[Summersplash]ArtDirector,BryantNichols Details
Class Intro
Art Director, Bryant Nichols
"Learn the necessary skills to create garments
and bring them to life with 3D characters."
Class Preview
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Chapter 8.
Fit 1: Sports Wear
1. Medium - Bike shorts, jackets, body suits, and gloves

The future of 3D design will rely heavily on the creation
and use of digital avatars and digital garments.
Get a look at how to start creating realistic designs,
direct your own fashion line,
and make realistic characters in Cinema 4D.
Class
Breakdown

Content
Length: 21 videos
(11h 38m)
Difficulty: Intermediate
Unlimited views

Video Details
Audio: English
Subtitles: English

Software Required
Daz Studio 4.15
Marvelous Designer
(9, 10, or 11)
Maxon Cinema 4D
(R21-R23. 110)
+ RedShift 3.0
Adobe After Effects

Perks
Patterns
Fabrics
Pose Samples
Textures
Expert Fashion Art Director,
Bryant Nichols' Profile & Portfolio
Bryant Nichols
Art Director
Hello! This is Bryant Nichols,
currently an Art Director at Future Deluxe,
a world renowned creative studio
focused on innovation for future facing brands.
I've spent years in the industry
at world class studios
such as ManvsMachine, the Mill,
and now Future Deluxe honing my craft,
creating 3D imagery for global brands
like Microsoft, Google, Facebook, and Nike.
I would like to share my insights and skills
through my class.


Art Director,
Bryant Nichols
[Current]
Art Director at Futuredeluxe
[Former]
Designer at Man vs Machine
Recognizable
Projects & Awards
[Recognitions]
Adobe's 20 Creatives to Watch 2018
Surface Magazine's Standout Instragram Account 2018
Featured in Ballpit Magazine
8 Class Exercises

DAZ 3D Character Creation

Blocking / Fitting

Skin Texture

Hair 1: Short Hair

Hair 2: Long Hair

Outfit 1: Sports Wear

Outfit 2: Spring/Summer

Outfit 3: Fall/Winter
Class Highlights
Studying Real Life Garments to Create More Realistic Designs
Study how garments are made and fitted in real life. This fundamental understanding of these techniques will help immensely when it comes to creating believable clothing.

Art Directing Your Own
Digital Fashion Line
Forming a unique vision for your garments and using workflow tips and tricks to make your garments stand-out.

Realistic Human Characters
in Cinema 4D
A notoriously difficult task made creative and simple inside of C4D + Redshift.

Class Details
You'll Learn
-
Sewing PatternsWe will look at real garments and fabric patterns to learn about how clothes are made.
-
Art DirectionWe will go over how to develop and focus on art direction for your outfits.
-
Marvelous DesignerWe learn how to use Marvelous Designer to build a series of outfits. Starting easy and getting more complicated as we go along.
-
Garment TexturingWe learn how to use Redshifts to add textures to a series of outfits you created with Marvelous Designer.
-
Skin & HairClothing is nothing without the human so we'll spend time to create a realistic model to best showcase our designs.
-
LightingExplore different lighting and styling techniques to highlight a garments best features and make even simple clothes look great.
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Curriculum
In-Depth Look
SECTION 01. Orientation
01. Orientation
- Introducing your instructor
- What you will learn
- Helpful websites and software programs
SECTION 02. Creating Your Model
02. Overview of Daz 3D
- Overview of the interface
03. Default Character Creation
- Create default character
- Posing character
- Adjusting character look
- Export OBJ/ABC and textures
SECTION 03. Marvelous Designer Basics
04. Overview of Marvelous Designer
- Overview of program
- Import DAZ Character
05. Pattern Basics
- Study how fabric patterns are constructed
06. Creating Your Blocks + Fitting
- Create basic sample garments
SECTION 04. Designing Your Garments
07. Creating a Vision for Your Designs
- Studying garments and fashion designers to create your own custom looks
08. Fit 1: Sports Wear
- Medium - Bike shorts, jackets, body suits, and gloves
09. Fit 2: Spring/Summer Wear
- Medium - Coats, dresses, and sock boots
10. Fit 3: Fall/Winter Wear 1
- Hard - Body suits, puffer coats, and harem pants
11. Fit 3: Fall/Winter Wear 2
- Hard - Body suits, puffer coats, and harem pants
12. Exporting Garments
- Set up UVs
- Quadrangulate mesh
- Export
SECTION 05. Styling & Rendering 1
13. Overview of Cinema 4D
- Overview of program
- Import Assets
- Set up OCIO/ACES
14. Building an Environment for Your Character
- Build a simple environment
- Add accessories, shoes, etc.
15. Lighting
- Lighting basics
- HDRI & area lights
SECTION 06. Styling & Rendering 2
16. Garment Materials
- Sourcing textures
- Setting up fabric materials
17. Skin Materials
- Collect textures from DAZ
- Setting up skin materials
18. Overview of Hair Tools in C4D + Hairstyle 1
- Overview of hair tools: Setting up C4D/Redshift for hair materials
- Short hair style
19. Hair Style 2
- Styling long hair
20. Render Settings
- Optimizing render settings
- Setting up AOVs for compositing
SECTION 07. Compositing
21. The Finishing Touches
- Import AOVs from C4D
- Combine layers and color correct
*The curriculum images and associated content can be changed without prior notice.
Interview
with Art Director Bryant Nichols

Is there a specific reason why
you chose this specific topic/themes?
The future of 3D design lies in the creation and use of digital avatars and digital garments. As more and more of our lives are spent in the digital realm the need for detailed digital portrayals of human beings grows everyday.
What makes your class different
from other classes?
This class focuses not only on the creation of garments, but also the necessary skills to bring them to life through 3D characters, lighting, textures, and environments. My class also touches on creating garments with a focused Art Direction as if you were the Art Director of a new Fashion Brand. It is impossible to find tutorials that detail each step of this complicated process so I wanted to compile all that I've learned into one comprehensive course.
Please share your thoughts on the job market of the industry
In my experience there is a definite shortage of artists/designers in the industry. Most studios are always looking to add on people as either staff or freelance for a specific project need.
What do you think is the most important trait(s) to success in your industry?
Discipline. Consistent, focused amounts of time spent developing ones skills outside of the workplace environment. If you never do work outside of your day job you risk losing your unique personal taste.
Required Programs
This course will use Daz Studio 4.15, Marvelous Designer 9,10,11, Maxon Cinema 4D R21-R23.110 + Redshift 3.0 and Adobe After Effects.
Please purchase and install these programs
for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.

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