[Dictionary]3dstudio,108fanstudio Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Introducing your instructor - What you will learn - Helpful websites and software programs
- SECTION 02
Three Views
02. Note- Observing reference images, materials, and much more!
03. Completing Three Views- Understanding of design & how to create three views suitable for 3D modeling
04. Adding Some Details- Polishing the drawing
05. Put into Practice- Illustrations with separated layers
- SECTION 03
Maya Basic Modeling
06. Reason for Using Maya- Brief pros and cons of Maya, Max, and Blender - But why is it Maya?
07. Maya Modeling Basics- Demonstrating common modeling, selection tools
08. Setting up Shortcuts- Suggested shortcuts for modeling that will be used in the course
09. Suggested Plugins- Suggested plugins that can speed up the modeling workflow (most can be done with built-in tools) - How to install
- SECTION 04
Maya Advanced Modeling
10. Blocking out the Face- Defining the larger form of the head
11. Creating the Facial Features- Modeling the brows, eyes, nose, mouth, and more!
12. Polishing the Face- Finalizing the face model
13. Investigating the Hair- Explaining what makes a professional hair in both form and topology
14. Modeling the Hair (Part 2)- Modeling the front & side hair
15. Modeling the Hair (Part 3)- Modeling the back hair
16. Body Fundamentals- Analyzing the structure & topology of the body - Blocking the structure
17. Polishing the Body- Be aware of the form & preserve good edge flow for deformation - Polishing the body
18. Modeling the Clothes- Modeling tight clothes - Modeling loose clothes - Modeling the props
- SECTION 05
Introduction to Anime Style Texturing
19. Installation: Setting up Plugins and Shortcuts, Importing Models to Respective Software- Installing Blender & Plugins, working with settings - Installing Photoshop, working with settings - Installing Substance Painter & Plugins, working with settings
20. Introduction to Substance Painter and Changing Settings- Knowing all the necessary features from Substance Painter
21. Basic Coloring of Texture: Locating Our Shadows- Using Substance Painter in real-world practices - Exporting your textures to Photoshop
22. Quick Review of the Necessary Features in Photoshop- Learning all the necessary features from Photoshop
23. Final Touch: Getting the Details Done- Using Photoshop in real-world practices
24. Special Effects: Alpha Transparency, Speck Mask, and More!- Adding a touch of sparkle with a transparent alpha channel - Shinning effects
25. Bonus: Procedures of SDF Map for Face Shadow- Creating SDF map for face shadow
- SECTION 06
Texturing Exercise Based on Different Parts of the Character
26. Face- Using all of your acquired skills in the face texture
27. Hair- Using all of your acquired skills in the hair texture
28. Clothes- Using all of your acquired skills in the clothes texture
29. Other- Using all of your acquired skills in the other parts of texture
30. Tips on Fixing Jagged Edges from Substance Painter- Fixing jagged edges from Substance Painter
- SECTION 07
Maya Rigging and Blendshapes
31. Creating the Rig- Joint placement, joint orientation, naming convention, mirror joints, and more!
32. Skinning (Part 1)- Few Ways to Skinning: Brush, select vertex assign, and more!
33. Skinning (Part 2)1. Skinning part 2: Select Vertex assign+
34. Creating Blendshapes (Part 1)- Creating the facial capture blendshapes - Creating viseme - Creating interesting blendshapes for toggles
35. Creating Blendshapes (Part 2)1. Create interesting Blendshapes for toggles
36. Advanced Blendshapes Techniques- Fixing unwanted vertex movements - Doing additive blendshapes - Inbetween blendshapes - Combine, extract, and topology change after blendshapes are done (Blender)
- SECTION 08
VRM Techniques
37. Unity Project Preparation- Importing necessary plugins - Suggesting file structure & naming
38. VRM Basic Flow- FBX import settings - Materials settings - Physics setup - VRM blendshape proxy - Exporting the VRM file
39. Advanced VRM Techniques- Updating the FBX for fixes - VRM Blendshape Proxy: Reuse, swap, material change - Doing outfit toggle
40. Testing the VRM- Testing the VRM file in Warudo - Going back and forth improving the file until clients are satisfied!
- SECTION 09
Warudo Mod Building
41. Introduction to Warudo Mod- Reasons for using Warudo mod
42. Unity Project Preparation- Importing necessary plugins - Settings to be changed
43. Warudo MOD Workflow- FBX import settings - Tuning materials with different shaders - Use of magica cloth for better physics - Mod settings - Building mod - Testing with Warudo