[Course]conceptartist,pearsonsweeney Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class
- SECTION 02
Basics of Character Concept Art
02. Basic Introduction to Design- Discussion on what is 'design' and how it's used
03. Using Shapes and Forms to Communicate- A look at what basic shapes are and what these shapes communicate to the viewer - Discussing how to implement this in our design process
04. Importance of Silhouette- Why the silhouette is important and how it is used to communicate to the viewer
05. How I Approach a Project- My personal process for approaching projects and how I research and plan a design
- SECTION 03
Sketching Workflow
06. Introduction to Sketching Workflow and Set Up- Photoshop set up and what tools I use to sketch as well as common hotkeys
07. Using White and Black to Carve Shapes- Quick sketching method used to generate thumbnails
08. Creating Two Tone Thumbnails- A second approach to generate early thumbnails
09. Adding Detail to Thumbnails- Adding details to thumbnails that communicate your idea more clearly
- SECTION 04
Generating and Developing Ideas
10. Generating Multiple Ideations- Sketching out design ideas based off of a thumbnail creating multiple ideations
11. Second Design Pass- Taking a rough sketch and adding more detail to communicate a story
12. Finding the Hook- What makes your idea interesting to a viewer and how to make them remember it
13. Refining the Idea- Taking your sketch and making sure your idea can function or appear to function in the world the design is set in - Adding details and generally correcting any anatomy or perspective mistakes that may have been made
14. Clean Up and Presentation- Taking sketches and arranging them to present to others to best communicate your idea
- SECTION 05
Rendering and Painting Forms
15. Basics of Light- General basics of how light works and how to apply it to painting
16. Rendering Forms- How to paint with lgith to show forms and make shapes appear three dimensional
17. Values- What are values and how does our eyes see them - How to apply this to painting
18. Edge Control- What are edges in painting? - The difference between hard edges and soft edges
19. Creating Mood- How light can create a mood and evoke a feeling from the viewer
- SECTION 06
Painting Materials and Textures
20. Basics of Texture- Go over the different types of textures such as matte, semi reflective, rough porus
21. Interaction of Light and Textures- How light interacts with each of the different texture types and how to use them in designs
22. How to Apply Textures- Different methods and workflows you can use to paint and apply textures
23. Using Photos to Texture- Demonstration of how to use photo textures in your character designs and how photobashing methods can speed up your texture painting
- SECTION 07
Color
24. Introduction to Colors- Basic overview of colors and how we can use them in a design
25. How Colors Relate to Value- The difference between color and value and how they interact with each other
26. Emotional Imact of Colors - What emotions are associated with different colors and how can we use this when we design
27. Applying Color to Character Design- What colors should we choose when creating a design and how the color choices impact the way we view a character
28. Color Workflows- Different workflows we can use to apply color in photoshop and how this can help speed up the time it takes to paint
- SECTION 08
Painting a Character
29. Refined Sketch to Painting- The basic steps I use to take a sketch or drawing and develop into a fully rendered painting
30. Rendering Major Forms- Continuation of turning a sketch into a painting - Rendering out the major forms of the design as well as identifying any road blocks we might run into while painting
31. Rendering Secondary Forms- How to render secondary forms stacked on our major forms and render out abstract shapes
32. Painting the Face- Focus on the face and creating a pleasing eye catching face that fits our overall designing goals and adds to the story of the character
33. Painting Details- How to add details and make sure they add to the design goals while telling a story of the character we designed
- SECTION 09
Second Character
34. Rendering Forms- Developing the basic forms to start our new character and planning ahead
35. Photobash Workflow- How I use photo textures and different photobashing methods to speed up my process and reach a roughly finished state in a shorter amount of time
36. Applying Photo Textures- How I apply different photo textures to add detail and polish to an image
37. Painting and Refinement- Making sure all our photobashing and textures come together seamlessly, blending together creating a fully painted look
38. Adding Details- Adding the final finishing touches making sure the character not only looks good but achieves the design goals we wanted
- SECTION 10
Side Kick
39. Rendering Forms- Developing the basic forms to start our new character and planning ahead
40. Photobash Workflow- How I use photo textures and different photobashing methods to speed up my process and reach a roughly finished state in a shorter amount of time
41. Painting and Refinement- Making sure all our photobashing and textures come together seamlessly, blending together creating a fully painted look
42. Bonus Techniques- Different photoshop techniques that can be used to speed up our process
43. Refinement- Refining our final image