[Course]clazroominstructor,khaihung Details
In-Depth Look
- SECTION 01
OT
01. Orientation - Meet your instructor and learn about the overview of this class. - Breaking down the game modeling workflow
- SECTION 02
Prop Modeling
02. Software Introduction- Interface Explanation - Basic Functions
03. Proxy Stage- Study the shapes & silhoutte of the asset - Build the model with simple shapes - Steps that help the following modeling process
04. Highpoly Stage- Add in intricate details & precision to models - Define the proper shapes & silhouette - Maximize efficiency in highpoly modeling
05. Lowpoly Stage- Optimizing the model wireframe - Essential rules for building lowpoly models - Tips & tricks for lowpoly model
06. UV Stage- Basic understanding on unwrapping UVs - How to unwrap UV efficiently - Understanding texel density
- SECTION 03
Prop Texturing
07. Software Introduction- Interface Explanation - Basic Functions
08. Baking- Baking Concept - Baking Tips
09. Base Materials- Understanding masking - Define the basic materials
10. Adding Details- Adding the logical & believable details - Break up the grunges - Adding finer details
11. Overall Effects- Defining the overall effects - Creating believable & lifelike grunges effects
12. Final Adjustment- Enhancing the shadow & highlight - Adjusting the saturation - Adding final touch to the textures
13. Stylized Approach- Differences between realistic and stylized approach - How to tackle stylized approach - Tips when applying stylized textures
- SECTION 04
Small Scene Modeling
14. Proxy Stage- Study the shapes & silhoutte of the scene - Build the scene with simple shapes - Steps that help the following modeling process
15. Highpoly Stage- Add in intricate details & precision to models - Define the proper shapes & silhouette - Maximize efficiency in highpoly modeling
16. Lowpoly Stage- Optimizing the model wireframe - Essential rules for building lowpoly models
17. UV Stage- How to unwrap UV efficiently - Set the correct texel density
- SECTION 05
Scene Texturing
18. Baking- Baking
19. Base Materials- Define the basic materials - Adding colour variations
20. Adding Details- Adding the logical & believable details - Break up the grunges - Adding finer details
21. Overall Effects- Defining the overall effects - Creating believable & lifelike grunges effects
22. Final Adjustment- Enhancing the shadow & highlight - Adjusting the saturation - Adding final touch to the textures
23. Stylized Approach- Differences between realistic and stylized approach - How to tackle stylized approach - Tips when applying stylized textures
- SECTION 06
Unreal Preview
24. Software Introduction- Interface Explanation - Basic Functions
25. Setup Basic Material- Export models from Maya - Import models into Unreal Engine - Learn how to setup materials - How to link textures - Adding in extra parameters into the materials
26. Setup Cel-Shade Material- Create cel-shade effect only using material - Setup complex materials - Learn about material functions
27. Setup Lightings- Understanding lighting properties - Learning a basic lighting setup
28. Preview Render- Setup a basic scene for render - Learn to render preview images in Unreal Engine