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Worldbuilding with Blender: Asset Creation to Keyframe Storytelling

Concept Artist, Rahul.C




Class Details


  • Advanced
  • Total 24 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]conceptartist,rahulc Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor - My journey to becoming a concept artist & landing my first job - Talking about past work - Overview of the class & what you will learn

  • SECTION 02
    Intro
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    • 02. Resources & Workflow- Where to find references, valuable blender addons, kitbash models & textures - Talking about the workflow I will use in the class - How the workflow applies to client work

  • SECTION 03
    Build Your World
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    • 03. Building Your Visual Library- Finding inspiration that sparks an idea - What are good references & the purpose of different kinds of references in your work - Talking about PureRef, building your reference board & planning your project for the class - Creating a brief

  • SECTION 04
    Fundamentals of Image Making
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    • 04. Basics About Composition- Big, medium, & small shapes - Rule of thirds - Grouping/Value grouping - Graphic shapes - Shape language - Contrast

    • 05. Telling a Story - Telling a story in an environment-centric piece - Using lighting/mood to tell a story

  • SECTION 05
    Blocking Out Your Scene
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    • 06. Blender Basics- Using 3D compared to 2D - Setting up your startup file, shortcuts, & setting up add-ons - Compositor

    • 07. Modeling Basics- Basics of poly modeling - Modeling using textures as a base - Add-ons that speed up the modeling process

    • 08. Blocking Out Your Scene- Sketching in 3D - Thinking of 3D as your canvas - Setting up a solid base to build upon

  • SECTION 06
    Building Assets/Props
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    • 09. Designing Main Assets- Breaking models down into simple shapes - Modeling the base mesh

    • 10. Adding Details- Adding details while still maintaining good design and shapes

    • 11. Modeling Secondary Assets- Desiging and modeling secondary assets

    • 12. Creating Your Own Kitbash Set- The power of having the ability to create your own assets - Where to use online Kitbash sets, but not rely on them! - Setting up Blender's asset manager

  • SECTION 07
    Texturing
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    • 13. Desigining Custom Textures- Using photo textures to create your own unique textures - Thinking of graphic/shape design - Observing reality to bring life to your textures - Exporting textures

    • 14. Setting up Your Shaders- Bringing the textures we created in Photoshop into Blender - Setting up shader nodes

    • 15. Texturing Your Assets- Basics of UV unwrapping - Applying textures to your models - Bringing life to your models

  • SECTION 08
    Populate Your Scene
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    • 16. Tertiary Elements- Creating more assets to add to the story and believability of your world - Creating leading lines - Grouping shapes/objects

    • 17. Managing Large Scenes in Blender- Instances/Collection instances - Grouping objects in collections - Value of proper organization of objects - Managing file/texture size

    • 18. Particle Systems & Cloth Simulation- Bringing more life to your scenes by adding foliage & other elements using particle systems - Cloth Simulation

  • SECTION 09
    Lighting/Mood, Camera Setups
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    • 19. Lighting- Lighting setup in Blender - Creating mood with lighting - Using volumetrics to create atmosphere - Exploring different lighting scenarios

    • 20. Cameras- Exploring different camera angles - Polishing your scenes from all angles

  • SECTION 10
    Final Render & Final Thoughts
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    • 21. Blender’s Compositor & Render Settings- Learning Blender's in-built compositor to post-process your final images - Talking about render settings before you render out your final result

    • 22. Previewing the Process- Thoughts on the entire workflow and final result - How to give yourself feedback

    • 23. How to Improve as an Artist- My thoughts on how to practice as an artist and make progress - Importance of speed - Talking about quantity vs quality & the importance of both while practicing - Thoughts on creating an industry-ready portfolio & what employers look for - Final thoughts and best of luck :)

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