[Course]figuremodeler,23rd_23호KR Details
In-Depth Look
- SECTION 01
Intro
1. What Is a Digital Model?- Introduction to the class
- SECTION 02
Getting Started with ZBrush
2. About ZBrush
3. Exploring the Interface of ZBrush
4. Playing Around with Shapes- Mastering Transpose
5. Working with Brushes- Brush practice - Recommended free brushes - SDiv (Subdivision)
- SECTION 03
Script: Make Whatever You Want
6. Simple Object Design 1- Making a cherry - Making a pudding - Initialize - Application of Transpose and masking
7. Simple Object Design 2: Advanced- Making a lollipop - Using Select - Polygroups - Extrude - Crease
8. Complicated Object Design- Making an apple - Advanced application of Transpose and masking - ZModeler: Edge Insert
9. Advanced Object Design- Making a flower-shaped plate - Advanced application of Transpose and masking
- SECTION 04
Create Cute, Round Characters
10. Exploring and Analyzing Characters- Designing a simple workflow
11. Arranging a Dummy- Arranging a dummy using basic shapes
12. Developing Forms- Making a full model from shapes
13. Adjusting Proportions and Adding Details- Emphasizing movement - Finishing up the model by adding details
14. A Brief Look at Rendering- PolyPaint - Simple rendering for practice
15. A Brief Look at Splitting Parts- Simple splitting for practice
- SECTION 05
Creating Digital Models of Chibi Characters 1
16. Exploring and Analyzing Concept Art- Understanding and examining the concept art of the chibi character
17. Making the Face- ZRemesher
18. Making the Body- ZSphere
19. Making the Hair- Transpose Customize - Dynamesh
20. Making Clothing- Various ways of applying masking
21. Adding Details- Controlling brushes in detail
22. Finishing Up- Adjusting proportions - Making surfacers - Preparations for splitting parts
23. Rendering- PolyPaint - BPR
- SECTION 06
Creating Digital Models of Chibi Characters 2
24. Exploring and Analyzing Concept Art- Understanding and examining the concept art of the chibi character
25. Making the Face- Polypaint
26. Making the Body- Object variation
27. Making the Hair- Object variation
28. Making Clothing- Project
29. Adding Details- Controlling brushes in detail
30. Finishing Up- Adjusting proportions - Making surfacers - Preparations for splitting parts
31. Rendering- PolyPaint - BPR
- SECTION 07
Splitting and Exporting Data 1
32. Splitting Parts- Studying splitting in theory - Decimation - Live Boolean
33. Making Bosses (Pins)- Understanding the most basic process - How to process manufacturing tolerances
34. Exporting Data- Exporting STL data for 3D printing
- SECTION 08
Splitting and Exporting Data 2
35. Splitting Parts- Advanced splitting theory
36. Making Bosses (Pins)- Advanced practice
37. Exporting Data- Exporting STL data for 3D printing
- SECTION 09
Outro
38. How Are Figures Modeled and Mass-Produced?- Understanding the overall process of figure design
39. What Is 3D Printing?- Understanding 3D printers and materials
40. How Are Figures Painted (Colored)?- Understanding the process of painting figures and required instruments
41. How to Practice after Finishing This Class- Effective ways to practice modeling