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[FreeCourse]ConceptArtist,J.C.Park_박종원 Details


Class Intro
Concept Artist, J.C. Park

"For a concept artist to express nature
and the flow of time they require experience
in drawing various background objects"

To get the universe you picture in your mind
onto a page, it's essential to learn the fundamentals:
golden ratio, light elements, and perspective!

Concept Artist,
J.C. Park's Profile & Portfolio

Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds
Coloso J.C. Park Basics of Drawing Photorealistic Backgrounds

J.C. Park
Concept Artist

Hello, I'm background concept artist J.C. Park.
I've been working as a background
concept artist for about 16 years now,
I did background work for NCSoft
on "Steel Dog" and "Aion",
and later for NetEase Games in China.

I'm currently working at "ROCKFISH Games",
a game company in Germany,
and I have been here for 5 years.

Due to the growing game market,
there is naturally an increase
in demand for concept artists as well.
However, I feel that it's difficult to find
a place to learn professional concept art.
So I wish to try and quench
that thirst through this class.

I'm prepared to teach you
the essential aspects of concept art
to help you master and make effective
use of the basic principles you need
to draw background concept art.

Background images
Coloso J.C. Park
Concept Artist,
J.C. Park

Deep Silver - Senior Concept Artist

Rockfish Games - Senior Concept Artist
Goodgame Studios - Senior Concept Artist
LOCUS Creative Studio - Lead Concept Artist
PIXWAVE Concept Art Academy - Concept Art Instructor
NetEase in Guangzhou - Concept Art Adviser
CROOZ Inc - Card Game Illustration
WEBZEN NEW MMORPG - Concept Artist
SEED Game Graphic Art School - Concept Art Instructor
Applibot's Legend of the Cryptids, Galaxy Saga - Card Game Illustration
NCSOFT's AION - Concept Artist
NCSOFT'S STEEL DOG - Project Concept Artist
ZEMI-Interactive's 4STORY online - Concept Artist

Projects & Awards

Samsung Commercial Robot - Character Design
Gears 5 - Background Concept Art
Mulan, Ninja Turtles 2, Wonder Woman, etc. - Concept Art
Monkey King 3 - Background Concept Art Production
Ubisoft's Watchdogs 2.0 - Cover Concept Art (Packaging)
Supercell's Clash of Clans Trailer - Background Art


15+ Class Exercises

J.C. Park Class exercises

Monotone Background

J.C. Park Class exercises

Depicting Building Lights

J.C. Park Class exercises

Utilizing Lighting

J.C. Park Class exercises

Background Changes: Time

Background Changes: Weather

Expressing a Distant View

J.C. Park Class exercises

Castle and Village

J.C. Park Class exercises

Fantasy + Sci-fi

J.C. Park Class exercises

Contemporary + Sci-fi + Nature

J.C. Park Class exercises


J.C. Park Class exercises

Forest Scenery

J.C. Park Class exercises

Background Changes: Seasons

J.C. Park Class exercises


J.C. Park Class exercises

Concept Art 1

J.C. Park Class exercises

Concept Art 2



Class Highlights

Drawing Skills Needed to Become a Concept Artist

A professional and systematic curriculum for those who are aiming to get a job in the industry. Learn the practical insights used in different industries such as games, movies, and animation.

Coloso J.C. Park Introduction

Complete Background Art with Your Own Hands

No more drawing just another random castle in the background! You can create background artwork by fusing the concepts and drawing insights of natural objects & understanding buildings often used in the background of paintings.

Coloso J.C. Park Introduction

A Solid Curriculum That Let's You Learn the Real-World Process

Simply drawing a nice picture isn't enough. Learn the proper workflow of drawing your ideas, creating references, and making rough drafts cultivated by a senior concept artist with 10-years of industry insights.

Coloso J.C. Park Introduction

From the Fundamental Concepts of Perspective
to the Depiction of Different Concepts

A - Z Background Concept Art

Class Details
You'll Learn

with Concept Artist J.C. Park

Background images
What do you think is the most important factor to working as a background concept artist?

Everything starting from perspective, composition, lighting, etc. is important, but what's more important is whether or not the concept you want to show is expressed in your drawing. A lot of people struggle with this, and I've also gone through a lot of trial and error myself. I plan to share my detailed insights on setting up a concept and infusing it into a drawing throughout the class.

How is this class special compared to other classes?

Rather than simply copying background work, we will be learning the details and basic understanding of shade, light, coloring, etc. required for background concept art and the detailed elements needed to make artwork, such as lighting. We will be going beyond learning the basics by creating actual examples, which will allow us to gradually enhance our skills.

What would be something special about yourself?

My strength is that I can create high-quality concept art within a short amount of time. Being good at drawing is important, but what's more important when you're on the job is producing a clear concept and a high-quality result within the given amount of time. You will acquire a more efficient way of working using my process.

Tell us about the marketability and prospects of background concept art.

I believe it's a job category with good prospects and potential for entering other markets. There's a high demand that starts with gaming, film, and animation and extends into books with background art, package cover art for board games, illustrations, etc. Once you reach a certain level, you'll be treated fairly well within the industry since it's not easy to find a background concept artist.

To whom would you recommend this class?

I basically recommend it to anyone who wants to start building a solid understanding of the principles of background concept art. For students aspiring to work at a game, film, or animation-related company, and those preparing a relevant portfolio, I believe this will serve as an opportunity to upgrade your drawing skills.

Required Programs

This course will use Wacom Intuos and Adobe Photoshop CC. Please purchase and install the latest versions of the programs for an optimized lecture experience.

*These programs and/or materials will not be provided with the lecture.



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