[Course]3dvirtualartist,kimraming_김라밍KR Details
In-Depth Look
- SECTION 01
Orientation
1. Introduction to the Class- Learning objectives - Explanation of overall curriculum
2. Introduction to the Tools- Introduction to tools used such as Unity, Blender, Photoshop, Warudo, etc.
- SECTION 02
3D Avatar Customization
3. Blender Basics- Installing Blender and plugins - Learning Blender's basic UI, shortcuts, and operations - Purchasing exercise sample avatars and parts on Booth - Importing your avatar
4. Understanding the Structure of 3D Virtual Avatars- Description of basic bone structure, as well as clothing and hair structure - Understanding part modeling for the head and facial expressions - Understanding the concept of shape keys
5. Customizing Avatar’s Face with Shape Keys- Information about shape keys in VRChat characters - Customizing your avatar to your desired look with 400 to 500 avatar shape keys - Differences in impression depending on facial proportions
6. Customizing Avatar by Modifying Textures- Learning the basics of Photoshop for texture editing - Basic concepts of head UV textures - Customizing colors and designs using the given textures as a base
7. Experimenting with Mesh Modifications Using New Shape Keys- Creating new shape keys to modify a wider range of shapes and create your own characters
8. Making a Facial Shape Key 1: Eyebrows, Eyes, and Pupils Physics Keys- Installing iFacialMocap for testing - Understanding the concept of facial keys - Creating eyebrow and eye facial keys
9. Making a Facial Shape Key 2: Mouth and Lower Face- Making mouth and lower face facial keys - Mouth facial, eye, and eyebrow synchronization for easy expression
10. Adapting Existing Facial Expression Keys to the Facial Shape Keys- Creating facial keys and dealing with facial expression keys
- SECTION 03
Warudo Character Converting: Unity Part
11. Learning about Unity and Project Settings and Controls- Preparing a project for creating Warudo character - Installing version 2021.3.18f - Opening the Warudo modding project - Installing frequently used plugins and shaders - Information on Unity (2021.3.18f) operation and UI settings - How to display real-time shadows and set lighting
12. Dressing up Avatar with Clothing and Hair- Body bake for use in Warudo - Purchasing costumes and hair on Booth - Importing the purchased parts and transferring the clothing and hair to the character
13. Understanding Body, Clothing, and Hair Shape Keys- Explaining the use of shape keys for parts other than the head - Shape keys to hide the body, shape keys for customization, etc.
14. Avatar Shadering- Working on cartoon-style shadering for avatar using Liltoon
15. Clothing and Hair Shadering- Shading props, hair, and clothing using Liltoon
16. Working on Clothing and Hair Springbone Physics- Working with physics on clothing and hair using VRM springbone
17. Working on Clothing and Hair Functions- Changing clothes and hair inside the avatar using Unity’s Animator
18. Converting to Warudo Avatar- Creating a file in the form of an avatar that can be used in Warudo
- SECTION 04
Basic Warudo Settings
19. Warudo Program Installation and Basic Operation- Installing Warudo from Steam - Explaining the concepts of basic scene and asset blueprints - How to move the camera and assets
20. Characters and Background Settings- Importing characters and backgrounds from Warudo
21. Facial and Hand Tracking Settings- Facial integration work based on iPhone AR 52 - Hand tracking synchronization using a webcam
22. Character Animation and Facial Expression Settings- Various functions of character assets - How to set pose animations - How to set facial expressions
23. Character Eye and Animal Ear Effects Settings- Implementing eye jiggle pendulum physics using the eye shape key we created - Implementing pendulum physics that makes animal ears move to match the facial expressions
24. Using Props- Decorating your avatar using Warudo’s built-in props - Attaching props to a character
25. Wardrobe Function and Turning Props On/Off- Implementing wardrobe function shortcuts using blueprints - Implementing shortcut keys to turn props on/off
26. Setting up Cameras for Broadcasting- Camera settings for viewing 3D backgrounds and camera settings for only chroma key - Learning about camera angles and settings
27. Post-processing Settings- Composing the screen after post-processing
28. Taking Photos and Videos- Taking your own photos in various poses and backgrounds