things; the world is constantly changing. Join trends, create popular fan art, and stay current. Adapting, improving, and always striving for more is key.
This course will use Clip Studio Paint.
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.
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