All-In-One Class for Animating Skills
Learning From the Basics
Have you always wanted to become an animator,
but feel stuck drawing vague character motions
due to lack of practical experience?
Jongha Yoon and Jonghyun JUNG-BOIX from Gobelins!
All of their animating skills & techniques
jam-packed into one class.
You can participate in everything
from the basic concepts of natural motion,
directing a high-quality animation,
and the embodied stage through various examples!
You can become a powerful animator
by comprehensively familiarizing yourself
with drawing methods and
insights necessary for animating!
Length: 40 videos
Toon Boom Harmony
CLIP STUDIO PAINT
26 Class materials
18 Class exercises
From the Basics of Animation
to Practical Insights
Part 01. Basic Exercises
Walking Motion - Joint Movement
Running - Cartoonish Movement
Preliminary Action - Light Movement
- two consecutive actions
- Describing the difference in timing between hands
Timing & Spacing
3D Background: Assassin Parkour
Part 02. Practical Exercises
Action Hero Scene (Rough)
Fight Scene: Rough
Fight Scene: FX
Fight Scene: FX
*These are sample images for better understanding.
You can learn the basic settings of tools such as Photoshop and Wacom,
how to use brushes, structural drawing, symmetry, perspective,
and the theory of color and light and its application
to complete more vivid background concept art.
This CLASS has been carefully constructed
by the education experts at Coloso to provide a curriculum
that will help customers prepare to enter the industry.
Want to Take Our Individual Classes?
Learn Animation Basics
With Cute Characters
You'll learn animation through over 10 basic exercises that even novices who only have experience drawing illustrations and are new to animation can readily follow.
From Character Motions to
Advanced Practical Skills
The class deals with everything from basic motions such as walking and running to "spacing" and "timing" which are must-know techniques! With just one class, you can learn the basic skills required for animating and how to use them in practice.
Learn Animation From Top-Tier Professionals
You'll learn valuable insights from proficient animators Jongha Yoon and Jonghyun JUNG-BOIX while taking on practical exercises together so you can become a truly powerful animator!
Projects & Awards
Visual Animation, Konkuk University (2009 – 2016)
Gobelins, L’école de l’image Master of Arts – Character Animation and Animated Filmmaking (2016 – 2018)
[Major Domestic Projects]
BTS 'we are bulletproof: the eternal' music video
Tomorrow by Together 'The Night of the End' BT21 X Baby Shark music video
Brawl Stars Animation – Cherry Blossom Spike, Mecha Clash, Golden Arm Gang
Animation for movie Hitman
[Major International Projects]
Ubisoft – Brawlhalla Animation
Adobe – Lil Nas X
Riot Games – Take Over music video
Project Director & 2D Animation Director at ANIONE WORKS
Projects & Awards
Supervisor of Sun Creature 2D FX
2D concept artist at MAPPA
CG Animator at SQUARE ENIX
CG Animator at Fortiche (Riot Games)
CG Animator at Illumination
CG Animator at Ubisoft Montpellier
CG Animator at MPC Vancouver
Gobelins class of 2014
2D Concept Artist - The Idaten Deities Know Only Peace
2D Animator/Director - Wagamama (Anime) Promo
2D Animator/Director - Facebook Promo
2D Animatics - Apex Legends
3D Animator - Assassin's Creed Syndicate
CG Animator - Minions
CG Animator - Sing
CG Animator - Arcane
CG Animator - Final Fantasy VII Remake
CG Animator - Kingdom Hearts 3
CG Animator - Final Fantasy Brave Exvius
CG Animator - Final Fantasy 14
2D FX Animator - Song of the Sea (Oscar Nominated)
Constructing Natural Motions by Understanding Human Body StructureYou'll learn how the pelvis, feet, and back of the hands move according to the walking action, understand the principles of movement between numerous human body elements, and apply them to character motion work.
Understanding the Fundamental Laws of Physics That Enhance Animation’s ImmersionYou'll learn how to comprehend and exaggerate the laws of physics that are critical for animators, such as 'spacing' and 'speed.' Through this law, you will produce animation with a vivid impact.
Impact Expression Technique for the Point of AnimationYou'll learn various expression methods appropriate for the situation and body mechanics. Through this, you'll understand how to make a powerful impression on the desired spots.
How to Use Effects That
Go Beyond the LimitOnce you've grasped your character's motion, it's time to arrange for the overall scene! Effects such as smoke, wind, and shaking are properly located to maximize the quality of the animation.
How to Create an Animation Scene Fit for the Scene and StoryAnimators should create a composition considering the character's narrative and emotion. You can try to maximize the character's attractiveness and story by selecting the character's characteristics and movements that fit the scene.
Animation Techniques in the Field Demonstrated With Practical ExamplesYou'll practice what you've learned by creating two practical examples: action-hero and fight scenes. In this course, you will be reminded of basic concepts and understand the skills of top-tier practitioners in the industry.
(자동 구성) 가격이 인상됩니다.
SECTION 01. OrientationYou'll learn the primary usage and frequently used functions of TVPaint 11.34 minutes / 2 classesSECTION 01. OrientationYou'll learn the primary usage and frequently used functions of TVPaint 11.34 minutes / 2 classes
SECTION 02. Basic motionBased on the understanding of the human body, you'll create natural motions such as walking and running.2 hours 5 minutes / 5 classesSECTION 02. Basic motionBased on the understanding of the human body, you'll create natural motions such as walking and running.2 hours 5 minutes / 5 classes
SECTION 03. Intensive motionBeyond simple motions, you will create the front and back of motions and moves of objects such as hair and fur.4 hours 25 minutes / 11 classesSECTION 03. Intensive motionBeyond simple motions, you will create the front and back of motions and moves of objects such as hair and fur.4 hours 25 minutes / 11 classes
SECTION 04. Review of the entire courseLearners will review and familiarize themselves with what they have learned by creating short animations.36 minutes / 2 classesSECTION 04. Review of the entire courseLearners will review and familiarize themselves with what they have learned by creating short animations.36 minutes / 2 classes
SECTION 05. OrientationYou'll learn the basic usage of TVPaint 11 and the terms employed in animation production.58 minutes / 1 classSECTION 05. OrientationYou'll learn the basic usage of TVPaint 11 and the terms employed in animation production.58 minutes / 1 class
SECTION 06. Basics of speedYou'll understand the speed of animation and comprehend the concept of 'timing' & 'spacing' for vibrant motion.1 hour 23 minutes / 2 classesSECTION 06. Basics of speedYou'll understand the speed of animation and comprehend the concept of 'timing' & 'spacing' for vibrant motion.1 hour 23 minutes / 2 classes
SECTION 07. Enhancing speedYou'll understand how to properly utilize the speed regarding the composition and situation of the scene.2 hours 16 minutes / 3 classesSECTION 07. Enhancing speedYou'll understand how to properly utilize the speed regarding the composition and situation of the scene.2 hours 16 minutes / 3 classes
SECTION 08. The secret of impactYou'll learn about maximizing the effect with the interaction of elements in the animation, camera handling, and effects.2 hours 40 minutes / 4 classesSECTION 08. The secret of impactYou'll learn about maximizing the effect with the interaction of elements in the animation, camera handling, and effects.2 hours 40 minutes / 4 classes
SECTION 09. Three methods of directing the cameraYou'll learn the three camera management modes to grasp the animation scenes and apply them to your work.2 hours 40 minutes / 4 classesSECTION 09. Three methods of directing the cameraYou'll learn the three camera management modes to grasp the animation scenes and apply them to your work.2 hours 40 minutes / 4 classes
SECTION 10. Fight scene direction/production practiceYou will review and familiarize yourself with what we have learned by constructing real fight scenes.4 hours 19 minutes / 6 classesSECTION 10. Fight scene direction/production practiceYou will review and familiarize yourself with what we have learned by constructing real fight scenes.4 hours 19 minutes / 6 classes
Jongha Yoon & Jonghyun JUNG-BOIX
What are the main highlights
of this class?
I focused on handling overall characters from simple characters to characters in detail. In particular, the primary essence in animation can be called a 'character.' Just as the human anatomy alone might account for vast in general drawings, as is the character drawing alone, I organized the curriculum by focusing on the character.
Classes for simply learning software functions or for introduction lectures for novices can be found easily with other courses. However, only a few types deal with the knowledge that can overcome the slump of activities for those with work experience or a good understanding of the basics. I have prepared the basics of practical animating, as well as the practical know-how I have accumulated over a while.
Who would you recommend
this class to?
I recommend it to animation majors, junior animators, and animation-related artists. Animation is, after all, imitation and wrapping up real-life motions, so anyone will notice if the animation is strange or awkward. In this lecture, if there is any awkwardness in your work, I want to tell you how to make it into a realistic animation through precisely calculated intention.
This is an all-in-one curriculum for aspiring animators who have learned basic animation skills. In particular, it will be a useful class for those who study producing, such as directing or storyboarding. The skills retained in this class can be applied to all action animations in general rather than specific fields, so you can look forward to it.
Please leave your message if you have
any last words to say to the learners.
2D animation is a challenging field. You need considerable drawing skills, and you also need a good sense of animation. The part that requires precise calculation ability or the need to learn the laws of physics can burden those who draw at first. However, it is a part with much potential for action, and because it has the competence that only 2D animation has, it is differentiated from other areas. So please consider learning animation step by step, even if it's difficult.
It has always been demanding and will continue to be a demanding task. That's why many people say that talent is decisive above all else. However, the most remarkable talent, as always, is the passion itself, how much you can love and immerse yourself in what you are doing. This class will be a small but precious milestone for those who do not give up and follow what they like.
This course will use TVPaint version 11. Please purchase and install the latest versions of the programs for an optimized class experience.
*You can use a lower version of TVPaint 10 or other software such as Toon Boom Harmony, Adobe Animate, CLIP STUDIO PAINT, etc.
*These programs and/or materials will not be provided with the course.
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