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Design Workflows for Video Game Character Concept Art

Concept Artist, Pearson Sweeney




Class Details


  • Beginner~Advanced
  • Total 43 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]conceptartist,pearsonsweeney Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class

  • SECTION 02
    Basics of Character Concept Art
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    • 02. Basic Introduction to Design- Discussion on what is 'design' and how it's used

    • 03. Using Shapes and Forms to Communicate- A look at what basic shapes are and what these shapes communicate to the viewer - Discussing how to implement this in our design process

    • 04. Importance of Silhouette- Why the silhouette is important and how it is used to communicate to the viewer

    • 05. How I Approach a Project- My personal process for approaching projects and how I research and plan a design

  • SECTION 03
    Sketching Workflow
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    • 06. Introduction to Sketching Workflow and Set Up- Photoshop set up and what tools I use to sketch as well as common hotkeys

    • 07. Using White and Black to Carve Shapes- Quick sketching method used to generate thumbnails

    • 08. Creating Two Tone Thumbnails- A second approach to generate early thumbnails

    • 09. Adding Detail to Thumbnails- Adding details to thumbnails that communicate your idea more clearly

  • SECTION 04
    Generating and Developing Ideas
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    • 10. Generating Multiple Ideations- Sketching out design ideas based off of a thumbnail creating multiple ideations

    • 11. Second Design Pass- Taking a rough sketch and adding more detail to communicate a story

    • 12. Finding the Hook- What makes your idea interesting to a viewer and how to make them remember it

    • 13. Refining the Idea- Taking your sketch and making sure your idea can function or appear to function in the world the design is set in - Adding details and generally correcting any anatomy or perspective mistakes that may have been made

    • 14. Clean Up and Presentation- Taking sketches and arranging them to present to others to best communicate your idea

  • SECTION 05
    Rendering and Painting Forms
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    • 15. Basics of Light- General basics of how light works and how to apply it to painting

    • 16. Rendering Forms- How to paint with lgith to show forms and make shapes appear three dimensional

    • 17. Values- What are values and how does our eyes see them - How to apply this to painting

    • 18. Edge Control- What are edges in painting? - The difference between hard edges and soft edges

    • 19. Creating Mood- How light can create a mood and evoke a feeling from the viewer

  • SECTION 06
    Painting Materials and Textures
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    • 20. Basics of Texture- Go over the different types of textures such as matte, semi reflective, rough porus

    • 21. Interaction of Light and Textures- How light interacts with each of the different texture types and how to use them in designs

    • 22. How to Apply Textures- Different methods and workflows you can use to paint and apply textures

    • 23. Using Photos to Texture- Demonstration of how to use photo textures in your character designs and how photobashing methods can speed up your texture painting

  • SECTION 07
    Color
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    • 24. Introduction to Colors- Basic overview of colors and how we can use them in a design

    • 25. How Colors Relate to Value- The difference between color and value and how they interact with each other

    • 26. Emotional Imact of Colors - What emotions are associated with different colors and how can we use this when we design

    • 27. Applying Color to Character Design- What colors should we choose when creating a design and how the color choices impact the way we view a character

    • 28. Color Workflows- Different workflows we can use to apply color in photoshop and how this can help speed up the time it takes to paint

  • SECTION 08
    Painting a Character
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    • 29. Refined Sketch to Painting- The basic steps I use to take a sketch or drawing and develop into a fully rendered painting

    • 30. Rendering Major Forms- Continuation of turning a sketch into a painting - Rendering out the major forms of the design as well as identifying any road blocks we might run into while painting

    • 31. Rendering Secondary Forms- How to render secondary forms stacked on our major forms and render out abstract shapes

    • 32. Painting the Face- Focus on the face and creating a pleasing eye catching face that fits our overall designing goals and adds to the story of the character

    • 33. Painting Details- How to add details and make sure they add to the design goals while telling a story of the character we designed

  • SECTION 09
    Second Character
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    • 34. Rendering Forms- Developing the basic forms to start our new character and planning ahead

    • 35. Photobash Workflow- How I use photo textures and different photobashing methods to speed up my process and reach a roughly finished state in a shorter amount of time

    • 36. Applying Photo Textures- How I apply different photo textures to add detail and polish to an image

    • 37. Painting and Refinement- Making sure all our photobashing and textures come together seamlessly, blending together creating a fully painted look

    • 38. Adding Details- Adding the final finishing touches making sure the character not only looks good but achieves the design goals we wanted

  • SECTION 10
    Side Kick
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    • 39. Rendering Forms- Developing the basic forms to start our new character and planning ahead

    • 40. Photobash Workflow- How I use photo textures and different photobashing methods to speed up my process and reach a roughly finished state in a shorter amount of time

    • 41. Painting and Refinement- Making sure all our photobashing and textures come together seamlessly, blending together creating a fully painted look

    • 42. Bonus Techniques- Different photoshop techniques that can be used to speed up our process

    • 43. Refinement- Refining our final image

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