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Create Stunning Stylized 3D Assets with Industry-Standard Techniques

Claz'room Instructor, Khai Hung




Class Details


  • Beginner~Basic
  • Total 28 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]clazroominstructor,khaihung Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation - Meet your instructor and learn about the overview of this class. - Breaking down the game modeling workflow

  • SECTION 02
    Prop Modeling
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    • 02. Software Introduction- Interface Explanation - Basic Functions

    • 03. Proxy Stage- Study the shapes & silhoutte of the asset - Build the model with simple shapes - Steps that help the following modeling process

    • 04. Highpoly Stage- Add in intricate details & precision to models - Define the proper shapes & silhouette - Maximize efficiency in highpoly modeling

    • 05. Lowpoly Stage- Optimizing the model wireframe - Essential rules for building lowpoly models - Tips & tricks for lowpoly model

    • 06. UV Stage- Basic understanding on unwrapping UVs - How to unwrap UV efficiently - Understanding texel density

  • SECTION 03
    Prop Texturing
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    • 07. Software Introduction- Interface Explanation - Basic Functions

    • 08. Baking- Baking Concept - Baking Tips

    • 09. Base Materials- Understanding masking - Define the basic materials

    • 10. Adding Details- Adding the logical & believable details - Break up the grunges - Adding finer details

    • 11. Overall Effects- Defining the overall effects - Creating believable & lifelike grunges effects

    • 12. Final Adjustment- Enhancing the shadow & highlight - Adjusting the saturation - Adding final touch to the textures

    • 13. Stylized Approach- Differences between realistic and stylized approach - How to tackle stylized approach - Tips when applying stylized textures

  • SECTION 04
    Small Scene Modeling
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    curriculum-clazroominstructor-khaihung-us-04-2.webp
    • 14. Proxy Stage- Study the shapes & silhoutte of the scene - Build the scene with simple shapes - Steps that help the following modeling process

    • 15. Highpoly Stage- Add in intricate details & precision to models - Define the proper shapes & silhouette - Maximize efficiency in highpoly modeling

    • 16. Lowpoly Stage- Optimizing the model wireframe - Essential rules for building lowpoly models

    • 17. UV Stage- How to unwrap UV efficiently - Set the correct texel density

  • SECTION 05
    Scene Texturing
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    • 18. Baking- Baking

    • 19. Base Materials- Define the basic materials - Adding colour variations

    • 20. Adding Details- Adding the logical & believable details - Break up the grunges - Adding finer details

    • 21. Overall Effects- Defining the overall effects - Creating believable & lifelike grunges effects

    • 22. Final Adjustment- Enhancing the shadow & highlight - Adjusting the saturation - Adding final touch to the textures

    • 23. Stylized Approach- Differences between realistic and stylized approach - How to tackle stylized approach - Tips when applying stylized textures

  • SECTION 06
    Unreal Preview
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    • 24. Software Introduction- Interface Explanation - Basic Functions

    • 25. Setup Basic Material- Export models from Maya - Import models into Unreal Engine - Learn how to setup materials - How to link textures - Adding in extra parameters into the materials

    • 26. Setup Cel-Shade Material- Create cel-shade effect only using material - Setup complex materials - Learn about material functions

    • 27. Setup Lightings- Understanding lighting properties - Learning a basic lighting setup

    • 28. Preview Render- Setup a basic scene for render - Learn to render preview images in Unreal Engine

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