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Creating an Open World Action RPG with Unreal Engine

Game Programmer, Jonghyuk Park
  • Now Available


Class Details

  • Now Available
  • Basic~Advanced
  • Total 40 videos, 9Hours 27Minutes
  • Korean
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]gameprogrammer,jonghyukpark_박종혁KR Details

Curriculum
In-Depth Look

1st Release (Ch. 1 - 13): 2025. 1. 12 18:00 (UTC-8)
2nd Release (Ch. 14 - 20): 2025. 5. 29 18:00 (UTC-8)
3rd Release (Ch. 21 - 40): 2025. 10. 1 18:00 (UTC-8)

**Class release dates and content are subject to change without prior notice.

  • Section 01
    Understanding Open World and Soulslike Games
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    • 1. Understanding an Open World- Understanding open world games - What is an open world? - Exploring open world games

    • 2. Understanding Soulslike Games- Understanding combat in Soulslike games - History of the Soulslike genre - Exploring Soulslike games

  • Section 02
    Basic Settings of an Open World
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    • 3. Practical Work in an Open World 01-1- Exploring open world components

    • 4. Practical Work in an Open World 01-2- Understanding landscapes - Setting landscape mode

    • 5. Practical Work in an Open World 02- Understanding landscape sculpting - Creating landscape sculpting

    • 6. Practical Work in an Open World 03- Understanding landscape materials - Creating landscape materials

    • 7. Practical Work in an Open World 04- Understanding landscape grass - Creating landscape grass

  • Section 03
    Practical Work in an Open World
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    • 8. Practical Work in an Open World 05- Understanding Unreal Engine foliage - Creating Unreal Engine foliage

    • 9. Practical Work in an Open World 06- Understanding Unreal Engine procedural foliage basics - Generating Unreal Engine procedural foliage

    • 10. Practical Work in an Open World 07- Setting Unreal Engine procedural foliage - Managing Unreal Engine procedural foliage

    • 11. Practical Work in an Open World 08- Understanding Unreal Engine foliage clustering - Setting Unreal Engine foliage clustering

    • 12. Practical Work in an Open World 09- Understanding Unreal Engine foliage growth - Setting Unreal Engine foliage growth

    • 13. Practical Work in an Open World 10- Creating a new open world level - Building a new open world level

  • Section 04
    Creating and Animating MetaHuman Characters
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    • 14. Unreal Engine Character Basics- Understanding the structure of Unreal Engine characters

    • 15. Character Animation Basics 01- Exploring the Unreal Engine character editor tool - Understanding the Unreal Engine character mannequin

    • 16. Character Animation Basics 02- Exploring the Unreal Engine character animation components - Understanding the Unreal Engine skeletal mesh

    • 17. Character Animation Basics 03- Exploring character animation sequences - Exploring character animation montages

    • 18. Character Animation Basics 04- Exploring animation blueprints - Understanding animation blueprint components

    • 19. Character Animation Basics 05- Exploring animation blend spaces - Creating animation blend spaces

    • 20. Character Animation Basics 06- Exploring animation state machines - Creating animation state machines

  • Section 05
    Player and Enemy Character Programming
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    • 21. Creating a Metahuman Character 01- Understanding Metahuman Creator - Understanding Face Blending

    • 22. Creating a Metahuman Character 02- Understanding Face Sculpt - Understanding Face Move

    • 23. Creating a Metahuman Character 03- Understanding Face Skin - Understanding Face Eyes

    • 24. Creating a Metahuman Character 04- Exploring Metahuman Hair - Understanding Metahuman Body

    • 25. Playing with Metahuman Character 05- Importing Metahuman Character into the Game - Controlling Metahuman Character in the Game

    • 26. Creating Character Animation 01- Understanding Character Control Rig - Understanding Unreal Engine Sequencer

    • 27. Creating Character Animation 02- Setting up Character Control Rig - Producing Character Animation

    • 28. Unreal Engine Programming Basics 01- Understanding Unreal Engine Blueprint - Exploring Blueprint Structure in Unreal Engine

    • 29. Unreal Engine Programming Basics 02- Understanding Unreal Engine Game Mode - Exploring Core Classes in Unreal Engine

    • 30. Unreal Engine Programming Practice 01- Understanding Blueprint Classes - Creating Blueprint Classes

  • Section 06
    Building a Combat System
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    • 31. Unreal Engine Programming Practice 02- Setting Up Unreal Engine Project - Setting Up Unreal Engine Level

    • 32. Unreal Engine Programming Practice 03- Importing Player Character - Creating Player Character

    • 33. Unreal Engine Programming Practice 04- Creating Character Animation Blueprint - Working with Animation Event Graph

    • 34. Unreal Engine Programming Practice 05- Working with Animation State Machine - Working with Character Anim Graph

    • 35. Unreal Engine Programming Practice 06- Creating Character Combat Pose - Switching Character Combat Mode

    • 36. Unreal Engine Programming Practice 07- Importing Enemy Character - Creating Enemy Character Animation Blueprint

    • 37. Unreal Engine Programming Practice 08- Creating AI Controller - Working with AI Perception

    • 38. Unreal Engine Programming Practice 09- Utilizing Gameplay Debugger - Adding Enemy Character Behavior Functions

    • 39. Unreal Engine Programming Practice 10- Understanding AI Behavior Tree Composites - Creating AI Behavior Tree

    • 40. Unreal Engine Programming Practice 11- Creating Character Combat System - Creating Weapon Collision System - Creating Character Reaction System

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