[Course]3dgraphicartist,calllmechi_KR Details
In-Depth Look
- SECTION 01
Intro
1. Orientation- About the instructor and his work - How he got started in 3D graphic design - Class table of contents and learning objectives for each exercise
2. Work Processes by Job Category- Music video work process and communication methods - The difference between entertainment and brand work - Entertainment, brand work process, and communication methods - Expertise in overall planning and providing additional opinions - Design work process
- SECTION 02
Compositing Human Figures and Organic, Atypical Objects
3. Preparing and Tracking Footage- Base preparation using After Effects and C4D - OCIO introduction - Start tracking
4. Figures and Environment Implementation and Idea Sketches- Post-processing of tracking - Implementing figures and environments similarly in C4D - Determining the direction of the artwork before compositing
5. Making an Atypical Object 1- Object shape design using Photoshop - Vectorizing images and saving files in Illustrator - Full-fledged modeling in C4D
6. Making an Atypical Object 2- Main modeling refinement - Adding sculpting and UV map unfolding using Blender - Side object using C4D - Main object and side object animation - Object placement and texturing and FBX export
7. Atypical Object Texturing- Introducing Substance 3D Painter - Importing and texturing FBX data - Resin and metallic texture texturing
8. Main Work- Importing and applying textures with C4D - Lighting and environment creation - Adding detail motion - Render settings and rendering
9. Compositing Renders and Original Footage- Compositing of footage and rendering results - Masking work in After Effects - Completing the final results
- SECTION 03
Organic Harmony of Character Movement and Atypical Motion
10. Figure Cut-Out and Footage Work- Repositioning of figures in the shooting source - Background extension using Photoshop generative AI - Figure alpha footage using After Effects Roto Brush - Creating a basic environment in C4D
11. Detail Lighting Settings and Simulation- Movement points of people and atypical, organic objects - Determining simulation point timing - Setting detailed lighting - Tests for irregularly generated particle stereoscopy
12. Creating Metal Vines That Match the Position and Pose of the Figure- Creating vines that move forward in front of the figure - Adjusting texture lighting
13. Creating Additional Metal Vines- Adding metal vines - Supplementing and completing the results - Rendering work
14. Compositing Renders and Original Footage- Working on areas that require masking, such as shadows - Completing the post-processing and synthesis
- SECTION 04
Surreal Composites of Bizarre Artwork in Urban Centers
15. Look and Scenario Planning- Unique artwork synthesis using city footage with many buildings - Modeling batch ideation - Rendering PNG sequences for footage
16. Footage Scene Tracking- Footage scene tracking in C4D - Building a partition wall using building masking footage renders - Environment and lighting adjustments similar to actual shooting footage
17. Animation and Texturing- Adding animation to the main animal model - Glossy animal textures using Substance 3D Painter
18. Creating and Texturing Sub-Objects- Creating a sub-object (a building with eyes) - UV spreading and skin texture texturing
19. Additional Object Creation and Texturing- Creating winding bridges and tunnels - Object animating and placement - Adding lighting
20. Object Placement and Animation and Rendering- Placement and lighting improvements - Advanced object animating - Rendering by splitting the render pass
21. Compositing Renders and Original Footage- Finishing up rendering - Compositing using After Effects
- SECTION 05
Outro
23. Closing- Personal opinions on the career path/future of students and workers - FAQ