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[Summersplash]HoudiniArtist,IntaeJang_장인태 Details


"If you're struggling to learn Houdini FX,
this class will get you on the right path."

Want to create the same level of
eye-catching VFX often seen in movies,
TV shows, commercials, and videogames?

From an intro to the standard Houdini interface
to nodes, HScripts, modeling, and simulations,
this in-depth class covers the entire work process.


Coloso Class Breakdown Details 1

Length: 46 videos
(22h 27m)
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: Korean
Subtitles: English

Coloso Class Breakdown Details 3
Software Required

Houdini Indie

Coloso Class Breakdown Details 4

6 Class exercises
Texture & HDRI files
Alembic file
Marvelous Designer file

Houdini Artist
Intae Jang's Profile & Portfolio


Intae Jang
Houdini Artist

Hello, I'm Houdini artist Intae Jang.

I originally worked as a FX artist at GIANTSTEP
and now I'm doing freelance work
as a Houdini artist at TEAM. 8IGHT.

I've done work for NCSoft, Samsung, KRAFTON,
SM, and more, creating numerous
corporate commercials, music videos, and cinematic FXs

Many people see Houdini as a complicated
and time-consuming tool to learn,
that doesn't have to be the case.

By following each chapter of this curriculum,
you will be able to use VFXs to make
smoke, fire, and particle FX all on your own

Background images
Coloso Intae Jang
Houdini Artist,
Intae Jang

TEAM. 8IGHT (October 2019 - Present) Houdini Artist

GIANSTEP (August 2017 - September 2019) FX Artist

Projects & Awards

Samsung Odyssey2 Laptop
Samsung 9 Pen Samsung laptop QLED

Resident Evil 2 Remake - Opening

NCSoft - Lobby Video
Blade & Soul 2 - Cinematic FX
Lineage - Cinematic FX

Seven Knights 2 - Cinematic FX


Kakao Friends Racing x Bullsone Shot

Magic: The Gathering - Cinematic FX


6 VFX Rendering Exercises


Class Highlights

An In-depth Guide to Kickstarting Your Houdini Skills

Houdini has always been a difficult tool, but this class guides you through every part of the process. It covers everything from the interface to a node-based work process.

Coloso Intae Jang Introduction

Learn Basic Vector Operations & Get Familiar With Key Functions

Utilize essential vector operations underlying Houdini's VFX effects such as addition, subtraction, scalar product, and more to learn how to adjust the actual effect's position, scale, and velocity.

Coloso Intae Jang Introduction

Practice High-Quality VFX Commonly Utilized in Mass Media

Learn how to create smoke, fire, and particles effects that are commonly used but are difficult to express naturally on Houdini.

Coloso Intae Jang Introduction

Class Details
You'll Learn

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In-depth Look

SECTION 01. Starting Houdini

01. Introduction

  1. Introducing the instructor and Houdini version
  2. List of sites useful for learning Houdini

02. Setting up OCIO for the ACES Color Space

  1. How to use the ACES color space
  2. The workflow to add rich colors to VFX

03. Basic & Custom Interface

  1. Basic interface introduction
  2. Increasing work convenience with a custom interface
  3. How to install Side FX Lab commonly used for videogames

04. Understanding the Geometry Node Structure

  1. Get familar with the work process of node structures using SOP
  2. Benefit to using node structures

05. Types of Attributes and Data

  1. Types of data commonly used in Houdini
  2. Understanding individual attributes found in geometry such as primitives and points
SECTION 02. Geometry and VEX Coding

06. Channel Reference and Node Parameter Connections

  1. Understanding channel reference, the basic procedure, and procedural modeling

07. Parameter Script

  1. Learning Houdini group nodes
  2. Using IF operators which are also used in conditional statements to distinguish True/False values
  3. Expressions commonly used in parameters
    (*HScript : $F, $T, bbox, centroid, point, npoints)

08. Editing Attributes

  1. Understanding how VOP manages attributes through nodes and how VEX manages attributes through coding

09. Creating Variables and Attributes through VEX

  1. Creating attributes through VEX and VOP
  2. Reading point attributes and primitive attributes from another object

10. Copy Stamp Node

  1. How to use the Stamp feature
  2. How to apply attributes to copied geometry

11. Adjusting Noise & Random Values

  1. How to create and use noise through VEX and VOP
  2. Recognizing noise parameters and making them with a Wrangle node
  3. Modifying range with Fit Range nodes and modifying distributions through ramp parameters

12. Trigonometric Functions & Animation

  1. Creating a simple 3D model and animation in a 3D program using sin and cos functions
  2. Tips on using repetitive animation meaningfully

13. VEX Function

  1. Learning VEX functions commonly used in the industry (*if, removepoint, removeprim, lerp(linear interpolation), getbbox, relbbox)
SECTION 03. Experiencing Useful VEX functions and Simple Procedural Modeling

14. For-Each Node

  1. How to use "For-Each" nodes to efficiently process repetitive work

15. Load Attributes

  1. Learning 3 ways to load attributes from different geometry (Attribute transfer, Point Cloud, xyzDist)

16. Basic Procedural Modeling

  1. Generating a procedural hexagon grid
  2. Creating animation by using the previously learned Attribute Transfer and For-Each nodes
SECTION 04. Digital Style Logo Animation

17. SOP Exercise: Digital Style Logo 01

  1. Understanding the Voronoi diagram
  2. How to set up a procedural animation

18. SOP Exercise: Digital Style Logo 02

  1. How to set up basic materials
  2. How to render with Mantra, Houdini's built-in renderer
SECTION 05. Particles

19. Basic Vector Operations

  1. Learning basic vector operations (addition, subtraction, scalar product)
  2. Adjusting an object's direction and scale of velocity

20. Multiplication of Vectors

  1. Application of multiplication types in VFX
  2. Principles of vector cross product and dot product
  3. How to use Solver nodes and vector cross product
  4. How to compute and use the angle between two vectors with the dot product of vectors

21. Particle System

  1. Nodes commonly used in Pop networks
  2. Parameters that define attributes when particles are emitted by Pop sources

22. Particle Attributes

  1. How to use the Age attribute
  2. Post-processing attributes such as color, alpha, particle size after making a simulation
    (*Attributes: age, life, nage)

23. POP Exercise 01: Simple Exercise

  1. Creating a simple application with the previously learned particle simulation
  2. Trying out particle rendering

24. POP Exercise 02: Curve Follow

  1. Making particles move on a geometric curve
  2. Creating a tornado simulation with particle effects
SECTION 06. Basics of Volume Simulation

25. Types of Volume and Pixels

  1. Understanding voxels, the pixels of volume
  2. What various voxel types are and where to use them

26. Modifying Volume with VOP

  1. Modifying the size or shape of the volume field of your choice with VOP nodes

27. Simple Smoke Simulation

  1. Setting up a simulation space
  2. Loading volume sources
  3. How the Division Size changes the volume's details

28. Adding Details to the Smoke Effect

  1. Learning the various parameter functions of the Pyro Solver node
  2. How to adjust the shape and movement of the smoke in detail (*Dissipation, Disturbance, Turbulence, Shredding, Sharpening)

29. Smoke Logo 01: Simulation

  1. Using the parameters of a Pyro Solver node to create a natural volume simulation
  2. Making a preset so only the logo area gets rendered

30. Smoke Logo 02: Rendering

  1. Express volume material
  2. Utilizing Mantra rendering
  3. How to use Denoisers

31. Fire 01: Simulation

  1. Making a fire simulation with a combustion system, not a smoke simulation
  2. Using the parameters of a Pyro Solver node to form the fire's shape

32. Fire 02: Rendering & VFX

  1. Setting and rendering the fire material
  2. Adding a glow VFX with Nuke
SECTION 07. Advanced Volume Simulation: Portal FX

33. Portal FX 01: Simulation

  1. Source Settings at the Geometry Stage
  2. Adjusting the parameters of the Pyro solver node

34. Portal FX 02: Volume Velocity Field

  1. Understanding and applying the velocity field for volume simulation

35. Portal FX 03: Spark Particle

  1. Creating spark particles to add more details to the portal

36. Portal FX 04: Rendering and VFX

  1. Create a fake temperature field to create a glowing effect in the volume
  2. Rendering the portal effect with the particles
SECTION 08. Houdini Vellum: Cloth Simulations

37. Basic Cloth Simulation

  1. Setting up a Velium simulation
  2. Using Stretch and Bend nodes to express material texture for the cloth simulation
  3. Making an animation by fixing the cloth on the desired point with a Pin To Target node

38. Creating Torn Cloth

  1. Using the Vellum Weld Points node to create the cloth covering the logo
  2. Making a procedural animation that tears at the right time

39. Making a Balloon-Like Cloth

  1. Using Rest Length and Pressure constraints to make an inflating Vellum balloon simulation

40. Rendering The Logo & VFX

  1. Rendering the exercises we made throughout the curriculum
  2. How to use Karma, Houdini's next-generation renderer
SECTION 09. Houdini Application: Cruella Effect (Burn Cloth)

41. Marvelous Designer to Houdini

  1. Introduction of Marvelous Designer, a tool specialized in making fabric material
  2. How to make a cloth simulation based on character movement and import it into Houdini

42. Making a Burning Dress Simulation

  1. Making a procedural animation to make the dress burn at the right time
  2. Applying Vellum simulation only to the burning area
  3. Implementing For-Each loops

43. Cruella Fire Effect Simulation

  1. Making ember particles and adding details

44. Creating Cruella Ember Particles

  1. Creating ember particles
  2. Making fire geometry and adding it to the particles

45. Rendering the Cruella Effect

  1. Setting the materials and lighting for the dress rendering
  2. Applying the fire and ember rendering
  3. How to render each geometry with mattes
  4. How to render light passes

46. Cruella Effect VFX

  1. Leverage render passes from Nuke to Shuffle nodes
  2. Finishing VFX

with Houdini Artist Intae Jang

Background images
What are the Advantages of Houdini
as a VFX Tool?

Houdini is a really versatile 3D tool. The advantage is that with Houdini, you can actually realize an idea that you thought might be challenging to achieve. In addition, it is gaining popularity in movies, cinematic, advertising, and games because its procedural workflow has a strong advantage in producing different outputs automatically just by simply changing values

Why do Students find Houdini
Difficult to Learn?

Many people are reluctant to study Houdini because they consider Houdini's coding part to be challenging. However, there's no need to memorize all of Houdini's nodes or codes at once. After repeating the exercises in this curriculum, you will be able to understand how Houdini works even without a great understanding of coding.

What are the Key Points of this Class?

Most online Houdini classes focus solely on getting the results without going into detail. Yes, it is important to produce the right results, but it's also necessary to understand the various features required in the process. In this class, I will walk you through the entire Houdini workflow from the interface, nodes, HScripts, modeling, and simulations.

Who Would You Recommend
Take This Class?

I prepared this class, not only for beginners of Houdini, but also for those who are already building their portfolio with Houdini. Not only will they learn essential Houdini features, but they will also learn advanced techniques to add more details to their portfolio.

Required Programs

This course will use Houdini Indie Please purchase and install these program(s) for an optimized lecture experience.

*These programs and/or materials will not be provided with the lecture. *You may also use Houdini Apprentice, the non-commercial free license version of Houdini.

Houdini Indie

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