[Course]characteranimator,alexiswanneroy Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Instructor introduction - Learning objectives of the course
- SECTION 02
Introduction
02. Plugins, Scripts, and Tools- Getting familiar with Maya - Why Maya is still considered the industry standard - Demo of tools and scripts for efficient animation
03. Workflow Overview- Demo of the workflow used in feature film studios
04. Use of References - How to use references effectively - Examples of references for character movements and expressions - Comparison of mechanics vs. acting
- SECTION 03
Facial Expressions
05. Facial Mechanics- How muscles affect facial controls
06. 7 Big Groups of Expressions- Achieving the 7 big groups of expressions - Breaking down emotional contexts for facial expresion
07. Eye Focus- Techniques for animating eye movement - Creating natural blinks and gaze shifts - Avoiding "dead eye" animations
08. Lower Face Connections & Lip Sync- How to do lip syncs seamlessly - Synchronizing lip movement with audio tracks - Enhancing lip sync with an organic lower face
- SECTION 04
Body Movements
09. Body Mechanics- How body muscles (chest, thighs, back) interact with movement - Anatomy essentials for animators
- SECTION 05
Acting Shot Demo
10. Posing- Principles of strong posing - Creating dynamic and expressive poses - Tips for avoiding stiffness in poses
11. Blocking- Showing all the steps from blocking to final polish - Breaking down movements into simple blocks - Iterating and refining blocking stages
12. Polishing- Techniques for refining animations in spline mode - Showcasing the entire process and addressing common issues
13. Facial Acting- Integrating facial expressions into acting shots - Synchronizing body and facial performance - Examples of subtle vs. exaggerated acting choices
- SECTION 06
References
14. Acting Principles- References and workflow
15. Use of Advanced References- Examples from Disney, Dreamworks & Fortiche Production
- SECTION 07
Polish & Finalize
16. Animation Principles in Polishing- Polishing: from blocking to spline - Common polishing tools and techniques in Maya
- SECTION 08
Conclusion
17. Building a Portfolio for AAA Studios- Key elements of a standout portfolio - Crucial skillsets and knowledge of tools - Expectations from AAA studios for 3D animation
18. Becoming a Successful 3D Animator- What to focus on for growth - Freelancing versus studio work - Setting career goals and networking tips - Course wrap up and final words