"If you're struggling to learn Houdini FX,
this class will get you on the right path."
Want to create the same level of
eye-catching VFX often seen in movies,
TV shows, commercials, and videogames?
From an intro to the standard Houdini interface
to nodes, HScripts, modeling, and simulations,
this in-depth class covers the entire work process.
Length: 46 videos
6 Class exercises
Texture & HDRI files
Marvelous Designer file
Intae Jang's Profile & Portfolio
Hello, I'm Houdini artist Intae Jang.
I originally worked as a FX artist at GIANTSTEP
and now I'm doing freelance work
as a Houdini artist at TEAM. 8IGHT.
I've done work for NCSoft, Samsung, KRAFTON,
SM, and more, creating numerous
corporate commercials, music videos, and cinematic FXs
Many people see Houdini as a complicated
and time-consuming tool to learn,
that doesn't have to be the case.
By following each chapter of this curriculum,
you will be able to use VFXs to make
smoke, fire, and particle FX all on your own
TEAM. 8IGHT (October 2019 - Present) Houdini Artist
GIANSTEP (August 2017 - September 2019) FX Artist
Projects & Awards
Samsung Odyssey2 Laptop
Samsung 9 Pen Samsung laptop QLED
Resident Evil 2 Remake - Opening
NCSoft - Lobby Video
Blade & Soul 2 - Cinematic FX
Lineage - Cinematic FX
Seven Knights 2 - Cinematic FX
PUBG FANTASY BATTLE ROYALE
Kakao Friends Racing x Bullsone Shot
Magic: The Gathering - Cinematic FX
6 VFX Rendering Exercises
01. Digital Logo
02. Volume Logo
03. Fire Simulation
04. Portal Effect
05. Tearing Cloth
06. Clothes That Burn & Disappear
An In-depth Guide to Kickstarting Your Houdini Skills
Houdini has always been a difficult tool, but this class guides you through every part of the process. It covers everything from the interface to a node-based work process.
Learn Basic Vector Operations & Get Familiar With Key Functions
Utilize essential vector operations underlying Houdini's VFX effects such as addition, subtraction, scalar product, and more to learn how to adjust the actual effect's position, scale, and velocity.
Practice High-Quality VFX Commonly Utilized in Mass Media
Learn how to create smoke, fire, and particles effects that are commonly used but are difficult to express naturally on Houdini.
Understanding the Workflow of HoudiniStarting from the basic interface, experience Houdini's greatest advantage, the node-based procedural work process.
Adjusting and Implementing
Houdini AttributesLearn how to freely adjust attributes such as noise and random numbers and how to implement them in VFX with the shape and movement of your choice.
and Particle SimulationsMake various simulations for the direction and velocity of particle effects by learning basic vector computation methods that are essential for VFX.
Detailed Volume Shape SimulationLearn various volume source setting methods to add details on a geometric level with an understanding of the underlying volume.
The Combustion System Used to Create a Fire SimulationMaster the concepts necessary to create the shapes and motions of fire and render an actual fire effect.
Implementing Volume, Vellum, and Particles to Create a Comprehensive Visual EffectCreate a final output that applies all the simulations learned in the curriculum, and learn how to utilize Houdini's versatile features.
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SECTION 01. Starting Houdini
- Introducing the instructor and Houdini version
- List of sites useful for learning Houdini
02. Setting up OCIO for the ACES Color Space
- How to use the ACES color space
- The workflow to add rich colors to VFX
03. Basic & Custom Interface
- Basic interface introduction
- Increasing work convenience with a custom interface
- How to install Side FX Lab commonly used for videogames
04. Understanding the Geometry Node Structure
- Get familar with the work process of node structures using SOP
- Benefit to using node structures
05. Types of Attributes and Data
- Types of data commonly used in Houdini
- Understanding individual attributes found in geometry such as primitives and points
SECTION 02. Geometry and VEX Coding
06. Channel Reference and Node Parameter Connections
- Understanding channel reference, the basic procedure, and procedural modeling
07. Parameter Script
- Learning Houdini group nodes
- Using IF operators which are also used in conditional statements to distinguish True/False values
- Expressions commonly used in parameters
(*HScript : $F, $T, bbox, centroid, point, npoints)
08. Editing Attributes
- Understanding how VOP manages attributes through nodes and how VEX manages attributes through coding
09. Creating Variables and Attributes through VEX
- Creating attributes through VEX and VOP
- Reading point attributes and primitive attributes from another object
10. Copy Stamp Node
- How to use the Stamp feature
- How to apply attributes to copied geometry
11. Adjusting Noise & Random Values
- How to create and use noise through VEX and VOP
- Recognizing noise parameters and making them with a Wrangle node
- Modifying range with Fit Range nodes and modifying distributions through ramp parameters
12. Trigonometric Functions & Animation
- Creating a simple 3D model and animation in a 3D program using sin and cos functions
- Tips on using repetitive animation meaningfully
13. VEX Function
- Learning VEX functions commonly used in the industry (*if, removepoint, removeprim, lerp(linear interpolation), getbbox, relbbox)
SECTION 03. Experiencing Useful VEX functions and Simple Procedural Modeling
14. For-Each Node
- How to use "For-Each" nodes to efficiently process repetitive work
15. Load Attributes
- Learning 3 ways to load attributes from different geometry (Attribute transfer, Point Cloud, xyzDist)
16. Basic Procedural Modeling
- Generating a procedural hexagon grid
- Creating animation by using the previously learned Attribute Transfer and For-Each nodes
SECTION 04. Digital Style Logo Animation
17. SOP Exercise: Digital Style Logo 01
- Understanding the Voronoi diagram
- How to set up a procedural animation
18. SOP Exercise: Digital Style Logo 02
- How to set up basic materials
- How to render with Mantra, Houdini's built-in renderer
SECTION 05. Particles
19. Basic Vector Operations
- Learning basic vector operations (addition, subtraction, scalar product)
- Adjusting an object's direction and scale of velocity
20. Multiplication of Vectors
- Application of multiplication types in VFX
- Principles of vector cross product and dot product
- How to use Solver nodes and vector cross product
- How to compute and use the angle between two vectors with the dot product of vectors
21. Particle System
- Nodes commonly used in Pop networks
- Parameters that define attributes when particles are emitted by Pop sources
22. Particle Attributes
- How to use the Age attribute
- Post-processing attributes such as color, alpha, particle size after making a simulation
(*Attributes: age, life, nage)
23. POP Exercise 01: Simple Exercise
- Creating a simple application with the previously learned particle simulation
- Trying out particle rendering
24. POP Exercise 02: Curve Follow
- Making particles move on a geometric curve
- Creating a tornado simulation with particle effects
SECTION 06. Basics of Volume Simulation
25. Types of Volume and Pixels
- Understanding voxels, the pixels of volume
- What various voxel types are and where to use them
26. Modifying Volume with VOP
- Modifying the size or shape of the volume field of your choice with VOP nodes
27. Simple Smoke Simulation
- Setting up a simulation space
- Loading volume sources
- How the Division Size changes the volume's details
28. Adding Details to the Smoke Effect
- Learning the various parameter functions of the Pyro Solver node
- How to adjust the shape and movement of the smoke in detail (*Dissipation, Disturbance, Turbulence, Shredding, Sharpening)
29. Smoke Logo 01: Simulation
- Using the parameters of a Pyro Solver node to create a natural volume simulation
- Making a preset so only the logo area gets rendered
30. Smoke Logo 02: Rendering
- Express volume material
- Utilizing Mantra rendering
- How to use Denoisers
31. Fire 01: Simulation
- Making a fire simulation with a combustion system, not a smoke simulation
- Using the parameters of a Pyro Solver node to form the fire's shape
32. Fire 02: Rendering & VFX
- Setting and rendering the fire material
- Adding a glow VFX with Nuke
SECTION 07. Advanced Volume Simulation: Portal FX
33. Portal FX 01: Simulation
- Source Settings at the Geometry Stage
- Adjusting the parameters of the Pyro solver node
34. Portal FX 02: Volume Velocity Field
- Understanding and applying the velocity field for volume simulation
35. Portal FX 03: Spark Particle
- Creating spark particles to add more details to the portal
36. Portal FX 04: Rendering and VFX
- Create a fake temperature field to create a glowing effect in the volume
- Rendering the portal effect with the particles
SECTION 08. Houdini Vellum: Cloth Simulations
37. Basic Cloth Simulation
- Setting up a Velium simulation
- Using Stretch and Bend nodes to express material texture for the cloth simulation
- Making an animation by fixing the cloth on the desired point with a Pin To Target node
38. Creating Torn Cloth
- Using the Vellum Weld Points node to create the cloth covering the logo
- Making a procedural animation that tears at the right time
39. Making a Balloon-Like Cloth
- Using Rest Length and Pressure constraints to make an inflating Vellum balloon simulation
40. Rendering The Logo & VFX
- Rendering the exercises we made throughout the curriculum
- How to use Karma, Houdini's next-generation renderer
SECTION 09. Houdini Application: Cruella Effect (Burn Cloth)
41. Marvelous Designer to Houdini
- Introduction of Marvelous Designer, a tool specialized in making fabric material
- How to make a cloth simulation based on character movement and import it into Houdini
42. Making a Burning Dress Simulation
- Making a procedural animation to make the dress burn at the right time
- Applying Vellum simulation only to the burning area
- Implementing For-Each loops
43. Cruella Fire Effect Simulation
- Making ember particles and adding details
44. Creating Cruella Ember Particles
- Creating ember particles
- Making fire geometry and adding it to the particles
45. Rendering the Cruella Effect
- Setting the materials and lighting for the dress rendering
- Applying the fire and ember rendering
- How to render each geometry with mattes
- How to render light passes
46. Cruella Effect VFX
- Leverage render passes from Nuke to Shuffle nodes
- Finishing VFX
with Houdini Artist Intae Jang
What are the Advantages of Houdini
as a VFX Tool?
Houdini is a really versatile 3D tool. The advantage is that with Houdini, you can actually realize an idea that you thought might be challenging to achieve. In addition, it is gaining popularity in movies, cinematic, advertising, and games because its procedural workflow has a strong advantage in producing different outputs automatically just by simply changing values
Why do Students find Houdini
Difficult to Learn?
Many people are reluctant to study Houdini because they consider Houdini's coding part to be challenging. However, there's no need to memorize all of Houdini's nodes or codes at once. After repeating the exercises in this curriculum, you will be able to understand how Houdini works even without a great understanding of coding.
What are the Key Points of this Class?
Most online Houdini classes focus solely on getting the results without going into detail. Yes, it is important to produce the right results, but it's also necessary to understand the various features required in the process. In this class, I will walk you through the entire Houdini workflow from the interface, nodes, HScripts, modeling, and simulations.
Who Would You Recommend
Take This Class?
I prepared this class, not only for beginners of Houdini, but also for those who are already building their portfolio with Houdini. Not only will they learn essential Houdini features, but they will also learn advanced techniques to add more details to their portfolio.
This course will use Houdini Indie
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture. *You may also use Houdini Apprentice, the non-commercial free license version of Houdini.
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