[Dictionary]3dvirtualmodeler,saba_김사바KR Details
In-Depth Look
- SECTION 01
Course Introduction
01. Course Introduction- Instructor Introduction - Course Objectives
02. Tool Introduction- Exploring Blender - Exploring Substance 3D Painter - What is Warudo?
- SECTION 02
Avatar Modeling
03. Getting Started with Blender- Installing Blender - Getting Familiar with Blender's Basic UI - Learning Basic Blender Operations - Introduction to Useful Plugins and Add-ons
04. Body Modeling 01- Basic Knowledge of Body Modeling: Joints and Topology - Shaping the Torso - Learning Blender Features: Mirror Modifier & Subdivision Modifier
05. Body Modeling 02- Shaping the Hands and Feet - Learning Blender Features: Crease
06. Body Modeling 03- Refining Topology Details - Unwrapping the UV Map - Learning Blender Features: UV Unwrap, Mark Seam, Mark Sharp
07. Head Modeling 01- Shaping the Face - Modeling the Ears
08. Head Modeling 02- Refining Details: Eyebrows, Eyelashes, Eyelids - Refining Details: Pupils, Highlights - Refining Details: Teeth, Tongue - Refining Details: Tears - Learning Blender Features: Smooth Vertex, Vertex Crease
09. Head Modeling 03- Unwrapping the UV Map - Connecting the Head and Body - Learning Blender Features: Snap, Project from View
10. Hair Modeling 01- Basic Hair Modeling Techniques - Learning Blender Features: Blender Curve
11. Hair Modeling 02- Thinking About Basic Structure - Modeling the Front Hair
12. Hair Modeling 03- Modeling the Side Hair - Modeling the Back Hair
13. Hair Modeling 04- Refining Each Part - Unwrapping the UV Map - Learning Blender Features: Gridify (Addon: Mio3 UV)
14. Clothing Modeling 01- Innerwear Modeling: Top - Innerwear Modeling: Underwear - Learning Blender Features: Sculpting_Boundary, Sculpting_Pose
15. Clothing Modeling 02- Understanding Sculpting - Modeling the Top: Shirt - Learning Blender Features: Array
16. Clothing Modeling 03- Various Skirt Modeling Tips - Modeling the Bottom: Skirt - Learning Blender Features: Cloth Simulation
17. Clothing Modeling 04- Prop Modeling: Shoes - Prop Modeling: Tie - Prop Modeling: Piercing
18. Clothing Modeling 05- Organizing the Clothing - Unwrapping the UV Map - Creating the ID Map
- SECTION 03
Avatar Rigging
19. Body Rigging 01- Basics of Rigging - Creating VRM Standard Bones - Learning Blender Features: Set Parents, Weight Paint, Pose Mode
20. Body Rigging 02- Setting Parent Relationship between Mesh and Bones - Painting Weight Paint - Refining while Testing Rigging - Learning Blender Features: Bone Constraints
21. Hair Rigging 01- Creating Hair Bones - Learning Blender Features: Bone Generate (Addon: Armature Tool)
22. Hair Rigging 02- Rigging the Hair - Learning Blender Features: Weight Paint Gradation Brush
23. Clothing Rigging 01- Creating Clothing Bones - Rigging Innerwear - Rigging the Top - Learning Blender Features: Data Transfer Modifier (Addon: Robust Weight Transfer)
24. Clothing Rigging 02- Creating a Skirt Dummy Mesh - Creating Skirt Bones - Rigging the Skirt
25. Clothing Rigging 03- Prop Rigging: Piercing - Prop Rigging: Shoes - Prop Rigging: Tie
26. Head Rigging- Assigning Head Weights - Defining Facial Contours
- SECTION 04
Avatar Texturing
27. Getting Started with Unity 01- Installing Unity - Creating a Project for Warudo - Setting Up Unity Basics - Installing Unity Plugins
28. Getting Started with Unity 02- Sending the Avatar to Unity - Basic Shader Setup
29. Getting Started with Substance Painter- Installing Substance 3D Painter - Getting Familiar with the UI and Basic Operations
30. Body Texturing 01- Creating Mesh for Texturing - Setting Up Body Texturing in Substance Project - Configuring Substance Brushes - Learning Blender Features: Merge by Distance - Learning Substance Painter Features: Mesh Map Baking
31. Body Texturing 02- Basic Painting Using Substance Features - Detailing with Paint Brushes - Learning Substance Painter Features: AO Map & Cavity Map, Polygon Fill, Blur Filter, Export Mask
32. Hair Texturing 01- Exporting Mesh for Texturing - Setting Base Color - Painting Gradients - Texturing Hair - Learning Substance Painter Features: Gradation, UV Border, Anisotropic Noise, Height to Normal Map
33. Hair Texturing 02- Painting Angling - Creating Back Hair Mask - Creating Side Hair Mask - Creating Translucent Mask
34. Clothing Texturing 01- Exporting Mesh for Texturing - Assigning Base Colors to Each Part - Basic Texturing Using Functions - Applying Tie Pattern - Learning Substance Painter Features: Pattern Texture, ID Map
35. Clothing Texturing 02- Adding Coloring Details - Creating Mask Textures for Each Material
36. Head Texturing 01- Creating Head Mesh for Texturing - Assigning Base Colors to Each Area - Texturing the Ears - Basic Head Painting
37. Head Texturing 02- Opening Head Textures in Photoshop - Drawing the Pupils - Detailing the Texturing - Painting Textures to Enhance Quality
- SECTION 05
Avatar Setup
38. Shader Setup 01- Liltoon Free Shader - Setting Up the Shader in Toon Style
39. Shader Setup 02- Understanding Avatar Custom Normals - Setting Up Avatar Custom Normals - Creating Head and Joint Mask Textures - Learning Liltoon Features: OutLine, RimLight, RimShade
40. Shader Setup 03- Understanding and Applying Fake Shadows - Applying Appropriate Shader Features to Each Avatar Part - Learning Liltoon Features: Dissolve, Sub Color, Scroll, Matcap, Fake Shadow
41. Shape Key Creation 01: Body and Clothing- Understanding Shape Keys - Understanding the Function of Body-Shrink Shape Keys for Adding Additional Clothing - Understanding the Function of Shirt Shape Keys for Turning the Tie On/Off - Learning Blender Features: Shape Key
42. Shape Key Creation 02: VR CHAT Lip Sync- Creating JawOpen Key - Creating VRC Lip Sync Key
43. Shape Key Creation 03: VR CHAT Blink- Creating VRC Blink Key (Closed Eyes) - Creating VRC Blink_Joy Key (Smiling Eyes) - Creating VRC Blink_Neutral Key (Straight Eyes)
44. Shape Key Creation 04: ARKIT 52 Facial 01- Creating Eye-Related Shape Keys - Creating 52 Facial Expression Keys Using iPhone Face App for Facial Recognition
45. Shape Key Creation 05: ARKIT 52 Facial 02- Creating Mouth-Related Shape Keys - Creating 52 Facial Expression Keys Using iPhone Face App for Facial Recognition
46. Shape Key Creation 06: MMD- Creating MMD Keys (Applicable to Warudo, VR Chat) - Creating Special Expressions (Star Eyes, Heart Eyes)
47. Shape Key Creation 07: Additional Special Expressions- Creating Eye Ziggle (Eye Jiggle) Key - Creating Flowing Tears
- SECTION 06
Warudo and VRChat Setup
48. Getting Started with Warudo - Installing Warudo - Exploring the Basic Setup of Warudo
49. Avatar Converting- Normalizing FBX Files - Applying Spring Bones - Creating Wardrobe Animation - Exporting the Avatar as a Warudo File - Learning Unity Features: Spring Bone (Addon: Spring Bone Tool)
50. Warudo Setup 01- Exploring the Asset Menu - Setting Up the Asset Window (Including Examples) - Setting Up Blueprints
51. Warudo Setup 02- Facial Test - Applying Various Features: Eye Ziggle, Live2D Style Movements, Eye Shape Transitions for Mouth Corners, Screen Zoom Effect when Surprised, Particle Effect when Winking, Sleep Effect when Facial Connections are Lost
52. VR Chat Setup- Setting Up the VRChat Workspace - Adding Various Components to VRChat - Setting Up Physics Bones - Creating Gesture Expressions - Accessing and Verifying in VRChat
53. Taking Avatar Pictures- Creating Camera Capture Shortcut - Posing - Taking Avatar Photos - Closing Remarks