[Dictionary]3dstudio,108fanstudio Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Introducing your instructor - What you will learn
- SECTION 02
Three Views
02. Note- Observing reference images, materials, and much more!
03. Completing Three Views- Understanding of design & how to create three views suitable for 3D modeling
04. Adding Some Details- Polishing the drawing
05. Put into Practice- Illustrations with separated layers
- SECTION 03
Maya Basic Modeling
06. Tools and References- Recommended tools to imporve effciency and quality - Helpful websites and reference sources
07. Intro to the 3D World- What's special about vtuber anime 3D model? - What aspcets we need to consider for a good model - Steying some good models and analyzing things we learn
08. Maya Modeling Basics- Brief pros and cons of Maya, Max, Blender, answering why we use Maya - Demonstrating common modeling and selection tools - Suggesting shortcuts for modeling that will be used in the course
09. Suggested Plugins- Suggested plugins that can speed up the modeling workflow (most can be done with built-in tools) - How to install
- SECTION 04
Maya Advanced Modeling
10. Blocking Out the Face- Setting up the reference images in a professional manner - Start creating the face
11. Polishing the Face- Creating the eyelashes, brows, eyelids, pupils for the face in detail - Doing some of the UV Unwrap
12. Finalizing the Face- Finalizing the face model - Finishing the UV of the face
13. Start Modeling the Hair- Analyzing good hair topology flow - Modeling the front and side hair, and UV unwrap them
14. Finalizing the Hair- Finalizing the hair and UV unwrap
15. Creating the Body Model- Analyzing the structure and topology of the body - Blocking the structure - Be aware of the form and preserve good edge flow for deformation
16. Finalizing the Body- Polishing the body - Unwraping UV for the body
17. Modeling the Inner Clothes- Learning to do tight clothes with similar topology with the body - Being aware of the graphical sense of the silhouettes
18. Start Modeling the Coat- Creating the coat - Modeling the belt and cape - Unwraping the UV
19. Polishing the Coat- Creating the coat's hat - Doing the hats in 2 versions - on head and off the head - Finalizing the UV of the coat
20. Finalizing the Coat and Small Props
- SECTION 05
Introduction to Anime Style Texturing
21. Installation: Setting up Plugins and Shortcuts, Importing Models to Respective Software- Installing Blender & Plugins, working with settings - Installing Photoshop, working with settings - Installing Substance Painter & Plugins, working with settings
22. Introduction to Substance Painter and Changing Settings- Knowing all the necessary features from Substance Painter
23. Quick Review of the Necessary Features in Photoshop- Learning all the necessary features from Photoshop
24. Basic Coloring of Texture: Locating Our Shadows- Using Substance Painter in real-world practices - Exporting your textures to Photoshop
25. Special Effects: Alpha Transparency, Speck Mask, and More!- Adding a touch of sparkle with a transparent alpha channel - Shinning effects
26. Bonus: Procedures of SDF Map for Face Shadow- Creating SDF map for face shadow
- SECTION 06
Texturing Exercise Based on Different Parts of the Character
27. Face- Using all your skill in face texture
28. Hair- Using all your skill in hair texture
29. Body
30. Clothes: Initial Texturing Process- Using all your skill in clothes texture
31. Clothes: Photoshop Cleanup- Color correcting and cleaning up in Photoshop
32. Other: The Rest of the Clothes- Working on the rest of the clothes texture
33. Other: Base Clothing- Assigning all the base colors
34. Other: Texturing Black Parts- Rendering the black parst of the clothes
35. Other: Texturing Yellow Parts and Transparent Parts- Rendering the yellow parts and the transparent parts of the clothes
36. Tips on Fixing Jagged Edges from Substance Painter- Fixing jagged edges from Substance Painter
- SECTION 07
Maya Rigging and Blendshapes
37. Creating the Rig- Joint placement, joint orientation, naming convention, mirror joints, and more!
38. Skinning the Body- Doing test animation on the rig - Skinning the body
39. Rigging the Clothes- Creating the physics bones for the clothes and hair - Skinning the clothes and hair
40. Creating Blendshapes (Part 1)- Final check and modify before creating blendshapes
41. Creating Blendshapes (Part 2)- Creating the facial capture blendshapes - Doing additive blendshapes (jaw open and mouth close counter)
42. Advanced Blendshapes Techniques- Creating visemes - Creating interesting blendshapes for toggle - Fixing unwanted vertex movements - Inbetween blendshapes - Combining extract and topology change after blendshapes are done
- SECTION 08
VRM Techniques
43. Unity Project Preparation- Creating the unity project for both VRM and Warudo - Introducing the Unity interface and learning file structure naming
44. VRM Basic Flow- FBX import setting for both VRM and Warudo - Materials settings in MToon - Physics setup with spring bone - VRM blendshape proxy - Exporting the VRM file
45. Advanced VRM Techniques- Updating the FBX for fixes - VRM blendshape proxy - reuse, swap, material change - Doing outfit toggle
46. Testing the VRM- Testing the VRM file in VRMLiveViewer - Learning how to export unity package with professional manner
- SECTION 09
Warudo Mod Building
47. Let's Create the Warudo Character Mod- Testing the facial capture in Unity with FaceMotion3D - Tuning materials with LilToon - Installing and setting up Magica Cloth 2 for better physics - Mod Settings - Building a Warudo Character Mod
48. Welcome to Warudo- Learning the basics of Warudo - Testing the character physics, facial and outfit toggles with Warudo - Changing expressions settings in Waurdo - Testing around with different animations - Usage of props and how to toggle with key pressed - Understanding environments - Learning the camera settings - Trying to change the mood by the power of real-time post processing - Usage of blueprints