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ZBrush Basics: Creating Chibi Character Figures

Figure Modeler, 23rd




Class Details


  • Beginner
  • Total 41 videos
  • Korean
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]figuremodeler,23rd_23호KR Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    Intro
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    • 1. What Is a Digital Model?- Introduction to the class

  • SECTION 02
    Getting Started with ZBrush
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    • 2. About ZBrush

    • 3. Exploring the Interface of ZBrush

    • 4. Playing Around with Shapes- Mastering Transpose

    • 5. Working with Brushes- Brush practice - Recommended free brushes - SDiv (Subdivision)

  • SECTION 03
    Script: Make Whatever You Want
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    • 6. Simple Object Design 1- Making a cherry - Making a pudding - Initialize - Application of Transpose and masking

    • 7. Simple Object Design 2: Advanced- Making a lollipop - Using Select - Polygroups - Extrude - Crease

    • 8. Complicated Object Design- Making an apple - Advanced application of Transpose and masking - ZModeler: Edge Insert

    • 9. Advanced Object Design- Making a flower-shaped plate - Advanced application of Transpose and masking

  • SECTION 04
    Create Cute, Round Characters
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    • 10. Exploring and Analyzing Characters- Designing a simple workflow

    • 11. Arranging a Dummy- Arranging a dummy using basic shapes

    • 12. Developing Forms- Making a full model from shapes

    • 13. Adjusting Proportions and Adding Details- Emphasizing movement - Finishing up the model by adding details

    • 14. A Brief Look at Rendering- PolyPaint - Simple rendering for practice

    • 15. A Brief Look at Splitting Parts- Simple splitting for practice

  • SECTION 05
    Creating Digital Models of Chibi Characters 1
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    • 16. Exploring and Analyzing Concept Art- Understanding and examining the concept art of the chibi character

    • 17. Making the Face- ZRemesher

    • 18. Making the Body- ZSphere

    • 19. Making the Hair- Transpose Customize - Dynamesh

    • 20. Making Clothing- Various ways of applying masking

    • 21. Adding Details- Controlling brushes in detail

    • 22. Finishing Up- Adjusting proportions - Making surfacers - Preparations for splitting parts

    • 23. Rendering- PolyPaint - BPR

  • SECTION 06
    Creating Digital Models of Chibi Characters 2
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    • 24. Exploring and Analyzing Concept Art- Understanding and examining the concept art of the chibi character

    • 25. Making the Face- Polypaint

    • 26. Making the Body- Object variation

    • 27. Making the Hair- Object variation

    • 28. Making Clothing- Project

    • 29. Adding Details- Controlling brushes in detail

    • 30. Finishing Up- Adjusting proportions - Making surfacers - Preparations for splitting parts

    • 31. Rendering- PolyPaint - BPR

  • SECTION 07
    Splitting and Exporting Data 1
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    • 32. Splitting Parts- Studying splitting in theory - Decimation - Live Boolean

    • 33. Making Bosses (Pins)- Understanding the most basic process - How to process manufacturing tolerances

    • 34. Exporting Data- Exporting STL data for 3D printing

  • SECTION 08
    Splitting and Exporting Data 2
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    • 35. Splitting Parts- Advanced splitting theory

    • 36. Making Bosses (Pins)- Advanced practice

    • 37. Exporting Data- Exporting STL data for 3D printing

  • SECTION 09
    Outro
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    • 38. How Are Figures Modeled and Mass-Produced?- Understanding the overall process of figure design

    • 39. What Is 3D Printing?- Understanding 3D printers and materials

    • 40. How Are Figures Painted (Colored)?- Understanding the process of painting figures and required instruments

    • 41. How to Practice after Finishing This Class- Effective ways to practice modeling

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