[Course]conceptartist,pearsonsweeney Details
**Class release dates and content are subject to change without prior notice.
- Section 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class
- Section 02
Basics of Character Concept Art
02. Basic Introduction to Design- Discussion on what is 'design' and how it's used
03. Using Shapes and Forms to Communicate- A look at what basic shapes are and what these shapes communicate to the viewer - Discussing how to implement this in our design process
04. Importance of Silhouette- Why the silhouette is important and how it is used to communicate to the viewer
05. How I Approach a Project- My personal process for approaching projects and how I research and plan a design
- Section 03
Sketching Workflow
06. Introduction to Sketching Workflow and Set Up- Photoshop set up and what tools I use to sketch as well as common hotkeys
07. Using White and Black to Carve Shapes- Quick sketching method used to generate thumbnails
08. Creating Two-Tone Thumbnails- A second approach to generate early thumbnails
- Section 04
Generating and Developing Ideas
09. Drawing Dragon Princess Thumbnails- Adding details to thumbnails that communicate your idea more clearly
10. Reference for Design Problem Solving - Problem solving through references - Detailing using the references - Generating multiple poses
11. Second Design Pass- Taking a rough sketch and adding more detail to communicate a story
12. Finding the Hook- What makes your idea interesting to a viewer and how to make them remember it - Detailing the hooking point
13. Refining the Sketch & Combining the Ideas- Taking your sketch and making sure your idea can function or appear to function in the world the design is set in - Adding details and correcting anatomy or perspective mistakes
- Section 05
Rendering and Painting Forms
14. Basics of Light- General basics of how light works and how to apply it to painting
15. Rendering Forms- What are values and how does our eye see them - How to apply this to painting
16. Values- How to paint with light to show forms and make shapes appear three-dimensional
17. Edge Control- What are edges in painting, and the difference between hard edges and soft edges
- Section 06
Painting Materials and Textures
18. Basics of Texture & Interaction of Light and Textures- Go over different types of textures (matte, semi-reflective, rough porous) - How light interacts with each texture type and how to use them in designs
19. How to Apply Textures- Different methods and workflows for painting and applying textures
20. Using Photos to Texture- Demonstration of how to use photo textures in character design - How photobashing methods can speed up texture painting
- Section 07
Color
21. Introduction to Colors- Basic overview of colors and how we can use them in design
22. Emotional Impact of colors- What emotions are associated with different colors and how we can use this in design
23. Applying Color to Character Design- What colors to choose when designing and how color impacts character perception - Different Photoshop workflows to apply color efficiently
- Section 08
Painting and Developing a Character
24. Refined Sketch to painting- Basic steps to develop a sketch into a fully rendered painting
25. Improving Shapes, Secondary Forms & Connection Points- Continuing from sketch to painting: improving major forms, identifying light source, and refining secondary forms
26. Polishing up Secondary Forms- How to render secondary forms on top of major forms and refine abstract shapes - Improving and polishing materials and the whole figure
27. Face Polishing and Cleaning-up- Focus on the face: create a pleasing, eye-catching face that fits design goals and enhances storytelling - Polishing and cleaning up the head
28. Design Polishing and Detailing- How to add details that strengthen design goals and tell the story of the character
- Section 09
Secondary Design
29. Working on the Second Character- Developing basic forms to start a new character and planning ahead
30. Photobash Workflow- How to use photo textures and photobashing to speed up workflow and reach a finished state quickly
31. Applying Photo Textures- Applying photo textures to add detail and polish
32. Creating a Companion Creature- Ensuring the second character complements the first to create a cohesive, complete design
33. Details, Clean-ups & Final Edits- Adding final touches to ensure the character meets visual and design goals
- Section 10
Extras
34. Layer Techniques & Matching Shadows- Building up forms with layer techniques - Using photo textures and photobashing to reach a finished look efficiently









