3D Character Artist,Taeckgyu Han_한택규 Details

3D Character Artist Taeckgyu Han will teach you
step-by-step on how to use 3ds Max's
essential functions, how to produce SD or
cartoon-style girl characters, and practical tips
on optimized modeling and rendering methods,
toon shading, and many more!
This modeling & customized cartoon rendering class
is perfect for upgrading your tool skills
and enriching your portfolio.

Content
Length: 36 videos
(Duration 23h 30m)
Difficulty: Basic
Unlimited views

Video Details
Audio: Korean
Subtitles: English

Software Required
Autodesk 3ds Max 2020
Unity 2020.3.27f1
Adobe Photoshop 2021

Perks
3ds Max modeling file
Texture image png file
Expert 3D Character Artist
Taeckgyu Han's Profile & Portfolio
Who Should
Take This Class?
Are you looking for a way to create
a cartoon-style character with 2D features,
but lacking information?
With unrivaled expertise in toon shading,
I'll teach you to create a character model
and stylize it to look like a 2D drawing.
Learning toon shading in 3ds Max and Unity
will help you achieve the most efficient workflow
for your character modeling project.
This comprehensive curriculum will teach you
everything about modeling & cartoon rendering
including highly-valued skills in the industry
with infinite monetization potential.
Check out the class now!

Recommendations
Taeckgyu Han's Class
Recommended by Experts in the Field
6 Class Exercises
-
Simple Props
-
Basic Human Body
-
SD Girl Character 01: Face
-
SD Girl Character 02: Body
-
Cartoon-Style Girl Character 01: Face
-
Cartoon-Style Girl Character 02: Body
*These are sample images for better understanding.
Taeckgyu Han
3D Character Artist
Hello, I'm Taeckgyu Han,
a 3D Character Artist.
As a 3D character modeler, I've participated
in various projects at companies such as
Netmarble, NCSOFT, NHN, LINE, and etc.
Currently, I'm a game development director
at a startup company called Treesure.
Based on my experiences in diverse projects,
I will share insights on modeling and toon shading
methods to increase efficiency and help you work
more effectively with others on your team.
With this class, I will help you hone
the most fundamental skills in modeling,
creating forms and shapes so that you can
create a 2D cartoon-style girl character of your own.


3D Character Artist
Taeckgyu Han
[Current]
Treesure Development Director
[Former]
Netmarble Monster
BTS Universe Story / Character Team Leader
Yo-kai Watch: Medal Wars / Character Team Leader
Recognizable
Projects & Awards
[Participated Projects]
NCSOFT
Blade & Soul / Senior 3D Artist
LINE PLUS
Line Fighters / Lead 3D Artist
playpiegames
The Mana Series: Rise of Mana / Senior 3D Artist
NHN ent.
Mystery Party / Senior 3D Artist
Class Highlights
3ds Max Modeling Customized
for Girl Characters, Starting
with Poly Modeling Basics
You will be learning essential functions in 3ds Max specifically for modeling girl characters, starting from the basic understanding of polygon modeling and workflow to tips on utilizing built-in renderers and the Unity machine.

An Inclusive Guide to
SD & Cartoon-Style
Girl Character Modeling
Girl characters have become highly popular in the gaming industry. This class will teach you to create characters through detailed examples. In addition to building models with basic body structures and styles, you will also learn to make props and accessories for your characters.

Mastering Toon Shading
Techniques with 2D Features
Learn the most compelling character modeling method for 2D style toon shading, using 3ds Max and Unity Toon Shader to learn cartoon rendering with each tool.

Class Details
You'll Learn
-
Using 3DS Max for
Character ModelingYou will learn about modifiers and other essential functions in 3ds Max that are specifically suited for girl character modeling, streamlined for maximum ease and efficiency. -
Understanding the Human Body
and Facial StructureBased on your understanding of the human anatomy, you will learn about wireframing and joint construction to create the kind of cartoonized girl character you want. -
A to Z of Modeling, Rigging,
Animation, and Many More.You will learn all about modeling, unwrapping, texturing, shaders, rendering, mapping, and finalizing the project for follow-up processes.
-
The Most Efficient Modeling
Method for Toon ShadingInstead of creating neat, pretty models typical in other types of character modeling, we will focus on controlling the model's outward presentation based on its value. -
Insights on Cartoon Rendering
with 2D FeaturesStarting with the basics of mapping and UVW unwrapping, you will also learn how to place seam lines and get blending tips to enhance the 2D-like quality of your model. -
The Smallest Details That Decide
the Quality of the OutputYou will learn the main techniques used by professionals in the field to enhance the expressiveness of the models, as well as better habits that will help upgrade your girl character modeling and toon shading skills.
- Unlimited Access
- Best Price
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This special offer ends soon.
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Curriculum
In-depth Look
SECTION 01. Preparations for Character Modeling
01. Intro
- Introducing the instructor
- Introducing the class
- What is cartoon-style girl character modeling?
02. 3ds Max
- Pros and cons
- Areas to apply
03. Poly Modeling
- The difference between Mesh and Poly
- UV coordinates and texture
- Wireframe and rigging
- About pivot and scale
- About sub-objects and polygon
04. Materials and Shaders
- About materials and shaders
- Basic shaders and their properties
05. Texture Types and Areas to Apply
- About textures
- Types of textures and their uses
- Understanding texture channels
06. Toon Shading
- History & examples of toon shading
- Characteristics of toon shading
- Modern-day toon shading
07. Understanding Poly Modeling
- Introducing the 3ds Max Interface
- Understanding poly modeling by creating a simple item
* .MAX file for modeling will be provided
SECTION 02. Understanding the Basic Workflow of Character Modeling
08. Functions of 3ds Max
- Commonly used 3ds Max modifiers for poly modeling
- Precautions when applying modifiers
09. Character Body Modeling
- Practicing modeling with big shapes
- Character modeling based on an understanding of human anatomy
- Creating effective wireframes for animation
* .MAX file for modeling will be provided
10. Face Modeling
- Studying facial forms and characteristics of girl characters
- Creating wireframe models for facial expressions
* .MAX file for modeling will be provided
11. Modeling Hands and Feet & Connecting Them to the Body
- An easy approach to modeling hands & feet
- How to construct joints for effective rigging
12. Unwrapping and Texturing
- Understanding the basic concept of mapping
- The basics of unwrapping: UV cutting, unfolding, and placing
13. Shaders and Rendering
- Understanding shaders and rendering
- About real-time rendering
SECTION 03. Creating a Character 01
14. Modifying the Basics: Face & Body
- Modifying the proportion
- Identifying face & body features of your character
15. Creating Hair
- Things to consider when modeling hair
- Utilizing the Poly Shift Move function
16. Creating Clothes
- Creating clothes on the basic human body model
- Modeling to create volume
17. Creating Accessories
- How to use poly modeling to create accessories
- Understanding the effective workflow for managing many different objects
18. UVW Unwrapping
- Things to remember when unwrapping
- Effective unwrapping and seam line placement
- Tips for unwrapping
* .MAX file for modeling will be provided
19. Mapping
- Simple mapping process using outside tools
- Managing Photoshop layers for efficient mapping
- Understanding different image formats
* Texture image files will be provided
20. Finalizing the Project
- Preparing your model for export
- Different modeling formats
SECTION 04. Creating a Character 02
21. Creating Face and Body Shapes
- How to create facial expressions for stylized characters
- Studying the anatomy of stylized body proportions
22. Creating Hair
- Understanding the hair structure of casual characters
- Modeling clump-like hair
23. Creating Clothes
- A step-by-step guide to clothes creation
- How to create clothes using dummy models
24. Creating Accessories
- An easy approach to modeling various shapes
- Understanding different forms and constructing a workflow
25. UVW Unwrapping
- Effective unwrapping & seam line placement strategies
- Unwrapping for mapping & modeling for unwrapping
* .MAX file for modeling will be provided
26. Casual Mapping
- Mapping for casual-style characters
- Tips on blending
27. Preparing to Use Unity
- Editing proportions
- Exporting for Unity
SECTION 05. Unity Rendering
28. Introducing Unity and UTS
- Understanding Unity
- Pros and Cons of Unity
- Unity toon shader
29. Importing Models into Unity
- Importing models and applying materials
- Unity scene settings
30. Manipulating Shaders
- Creating basic shaders
- Gradient shader
31. Shading Grade Map
- Shader application for better rendering
- Easy way to create a Shading Grade Map
32. Outline Control
- Basic principles of outline in Unity
- Ways to control outlines
SECTION 06. Creating a Cartoon-Style Girl Character's Face
33. Creating Your Favorite Character
- Identifying the character's unique features
- Gathering references
34. How to Create Different Impressions
- Understanding the features that determine a character's impression
- Creating different eye shapes
35. Creating Complicated Hairstyles
- Modeling uniquely-shaped hairstyles
- Understanding different forms of hair clumps
SECTION 07. Wrapping Up
36. Building Study Habits
- How to think like a character modeler
- How to search for information
- Habits to help you improve your skills
Interview with
3D Character Artist,
Taeckgyu Han

Please share your thoughts on
3ds Max and what you see in the
industry's future.
3ds Max has always been widely used, but toon shading methods with both the hand-drawn quality and the 3D effect are becoming increasingly popular as they can produce cartoon-style outputs. Characters created with the toon shading method are highly sought on in casual games, VR avatars, and Vtubing platforms, cementing their position in the industry.
What is your strength as a
3D character artist?
Many modelers know how to use Zbrush or 3ds Max, but character modeling is an entirely different field which requires a special skillset when creating 2D-vibe, charming girl characters. Throughout my experience, I've developed a unique modeling method well-suited for cartoon rendering and toon shading that is recognized as one of the best in the industry for creating cartoon-style girl characters.
What is the main focus of this class?
Of all the functions in 3ds Max, I will be teaching you the essential techniques for modeling cartoon-style girl characters. This curriculum is more than just a simple tutorial of a 3D modeling tool, organized to help you create different shapes and improve your poly modeling skills by you through many types of cartoon-style girl characters.
Who would you recommend
this class to?
Beginner modelers who want to learn about poly modeling with 3ds Max used in many different areas and platforms, professionals looking for a quick lesson on creating cartoon-style girl characters, and budding 3D character artists who want to create their own or become professional character modelers.
Required Programs
This class uses Autodesk 3ds Max 2020, Unity 2020.3.27f1,
and Adobe Photoshop 2021.
Please install version 3.1 or higher for an optimal learning
experience.
*These programs and/or materials will not be provided with the lecture.

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