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From Hobbyist to Professional: Enter the World of Advanced 3D Anime Character Modeling

3D Studio, 108FanStudio




Class Details


  • Basic~Advanced
  • Total 48 videos, 50Hours 39Minutes
  • English
  • -
  • Class materials included



[Dictionary]3dstudio,108fanstudio Details

Curriculum
Curriculum

In-Depth Look

*The release date of this class, curriculum images, and associated content can be changed without prior notice. ** Class videos may be separated for a more streamlined viewing experience
  • SECTION 01
    OT
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    • 01. Orientation- Introducing your instructor - What you will learn

  • SECTION 02
    Three Views
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    • 02. Note- Observing reference images, materials, and much more!

    • 03. Completing Three Views- Understanding of design & how to create three views suitable for 3D modeling

    • 04. Adding Some Details- Polishing the drawing

    • 05. Put into Practice- Illustrations with separated layers

  • SECTION 03
    Maya Basic Modeling
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    • 06. Tools and References- Recommended tools to imporve effciency and quality - Helpful websites and reference sources

    • 07. Intro to the 3D World- What's special about vtuber anime 3D model? - What aspcets we need to consider for a good model - Steying some good models and analyzing things we learn

    • 08. Maya Modeling Basics- Brief pros and cons of Maya, Max, Blender, answering why we use Maya - Demonstrating common modeling and selection tools - Suggesting shortcuts for modeling that will be used in the course

    • 09. Suggested Plugins- Suggested plugins that can speed up the modeling workflow (most can be done with built-in tools) - How to install

  • SECTION 04
    Maya Advanced Modeling
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    • 10. Blocking Out the Face- Setting up the reference images in a professional manner - Start creating the face

    • 11. Polishing the Face- Creating the eyelashes, brows, eyelids, pupils for the face in detail - Doing some of the UV Unwrap

    • 12. Finalizing the Face- Finalizing the face model - Finishing the UV of the face

    • 13. Start Modeling the Hair- Analyzing good hair topology flow - Modeling the front and side hair, and UV unwrap them

    • 14. Finalizing the Hair- Finalizing the hair and UV unwrap

    • 15. Creating the Body Model- Analyzing the structure and topology of the body - Blocking the structure - Be aware of the form and preserve good edge flow for deformation

    • 16. Finalizing the Body- Polishing the body - Unwraping UV for the body

    • 17. Modeling the Inner Clothes- Learning to do tight clothes with similar topology with the body - Being aware of the graphical sense of the silhouettes

    • 18. Start Modeling the Coat- Creating the coat - Modeling the belt and cape - Unwraping the UV

    • 19. Polishing the Coat- Creating the coat's hat - Doing the hats in 2 versions - on head and off the head - Finalizing the UV of the coat

    • 20. Finalizing the Coat and Small Props

  • SECTION 05
    Introduction to Anime Style Texturing
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    • 21. Installation: Setting up Plugins and Shortcuts, Importing Models to Respective Software- Installing Blender & Plugins, working with settings - Installing Photoshop, working with settings - Installing Substance Painter & Plugins, working with settings

    • 22. Introduction to Substance Painter and Changing Settings- Knowing all the necessary features from Substance Painter

    • 23. Quick Review of the Necessary Features in Photoshop- Learning all the necessary features from Photoshop

    • 24. Basic Coloring of Texture: Locating Our Shadows- Using Substance Painter in real-world practices - Exporting your textures to Photoshop

    • 25. Special Effects: Alpha Transparency, Speck Mask, and More!- Adding a touch of sparkle with a transparent alpha channel - Shinning effects

    • 26. Bonus: Procedures of SDF Map for Face Shadow- Creating SDF map for face shadow

  • SECTION 06
    Texturing Exercise Based on Different Parts of the Character
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    • 27. Face- Using all your skill in face texture

    • 28. Hair- Using all your skill in hair texture

    • 29. Body

    • 30. Clothes: Initial Texturing Process- Using all your skill in clothes texture

    • 31. Clothes: Photoshop Cleanup- Color correcting and cleaning up in Photoshop

    • 32. Other: The Rest of the Clothes- Working on the rest of the clothes texture

    • 33. Other: Base Clothing- Assigning all the base colors

    • 34. Other: Texturing Black Parts- Rendering the black parst of the clothes

    • 35. Other: Texturing Yellow Parts and Transparent Parts- Rendering the yellow parts and the transparent parts of the clothes

    • 36. Tips on Fixing Jagged Edges from Substance Painter- Fixing jagged edges from Substance Painter

  • SECTION 07
    Maya Rigging and Blendshapes
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    • 37. Creating the Rig- Joint placement, joint orientation, naming convention, mirror joints, and more!

    • 38. Skinning the Body- Doing test animation on the rig - Skinning the body

    • 39. Rigging the Clothes- Creating the physics bones for the clothes and hair - Skinning the clothes and hair

    • 40. Creating Blendshapes (Part 1)- Final check and modify before creating blendshapes

    • 41. Creating Blendshapes (Part 2)- Creating the facial capture blendshapes - Doing additive blendshapes (jaw open and mouth close counter)

    • 42. Advanced Blendshapes Techniques- Creating visemes - Creating interesting blendshapes for toggle - Fixing unwanted vertex movements - Inbetween blendshapes - Combining extract and topology change after blendshapes are done

  • SECTION 08
    VRM Techniques
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    • 43. Unity Project Preparation- Creating the unity project for both VRM and Warudo - Introducing the Unity interface and learning file structure naming

    • 44. VRM Basic Flow- FBX import setting for both VRM and Warudo - Materials settings in MToon - Physics setup with spring bone - VRM blendshape proxy - Exporting the VRM file

    • 45. Advanced VRM Techniques- Updating the FBX for fixes - VRM blendshape proxy - reuse, swap, material change - Doing outfit toggle

    • 46. Testing the VRM- Testing the VRM file in VRMLiveViewer - Learning how to export unity package with professional manner

  • SECTION 09
    Warudo Mod Building
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    • 47. Let's Create the Warudo Character Mod- Testing the facial capture in Unity with FaceMotion3D - Tuning materials with LilToon - Installing and setting up Magica Cloth 2 for better physics - Mod Settings - Building a Warudo Character Mod

    • 48. Welcome to Warudo- Learning the basics of Warudo - Testing the character physics, facial and outfit toggles with Warudo - Changing expressions settings in Waurdo - Testing around with different animations - Usage of props and how to toggle with key pressed - Understanding environments - Learning the camera settings - Trying to change the mood by the power of real-time post processing - Usage of blueprints

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