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Mastering Hollywood Character & World Design: 2D and 3D Concept Art

Concept Artist, Kelton Cram




Class Details


  • Basic~Advanced
  • Total 43 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]conceptartist,keltoncram Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class

  • SECTION 02
    Introduction
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    • 02. Background- My Background, education and experience

    • 03. Portfolio- Demo of my work

    • 04. Career Advice- Advice for getting hired

    • 05. Reference and Inspiration- Finding and using good reference

  • SECTION 03
    Design Elements of a Keyframe for Film/Thumbnails
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    • 06. Composition- Planning the composition

    • 07. Posing- Dynamic posing and ideation

    • 08. Lighting- Importance of Lighting: Directing the viewer's eye

    • 09. Interaction between Characters- Believable interaction

  • SECTION 04
    Storytelling of a Character through Visual Ques/2D Sketch
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    • 10. Character Design- Who are the characters?

    • 11. Anatomy- Importance of grounded and readable anatomy

    • 12. Costume - Costumes are what we see!

    • 13. Action- How physics determines the outcome

    • 14. Finalizing the Sketch- Visual communication, linework, and color mapping

  • SECTION 05
    Blocking out the Characters in Zbrush
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    • 15. Zbrush Interface- Zbrush brushes and tools

    • 16. 3D Assets/Weapons- Finding assets and saving time

    • 17. Hard Surface/Armor- Building the body and extracting the hard surface

    • 18. Undersuit and Soft Materials- Building the suit under the hard surface

    • 19. Straps and Buckles- Sculpting details

  • SECTION 06
    Detailing the Character
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    • 20. Hair- Fiber mesh

    • 21. Curves- IMM brushes

    • 22. Damage- Sculpting damage

    • 23. Alphas- Using alpha brushes

  • SECTION 07
    Posing/Gesture
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    • 24. Masking- Transpose tool for masking

    • 25. Posing Body- Transpose Tool: Body parts large to small

    • 26. Adjusting Anatomy- Resculpting anatomy

    • 27. Posing Costume- Resulpting costume

    • 28. Posing Assets- Transpose Tool: Setting the assets in place!

  • SECTION 08
    Prepping Zbrush for Render and Exports/Exporting into Keyshot
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    • 29. Grouping/Planning Materials- Merging and splitting

    • 30. Naming Conventions- Renaming order

    • 31. OBJ's- File size and export prep

    • 32. Clean up Files- Resize

    • 33. Exporting- File exporting

  • SECTION 09
    Rendering in Keyshot
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    • 34. Keyshot Interface- Keyshot overview

    • 35. Rendering- Set up HDRI, material selection, and alpha masks

    • 36. Exporting- Screen shot and file

    • 37. Compositing- Stacking/Folders and naming

    • 38. Prepping Photoshop- Building Photoshop document & developing layers

  • SECTION 10
    PhotoBashing, Paint Over, and Finalizing
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    • 39. Building PSD- Name, size and organizing imports

    • 40. Photobashing- Using masks, adjustment layers

    • 41. Filters- Filter combinations and opacity adjustments

    • 42. Paint Over- Brushes and harmonizing the image

    • 43. Final Details- Additional Details: Lens correction and sharpening

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