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Design Workflows for Video Game Character Concept Art

Concept ArtistPearson Sweeney
  • Now Available


Class Details

  • Now Available
  • Beginner~Advanced
  • Total 34 videos, 18Hours 19Minutes
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]conceptartist,pearsonsweeney Details

Curriculum
In-Depth Look

**Class release dates and content are subject to change without prior notice.

  • Section 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class

  • Section 02
    Basics of Character Concept Art
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    • 02. Basic Introduction to Design- Discussion on what is 'design' and how it's used

    • 03. Using Shapes and Forms to Communicate- A look at what basic shapes are and what these shapes communicate to the viewer - Discussing how to implement this in our design process

    • 04. Importance of Silhouette- Why the silhouette is important and how it is used to communicate to the viewer

    • 05. How I Approach a Project- My personal process for approaching projects and how I research and plan a design

  • Section 03
    Sketching Workflow
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    • 06. Introduction to Sketching Workflow and Set Up- Photoshop set up and what tools I use to sketch as well as common hotkeys

    • 07. Using White and Black to Carve Shapes- Quick sketching method used to generate thumbnails

    • 08. Creating Two-Tone Thumbnails- A second approach to generate early thumbnails

  • Section 04
    Generating and Developing Ideas
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    • 09. Drawing Dragon Princess Thumbnails- Adding details to thumbnails that communicate your idea more clearly

    • 10. Reference for Design Problem Solving - Problem solving through references - Detailing using the references - Generating multiple poses

    • 11. Second Design Pass- Taking a rough sketch and adding more detail to communicate a story

    • 12. Finding the Hook- What makes your idea interesting to a viewer and how to make them remember it - Detailing the hooking point

    • 13. Refining the Sketch & Combining the Ideas- Taking your sketch and making sure your idea can function or appear to function in the world the design is set in - Adding details and correcting anatomy or perspective mistakes

  • Section 05
    Rendering and Painting Forms
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    • 14. Basics of Light- General basics of how light works and how to apply it to painting

    • 15. Rendering Forms- What are values and how does our eye see them - How to apply this to painting

    • 16. Values- How to paint with light to show forms and make shapes appear three-dimensional

    • 17. Edge Control- What are edges in painting, and the difference between hard edges and soft edges

  • Section 06
    Painting Materials and Textures
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    • 18. Basics of Texture & Interaction of Light and Textures- Go over different types of textures (matte, semi-reflective, rough porous) - How light interacts with each texture type and how to use them in designs

    • 19. How to Apply Textures- Different methods and workflows for painting and applying textures

    • 20. Using Photos to Texture- Demonstration of how to use photo textures in character design - How photobashing methods can speed up texture painting

  • Section 07
    Color
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    • 21. Introduction to Colors- Basic overview of colors and how we can use them in design

    • 22. Emotional Impact of colors- What emotions are associated with different colors and how we can use this in design

    • 23. Applying Color to Character Design- What colors to choose when designing and how color impacts character perception - Different Photoshop workflows to apply color efficiently

  • Section 08
    Painting and Developing a Character
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    • 24. Refined Sketch to painting- Basic steps to develop a sketch into a fully rendered painting

    • 25. Improving Shapes, Secondary Forms & Connection Points- Continuing from sketch to painting: improving major forms, identifying light source, and refining secondary forms

    • 26. Polishing up Secondary Forms- How to render secondary forms on top of major forms and refine abstract shapes - Improving and polishing materials and the whole figure

    • 27. Face Polishing and Cleaning-up- Focus on the face: create a pleasing, eye-catching face that fits design goals and enhances storytelling - Polishing and cleaning up the head

    • 28. Design Polishing and Detailing- How to add details that strengthen design goals and tell the story of the character

  • Section 09
    Secondary Design
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    • 29. Working on the Second Character- Developing basic forms to start a new character and planning ahead

    • 30. Photobash Workflow- How to use photo textures and photobashing to speed up workflow and reach a finished state quickly

    • 31. Applying Photo Textures- Applying photo textures to add detail and polish

    • 32. Creating a Companion Creature- Ensuring the second character complements the first to create a cohesive, complete design

    • 33. Details, Clean-ups & Final Edits- Adding final touches to ensure the character meets visual and design goals

  • Section 10
    Extras
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    • 34. Layer Techniques & Matching Shadows- Building up forms with layer techniques - Using photo textures and photobashing to reach a finished look efficiently

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