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Introduction to Figure Modeling with ZBrush and Blender

Figure Modeler, SOTO32STUDIO




Class Details


  • Beginner~Basic
  • Total 21 videos, 17Hours 9Minutes
  • Korean
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



FigureModeler,SOTO32STUDIO Details

Curriculum
Curriculum

In-Depth Look

*The release date of this class, curriculum images, and associated content can be changed without prior notice. ** Class videos may be separated for a more streamlined viewing experience.
  • SECTION 01
    Intro
    kr-3ddesign-soto32studio-curriculum1-1.webp
    • 01. Getting Started with ZBrush- Overall flow of the class - Required software and other useful programs

  • SECTION 02
    Basics of ZBrush
    kr-3ddesign-soto32studio-curriculum01_02.webp
    • 02. Is ZBrush’s Menu Really That Inefficient?- Menu - Subtool - Customizing the menu and shortcuts to improve efficiency

    • 03. ZBrush’s Navigation System- Getting to know ZBrush’s navigation and Gizmo

    • 04. Brushes You Need to Know- Essential brushes and materials: Move, Clay Buildup, Mask, Select

  • SECTION 03
    Basic Figure Modeling with ZBrush
    kr-3ddesign-soto32studio-curriculum01_03.webp
    • 05. First, Let’s Make Something 1: Creating Reference Models of a Ghost- Blockout - Working with Mask and Gizmo - Symemetry - Smooth and relax - Mirror and weld - Merge down - Understanding open and closed faces - Dynamesh - PolyPaint

    • 06. First, Let’s Make Something 2: Creating Reference Models of Onigiri- Working with Gizmo’s Transform Type - Using Extract - If you want to get clean meshes - Zremesher - Zremesher and Dynamesh

    • 07. First, Let’s Make Something 3: Creating Models of a Dinosaur- Using Gizmo’s Flatten - Sub Divide - Using Gizmo’s Bend Curve

  • SECTION 04
    Advanced Figure Modeling with ZBrush
    kr-3ddesign-soto32studio-curriculum01_04.webp
    • 08. Time to Level Up: Building a Model of a Humanlike Rabbit- Blockout for Human - PolyGroup

    • 09. Applying Everything You’ve Learned: Creating a Model of a Chibi Miko Character 1- Exploring the overall process - Blockout - Masked split & Unmasked sprit - Silhouette - Trancepose set - Basics of creating a head

    • 10. Applying Everything You’ve Learned: Creating a Model of a Chibi Miko Character 2- Making the head - Rough creation of clothes - Creating an IMM hair brush - Making hair

    • 11. Applying Everything You’ve Learned: Creating a Model of a Chibi Miko Character 3- Setting up the pose - Finishing up the face

    • 12. Applying Everything You’ve Learned: Creating a Model of a Chibi Miko Character 4- Designing a skirt - Designing accessories

    • 13. Applying Everything You’ve Learned: Creating a Model of a Chibi Miko Character 5- Adding details to the hair - Finishing up

  • SECTION 05
    Working in Blender
    kr-3ddesign-soto32studio-us-curriculum01_05.webp
    • 14. Time to Switch to Blender!- About the software - Blender basics for absolute beginners - About the BSDF Material node - Adding objects and quick editing

    • 15. Lighting Basics- Types of lighting and how to use them - Using the Light node - Using HDRI lighting - Setting up the World node

    • 16. Camera Basics- Adding and using a camera - The essentials and other useful features

    • 17. Creating Outdoor Settings- Utilizing free objects - Creating outdoor settings

    • 18. Creating Studio Settings- Creating studio settings - GOBO Light - Making simple animations

    • 19. Improving Quality- Volume materials - Particle systems - Composing - Rendering

    • 20. Free/Paid Add-ons That I Use- Recommended free/paid add-ons for Blender

  • SECTION 06
    Fundamentals of Printing a Figure
    kr-3ddesign-soto32studio-curriculum01_06.webp
    • 21. Fundamentals of Printing a Finished Figure- Things to consider when parting and printing - Parting with Boolean - Chitubox

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