[Course]3dvirtualcreator,moraecat_모래캣KR Details
In-Depth Look
- SECTION 01
Warudo Introduction
01. Orientation - Introduction to Course Structure - Course Goals and Methodology - Introduction to 3D VTubers - Understanding Broadcasting Programs for 3D VTubers - Introduction to Warudo
- SECTION 02
Place Freely and Use in Your Broadcast
02. Before the Course Begins- Introduction to Warudo's Key Features - Relationship between Warudo and the Unity Engine
03. Understanding the Basics- Installation and Launch Instructions - Introduction to the Basic Interface - Overview of Core Structure: Understanding the Concepts of Scenes and Assets - Initial Setup Guide
04. Freely Handling Characters and Backgrounds- Initial Setup Reminder (How to Use the Onboarding Assistant) - How to Configure Commonly Used Devices (Webcam, iPhone, Leap Motion Tracking) - Learning Basic Asset Manipulation - Working with Camera, Character, Environment Assets
05. On Character Movement- Configuring Facial Tracking Movements for Characters - Understanding Pendulum Physics - Creating Eye and Ear Movements That React to Blinking
06. Taking Photos While Holding Prop Assets- Working with Prop Assets - Using Official or User-Created Assets from the Steam Workshop - Advanced Character Asset Controls : Pose Adjustment, Animation Profile, Understanding IK
07. Creating Complex Movements with Anchor Assets- Working with Anchor Assets - Creating Periodic Rotating Motions Using the Rotating Anchor Plugin - Using the Attachement Structure to Create Props That Orbit Around the Character
08. Creating a Calm Workstream Setup- Working with Screen Assets - Exploring Various Light Assets - Creating a Typing Motion Using Keyboard and Trackpad Assets
09. Taking Even Prettier Photos- Working with Post-Processing - Exploring Effects Such as LUT, Bloom, Depth of Field and More
- SECTION 03
The Beginning and End of Warudo: Introduction to Blueprints
10. Blueprint Basics- Learn the basic concepts of Blueprints - Understand logic circuits, flow control, and sequential execution - Grasp problem-solving approaches through Blueprints
11. Everything Made Easy: Creating Hotkeys- Learn about the On Keystroke Pressed node - Create hotkeys to toggle props - Set up a calibration hotkey - How to configure Stream Deck and link it with OBS
12. Connecting with Various Streaming Platforms- Learn about the plugins for integrating Chzzk, SOOP, YouTube, and Twitch - Create an API integration system - Understand logic circuits using Blueprints
13. Learn basic reaction features- Throw Object Node - Spray Water Node - Scatter Stickers Node - Create features by applying basic reaction nodes - Introduction to easily usable additional reaction plugins (Feline's Throw Prop Node, Headpat)
14. Creating Natural Camera Composition Transitions- Control the camera using Blueprints - Understand Set Asset Transform and Transition Easing - Control character animations using Blueprints
15. Make the character fall asleep when you leave your seat- Understand facial tracking Blueprints - Utilize the BlendShape List and Bone Rotation List
16. Try Grabbing Objects- Utilizing the On Contact node - Using hand gesture recognition features - Introducing applications such as grabbing objects or tails
- SECTION 04
Creative Blueprint Creation
17. Creating Motion through Sequential Node Execution- Creating prop motions using sequential execution of Set Asset Transform - Trying out creative reactions like toy hammer hits or trapping in iron bars - How to use the Feline's Flow Tools plugin
18. Create Dynamic Visual Effects- Applying the Set Time Scale node from the Additional Extra Nodes plugin - Using nodes from the Cinematography category
19. Creating functions that respond to game inputs- How to use the FS Input Receiver plugin
20. Create Walking System- Real-time state transitions based on key Input - How to use variables effectively - Creating a walking system
21. Creating an Immersive Driver's Seat- Using the Screen asset and Get Average Color plugin -Creating driving motions Using FS Input Receiver and character IK
22. Creating a Firearm System 01- Introduction to the Unity Particle system - Creating a Firearm system
23. Creating a Firearm System 02- Creating a firearm system linked to mouse movement - Building a target system integrated with an API
24. Creating a Firearm System 03- Merging the walking system with the Firearm system - Creating additional motions by applying nodes
- SECTION 05
Creating Custom Assets with the Warudo SDK
25. Unity Engine Basics for Using the SDK- How to install and use Unity - How to install and use the Warudo SDK - How to install and use the LilToon package
26. Creating Your Own Props and Backgrounds- How to use the Unity Asset Store - Creating a Prop Mod - Creating an Environment Mod
27. Importing Your Character into Warudo- Limitations of VRM and an Introduction to Warudo’s Avatar System - Creating a Character Mod
27. Importing Your Character into Warudo- Limitations of VRM and an Introduction to Warudo’s Avatar System - Creating a Character Mod
28. Creating Props with Complex Functions- Creating a motion-enabled Prop Mod using Unity Animator - Controlling animations with the Set Animator Parameter node - Introduction to the Wardrobe System
29. Creating Your Own Special Effects- Introduction to the Unity Particle System - Creating a Particle Mod
- SECTION 06
Conclusion
30. Closing Remarks- Introduction to the Workflow - Mindset as a Creator