[FreeCourse]ConceptArtist,J.C.Park_박종원 Details
Class Intro
Concept Artist, J.C. Park
"For a concept artist to express nature
and the flow of time they require experience
in drawing various background objects"
To get the universe you picture in your mind
onto a page, it's essential to learn the fundamentals:
golden ratio, light elements, and perspective!
Concept Artist,
J.C. Park's Profile & Portfolio








J.C. Park
Concept Artist
Hello, I'm background concept artist J.C. Park.
I've been working as a background
concept artist for about 16 years now,
I did background work for NCSoft
on "Steel Dog" and "Aion",
and later for NetEase Games in China.
I'm currently working at "ROCKFISH Games",
a game company in Germany,
and I have been here for 5 years.
Due to the growing game market,
there is naturally an increase
in demand for concept artists as well.
However, I feel that it's difficult to find
a place to learn professional concept art.
So I wish to try and quench
that thirst through this class.
I'm prepared to teach you
the essential aspects of concept art
to help you master and make effective
use of the basic principles you need
to draw background concept art.


Concept Artist,
J.C. Park
[Current]
Deep Silver - Senior Concept Artist
[Former]
Rockfish Games - Senior Concept Artist
Goodgame Studios - Senior Concept Artist
LOCUS Creative Studio - Lead Concept Artist
PIXWAVE Concept Art Academy - Concept Art Instructor
NetEase in Guangzhou - Concept Art Adviser
CROOZ Inc - Card Game Illustration
WEBZEN NEW MMORPG - Concept Artist
SEED Game Graphic Art School - Concept Art Instructor
Applibot's Legend of the Cryptids, Galaxy Saga - Card Game Illustration
NCSOFT's AION - Concept Artist
NCSOFT'S STEEL DOG - Project Concept Artist
ZEMI-Interactive's 4STORY online - Concept Artist
Recognizable
Projects & Awards
[Projects]
Samsung Commercial Robot - Character Design
Gears 5 - Background Concept Art
Mulan, Ninja Turtles 2, Wonder Woman, etc. - Concept Art
Monkey King 3 - Background Concept Art Production
Ubisoft's Watchdogs 2.0 - Cover Concept Art (Packaging)
Supercell's Clash of Clans Trailer - Background Art
15+ Class Exercises

Monotone Background

Depicting Building Lights

Utilizing Lighting

Background Changes: Time

Background Changes: Weather

Expressing a Distant View

Castle and Village

Fantasy + Sci-fi

Contemporary + Sci-fi + Nature

Nature

Forest Scenery

Background Changes: Seasons

Canyon

Concept Art 1

Concept Art 2
Class Highlights
Drawing Skills Needed to Become a Concept Artist
A professional and systematic curriculum for those who are aiming to get a job in the industry. Learn the practical insights used in different industries such as games, movies, and animation.

Complete Background Art with Your Own Hands
No more drawing just another random castle in the background! You can create background artwork by fusing the concepts and drawing insights of natural objects & understanding buildings often used in the background of paintings.

A Solid Curriculum That Let's You Learn the Real-World Process
Simply drawing a nice picture isn't enough. Learn the proper workflow of drawing your ideas, creating references, and making rough drafts cultivated by a senior concept artist with 10-years of industry insights.

From the Fundamental Concepts of Perspective
to the Depiction of Different Concepts
A - Z Background Concept Art
-
Practicing the Basics
★New to drawing? No problem. This lecture lets you practice the basics, from setting up Photoshop to practicing lines using the basic notions of perspective, composition, etc. -
Drawing Basic Objects / Scenery
★★Anyone with basic skills will be able to keep up with this session! Learn to draw each concept using an imitation technique for buildings and photos based on simple shading and lighting. -
Practical Concept Art
★★★You get to learn the entire process of planning and coloring a variety of actual background concept art. -
Learning the Production Process
★★★★Learn the work process of efficiently producing scales, color correction, etc. for improving the quality of an illustration that seems to be missing its final touches.
Class Details
You'll Learn
-
Golden Ratio for a Well-Balanced BackgroundLearn to compose a harmonious background by splitting up the screen, positioning the elements, and balancing between what to and what not to emphasize.
-
Utilizing Lighting Elements to the FullestLearn about background changes caused by light coming from various directions, such as split lighting, rim lighting, backlighting, under lighting, etc.
-
Learn the Basics of PerspectiveBuild a strong understanding of perspective, which serves as the basis for backgrounds, and learn to create a horizon by connecting vanishing points.
-
Learning How to Bring Out a Rich Sense of Space With PerspectiveLearn how to effectively separate foreground from middle ground and background from middle ground to add depth.
-
Harmonious Color Combination for a Realistic DepictionUnderstand the color temperature of nature, learn lighting and shadows, and how colors change with the environment.
-
Create a Background That Changes With the Weather and Time of DayLearn to create a dynamic atmosphere by adding changes of time and weather, such as dawn-day-afternoon-night / clear day / foggy day, etc.
Interview
with Concept Artist J.C. Park

What do you think is the most important factor to working as a background concept artist?
Everything starting from perspective, composition, lighting, etc. is important, but what's more important is whether or not the concept you want to show is expressed in your drawing. A lot of people struggle with this, and I've also gone through a lot of trial and error myself. I plan to share my detailed insights on setting up a concept and infusing it into a drawing throughout the class.
How is this class special compared to other classes?
Rather than simply copying background work, we will be learning the details and basic understanding of shade, light, coloring, etc. required for background concept art and the detailed elements needed to make artwork, such as lighting. We will be going beyond learning the basics by creating actual examples, which will allow us to gradually enhance our skills.
What would be something special about yourself?
My strength is that I can create high-quality concept art within a short amount of time. Being good at drawing is important, but what's more important when you're on the job is producing a clear concept and a high-quality result within the given amount of time. You will acquire a more efficient way of working using my process.
Tell us about the marketability and prospects of background concept art.
I believe it's a job category with good prospects and potential for entering other markets. There's a high demand that starts with gaming, film, and animation and extends into books with background art, package cover art for board games, illustrations, etc. Once you reach a certain level, you'll be treated fairly well within the industry since it's not easy to find a background concept artist.
To whom would you recommend this class?
I basically recommend it to anyone who wants to start building a solid understanding of the principles of background concept art. For students aspiring to work at a game, film, or animation-related company, and those preparing a relevant portfolio, I believe this will serve as an opportunity to upgrade your drawing skills.
Required Programs
This course will use Wacom Intuos and Adobe Photoshop CC.
Please purchase and install the latest versions of the programs
for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.

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