[Course]conceptartist,keltoncram Details
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Chapter 01.
Orientation
1. Meet your instructor and learn about the overview of this class
Class Perks
Get These Coloso Exclusives
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Industry Professionals Tips and Tricks in Photoshop -
Industry Professionals Tips and Tricks in ZBrush -
Industry Professional's Tips and Tricks in Keyshot
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Male 3D Character Base Model Asset (ZBrush Tool, OBJ Files) -
Female 3D Character Base Model Asset (ZBrush Tool, OBJ Files) -
10 Class Exercises in 2D and 3D Pipeline Breakdown (PDF)
Expert Concept Artist Kelton Cram's Portfolio
This portfolio includes client works from Marvel, DC, Nickelodeon, and SONY Pictures and different major studios.
Why Take This Class?
Kelton Cram offers a rare chance to learn directly from a Hollywood insider whose work has shaped iconic films and games. This course is crafted for artists ready to elevate their craft by mastering both character and world design, blending 2D and 3D tools in ways that mirror the demands of top-tier studios. Whether you’re refining a hero or crafting immersive environments, Kelton’s guidance brings you closer to production-ready standards, with insights and techniques drawn from his years of real-world experience.
Concept art is rapidly evolving, and those who can execute both characters and worlds with versatility stand out to recruiters and clients alike. With Kelton’s course, you’re not only expanding your portfolio but also building a competitive edge that opens doors to high-profile projects and roles.
10 Class Exercises
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Gathering Useful Reference -
Posing the Character -
Lighting the Character -
Anatomy For Visual Cues -
Costume Overview
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3D Body Proportions -
Sculpting Techniques for Complicated Materials -
3D Posing Techniques and Tips -
Rendering Various Materials in Different Environments -
Professional Painting Techniques
Final Product Examples
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Planned Sketch of Characters and Composition -
Two Posed 3D Character Assets -
Two Fully Rendered 3D Characters -
Film Ready Ilustrations
* Above are sample images for a better understanding.
Professional Concept Artist
Kelton Cram
I have worked in the film and game industry as a Concept Artist, Art Director and Visual Developer for 15 years and taught 2D and 3D Creature and Character classes at multiple universities.
I have specialed in Costume and Character Design and contributed to some of the worlds largest IPs such as the Marvel and DV franchises. Weather its for professional career, or just hobby- I love seeing my students develop and thrive!

Concept Artist,
Kelton Cram
[Current]
Freelance Senior Concept Artist in the Film and Game Industry
[Previous]
Freelance Concept Artist in 20th Century FOX
Senior Concept Artist at Disney Streaming
Senior Concept Artist at Microsoft
Senior Concept Artist at Cloud Imperium Games
Professor at Utah Valley University
Educator ar Gnomon
Costume Illustrator at Warner Brothers Films
Projects & Awards
Dawn of the Planet of the Apes (2014)
The Hunger Games: Mockingjay - Part 1 (2014)
Edge of Tomorrow (2014)
Ghost in the Shell (2017)
Deadpool2 (2018)
Pacific Rim: Uprising (2018)
Maleficent: Mistress of Evil (2019)
Star Trek: Discovery (2020)
The Umbrella Academy (2020)
Batgirl (2024-)
Star Wars: Skeleton Crew (2024-)
Class Highlights
Breakdown of Creating KeyFrames For Film
Movies are the greatest story-telling tools in the world. In this class, we will cover the techniques used by the pros to tell our story through the power of a single image. An Image truly is worth 1,000 words
Using 3D Assets for 2D Illustration
3D is the industry standard for crafting almost every image we see in today's Entertainment Industry. This class will cover the fastest, most effective tips and tricks for using 3D to create highly realistic 2D images.
Using Dynamic Lighting to Control The Viewers Eye
Using a combination of 3D rendering, Photo texturing, and composition theory we will learn how lighting can be used to generate the most powerful and compelling images.
Class Details
You'll Learn
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Character Design through IdeationComing up with great ideas through inspiration and reference. The importance of Sketching. -
Story Telling through Visual CuesWhich visual elements should be used to tell your character's story. Including Anatomy, costuming and posing -
The Importance of Planning Out the ImageThe more elaborate you plan out your artwork, The more successful and Iconic the image will be.
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Utilizing 3D for 2DThe power of utilizing 3D to generate the most realistic outcome with out falling into the trap of letting the 3D decide what the image looks like. -
Rendering and CompositingThe technical aspects of 3D sculpting, 3D rendering, and compositing are made simple so you can get to the fun part- Being creative and painting over the Assets. -
Creating high-end realized artwork for filmThere are many roads to achieving high-end quality artwork. I will show you the process used by industry professionals to get to a high level of design and realism as quickly as possible.
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Interview with
Concept Artist Kelton Cram
Required Programs
This course will use
Photoshop, Zbrush, and Keyshot.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.
*These programs and/or materials will not be provided with the chapter.

















