[Course]conceptartist,keltoncram Details
In-Depth Look
- SECTION 01
OT
Orientation- Meet your instructor and learn about the overview of this class
- SECTION 02
Introduction
Course review-Go over the course curriculum, photoshop, zbrush and Keyshot interface
Portfolio-Review my Portfolio
Career Advice-Advice for getting hired
Reference and Inspiration-Finding and Using Good Reference
- SECTION 03
Design Elements of a KeyFrame for Film/ Thumbnails
Composition- Planning The Composition
Posing, Sketching-Dynamic Posing and Ideation, -Importance of Grounded and Readable Anatomy
Lighting the Sketch-Importance of Lighting, Directing the Viewers Eye
Interaction Between Characters-Believable Interaction
- SECTION 04
Story Telling of a Character through visual ques/ 2D Sketch
Sketching & Composition Basics-Gesture drawing & composition fundamentals -Understanding the ‘Rule of Three’
Building an Effective Color Palette-Color psychology in storytelling -Creating harmony & contrast
Atmosphere & Mood in Storytelling-Techniques for evoking emotion through color & lighting -Case studies of famous cinematic moods
- SECTION 05
Using 3D for Concept Illustration
Character Design, Character 1-Who Are the Characters 1/ Costume
Character Design, Character 2-Who Are the Characters 2/ Costume
Character Design Color, Character 1-The Costume is What we see, mapping out colors and materials charater 1
Character Design Color, Character 2-The Costume is What we see, mapping out colors and materials charater 2
- SECTION 06
Integrating 2D & 3D Elements
Using Assets, Blocking out Character 2 and Extractions- Using Assets, Blocking out and Extracting subtools Character 2
Extracting Subtools and Blocking out Hard Surface part 1- Extracting subtools and blocking out hard surface assets part 1 Character 2
Extracting Subtools and Blocking out Hard Surface part 2- Extracting subtools and blocking out hard surface assets part 2 Character 2
Kitbashing Details- Utilizing preexisting models to kitbash details for expediency Character 2
- SECTION 07
Posing/ Gesture in Zbrush Character 1
Posing The Base/Body Character 1- Transpose Tool for posing the body, Utilizing Sub-divisions in Zbrush Character 1
Posing The Assets Part 1 Character 1- Transpose Tool, Posing the assets Part 1 Character 1
Posing The Assets Part 2 Character 1- Transpose Tool, Posing the assets Part 2 Character 1
- SECTION 08
Posing/ Gesture in Zbrush Character 2
Posing The Base/Body Character 2- Transpose Tool for posing the body, Utilizing Sub-divisions in Zbrush Character 2
Posing The Assets Part 1 Character 2- Transpose Tool, Posing the assets Part 1 Character 2
Posing The Assets part 2 Character 2- Transpose Tool, Posing the assets Part 2 Character 2
- SECTION 09
Rendering in Keyshot
Exporting Models from Zbrush- Prepping, naming and exporting subtools from Zbrush for Render
Importing Models and setting up in Keyshot- Importing OBJ files in Keyshot
Lighting, Rendering, and Camera Setup Character 1- HDRI Lighting, Material Rendering and Camera Set up Character 1
Lighting, Rendering, and camera Setup Character 2- HDRI Lighting, Material Rendering and Camera Set up Character 2
- SECTION 10
PhotoBashing/ Paint Over/ Finalizing
Compositing Rendered Material Layers Character 1- Importing renders, compositing and painting out materials in photoshop character 1
Painting In Details Character 1- Painting in details Character 1
Compositing Rendered Material Layers Character 2- Importing renders, compositing and painting out materials in photoshop character 2
PhotoBashing TexturesCharacter 2- Photobashing techniques, paiting in photo textures character 2
Final Details, Adding Background, Effects and Final touches- Constructing final image, adding background, visual effects and paint over for final fim ready keyframe :)
Final Touch-Final touches, photobashing, blur fx, chromatic aberation and sharpening filters.