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Creating an Open World Action RPG with Unreal Engine

Game Programmer, Jonghyuk Park




Class Details


  • Basic~Advanced
  • Total 40 videos
  • Korean
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]gameprogrammer,jonghyukpark_박종혁KR Details

Curriculum
Curriculum

In-Depth Look

*The release date of this class, curriculum images, and associated content can be changed without prior notice. ** Class videos may be seperated for a more streamlined viewing experience
  • SECTION 01
    Understanding Open World and Soulslike Games
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    • 1. Understanding an Open World- Understanding open world games - What is an open world? - Exploring open world games

    • 2. Understanding Soulslike Games- Understanding combat in Soulslike games - History of the Soulslike genre - Exploring Soulslike games

  • SECTION 02
    Basic Settings of an Open World
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    • 3. Practical Work in an Open World 01-1- Exploring open world components

    • 4. Practical Work in an Open World 01-2- Understanding landscapes - Setting landscape mode

    • 5. Practical Work in an Open World 02- Understanding landscape sculpting - Creating landscape sculpting

    • 6. Practical Work in an Open World 03- Understanding landscape materials - Creating landscape materials

    • 7. Practical Work in an Open World 04- Understanding landscape grass - Creating landscape grass

  • SECTION 03
    Practical Work in an Open World
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    • 8. Practical Work in an Open World 05- Understanding Unreal Engine foliage - Creating Unreal Engine foliage

    • 9. Practical Work in an Open World 06- Understanding Unreal Engine procedural foliage basics - Generating Unreal Engine procedural foliage

    • 10. Practical Work in an Open World 07- Setting Unreal Engine procedural foliage - Managing Unreal Engine procedural foliage

    • 11. Practical Work in an Open World 08- Understanding Unreal Engine foliage clustering - Setting Unreal Engine foliage clustering

    • 12. Practical Work in an Open World 09- Understanding Unreal Engine foliage growth - Setting Unreal Engine foliage growth

    • 13. Practical Work in an Open World 10- Creating a new open world level - Building a new open world level

  • SECTION 04
    Creating and Animating MetaHuman Characters
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    • 14. Character Basics- Understanding the structure of Unreal Engine characters - Understanding Unreal Engine character bones - Exploring the structure of Unreal Engine character bones

    • 15. Character Modeling Basics- Exploring Unreal Engine humanoid characters - Understanding Unreal Engine character mannequins - Exploring the structure of Unreal Engine character mannequins

    • 16. Practical Character Modeling- Learning how to create and utilize Unreal Engine MetaHumans - Understanding Unreal Engine MetaHumans - Setting up Unreal Engine MetaHuman characters - Blending Unreal Engine MetaHuman characters - Building Unreal Engine MetaHumans

    • 17. Character Modeling Basics- Exploring the structure of Unreal Engine animations - Understanding animation using Control Rig - Understanding the sequence of animation using Control Rig

    • 18. Practical Character Animation- Creating Unreal Engine animation clips - Working on animation using Control Rig - Working on animation using Control Rig Sequence - Distributing animation using Control Rig Sequence

    • 19. Character Animation Application 1: Animation Montage- Utilizing Unreal Engine Animation Montage - Understanding Animation Montage - Creating Animation Montage - Working on Animation Montage

    • 20. Character Animation Application 2: Animation Blending- Learning about Unreal Engine Animation Blending - Understanding Animation Blending - Creating Animation Blending - Using Animation Blending

  • SECTION 05
    Player and Enemy Character Programming
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    • 21. Player Character Basics- Exploring the components of a game player character - Understanding character classes - Exploring character class events

    • 22. Player Character Programming 01- Creating game player character actors - Creating child actors for characters - Understanding the structure of character blueprint actors - Setting up the initial character blueprint actor

    • 23. Player Character Programming 02- Creating the basic logic for the game player character - Setting up the player character pawn - Creating the player character controller - Setting up the player character gamestate

    • 24. Player Character Programming 03- Creating the player character animation blueprint - Creating the player character ABP - Creating the player character event graph - Creating the player character animation graph

    • 25. Player Character Programming 04- Managing the player character animation blueprint - Working on the player character event graph logic - Working on the player character animation graph logic

    • 26. Enemy Character Basics- Learning about the components of an enemy character - Understanding enemy character classes - Learning about enemy character class events

    • 27. Enemy Character Programming 01- Creating an enemy character actor - Creating an enemy character child actor - Understanding the structure of an enemy character blueprint actor - Setting up the initial enemy character blueprint actor

    • 28. Enemy Character Programming 02- Creating the basic logic for an enemy character - Setting up an enemy character pawn - Creating an enemy character controller - Setting up an enemy character gamestate

    • 29. Enemy Character Programming 03- Creating an enemy character animation blueprint - Creating an enemy character ABP - Creating an enemy character event graph - Creating an enemy character animation graph

    • 30. Enemy Character Programming 04- Managing an enemy character animation blueprint - Working on an enemy character event graph logic - Working on an enemy character animation graph logic

  • SECTION 06
    Building a Combat System
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    • 31. Combat System Basics- Understanding the overview of a game combat system - Learning about combat elements in a Soulslike game - Understanding game combat systems

    • 32. Building the Combat System- Learning about the components of an in-game combat system - Understanding a combat system flowchart - Understanding the composition of a combat system

    • 33. Combat System Player Character Programming 01- Managing the basic attacks of the player character - Understanding attack mechanisms of the player character - Setting up the key input system for the player character - Working on the attack logic of the player character

    • 34. Combat System Player Character Programming 02- Managing the skill attacks of the player character - Understanding skill attack mechanisms of the player character - Setting up the skill input system for the player character - Working on the skill logic of the player character

    • 35. Combat System Enemy Character Programming 01- Managing the AI table of an enemy character - Creating the data structure for an enemy character - Creating the AI table an enemy character - Creating the animation table for an enemy character

    • 36. Combat System Enemy Character Programming 02- Managing an enemy character AI tree - Setting up an enemy character blackboard - Working on the AI controller logic of an enemy character - Working on the behavior tree logic of an enemy character

    • 37.Combat System Enemy Character Programming 03- Managing the vision and reaction of an enemy character - Setting up an enemy character’s sight - Creating the action interface for an enemy character - Working on the action interface logic of an enemy character

    • 38. Combat System Enemy Character Programming 04- Managing the navigation of an enemy character - Creating navigation for an enemy character - Working on patrol logic for an enemy character - Working on following logic for an enemy character

    • 39. Combat System Collision Programming- Managing the combat and collision systems of characters - Working on the collision interface - Working on the collision logic for each character - Creating weapon items and working on collision logic

    • 40. Building and Executing Combat Systems- Building a combat system - Building and executing the game - Debugging the game combat system

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