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Transform 2D Characters into Showcase-Ready 3D VTuber Avatars

3D CG Character Artist, Rui Ricia




Class Details




3DCGCharacterArtist,RuiRicia Details

Intro
Coloso Rui Ricia Transform 2D Characters into Showcase-Ready 3D VTuber Avatars

Start your journey into modeling anime avatars
by transforming your characters from 2D to 3D
and turning them into VTuber characters.


This class teaches you the A-Z process of
modeling a character from a character sheet,
and includes everything from texturing and rigging
to blend shaping and more,

Get tips and tricks for modeling characters,
texturing each part of the body,
and even blendshaping for animations.
Once the modeling phase is complete in Blender,
you'll learn how to use Unity and VRM
to bring your character to life
and showcase it professionally.

Class
Breakdown

Coloso Class Breakdown Details 1
Content

Length: 26 videos
Difficulty: Basic
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: English

Coloso Class Breakdown Details 3
Software Required

Blender 3.5
Unity 2018.4.30f1 (64-bit)
Unity 2019.4.31f1
(64-bit or higher)
Vseeface

Coloso Class Breakdown Details 4
Perks

4 Unity Package SDK
& Assets
Unity Animation Assets
Character VRM (Enya)
by Rika from Artemiz Studio
Character FBX (Artemimi)
Character Design Sheet
(Artemimi) by Venn
2 Final Render Files

Expert 3D Artist
Rui Ricia's Profile & Portfolio

Why Take This Class?


This class is designed to help you
become a 3D VTuber character artist
by covering several essential topics.

You'll learn about building a proper mindset,
attaining industry opportunities,
efficient 3D modeling techniques,
anime-style proportions, texturing, rigging,
Blendshaping, Vseeface, showcasing in Unity,
and other bonus tips and tricks.

By the end, you'll have a good understanding
of the entire VTuber creation process
and the necessary skills to create
your own unique character.

*Get access to Artemimi's Character Design Sheet by Venn
*Includes Enya Character VRM by Rika & Artemimi's Character FBX

Background Images

17 Class Exercises

Rui Ricia Class Exercises

Anime Body Proportion
Modeling

Rui Ricia Class Exercises

Understanding Anime
Head Topology & Modeling

Rui Ricia Class Exercises

Character Hair &
Topology Breakdown

Rui Ricia Class Exercises

Extremities & Detailing

Rui Ricia Class Exercises

Outfit Mesh & Detailing

Rui Ricia Class Exercises

UV Unwrapping

Rui Ricia Class Exercises

Blender Texture Painting

Rui Ricia Class Exercises

Humanoid Bones & Rigging

Rui Ricia Class Exercises

Weight Painting

Rui Ricia Class Exercises

Blendshape: Viseme & Eye Blink

Rui Ricia Class Exercises

Emoticons & Exaggerations

Rui Ricia Class Exercises

Mtoon Shader

Rui Ricia Class Exercises

Physics: VRM Spring Bone

Rui Ricia Class Exercises

Collider: VRM Spring Bone

Rui Ricia Class Exercises

VSF Avatar

Rui Ricia Class Exercises

VRM Tricks

Rui Ricia Class Exercises

Showcasing in Unity

Instructor

Rui Ricia
3D CG Character Artist


Hi, I'm Rui, a 3D character artist
with a passion for art,
technology, and storytelling.
I have experience in diverse projects
from game assets to VTuber models,
and I specialize in creating
3D characters and VTuber avatars.

As a 3D modeling lead at Artemiz
and Igrasil Studio for their
War of Ashired project,
I'm committed to pushing the boundaries
of art and sharing my insights
on anime-style character modeling
for the VTuber industry.

Throughout this class, you'll learn
fundamental modeling skills,
create your first character using
a reference sheet, and find out
how to broadcast it as a VTuber.

The class covers important workflows
in great detail, and there's a bonus section
that will help you get the most
out of your first VTuber character.

Background Images
3D CG Character Artist Rui Ricia
3D CG Character Artist,
Rui Ricia

[Current]
Freelance 3D CG Character Artist
Game Developer
Founder of Artemiz

[Previous]
Character Designer
3D Artist

Recognizable
Projects & Awards

[Featured Artist]
3D Artist - Alternative Girls Mobile: Game Project
Lead 3D Artist - War of Ashird: Console Game Project
3D Character Artist - Froot from Vshojo
3D Character Artist - Draki Kona from Pixela Sekai
3D Character Artist - A.K.A

Twitter
Highlights

Class Highlights

Turning 2D into 3D with 2D
Aesthetics in Blender

Discover the A-Z process of modeling a character from a character sheet, including texturing, rigging, and blend shining, depending on the character design. With the modeling process, I aim to teach you a few tips and tricks for modeling characters, texturing each part of the body, and even blending shapes for the animations.

Coloso Rui Ricia Introduction

VTuber Avatar in Unity

Once the modeling phase in Blender is complete, you will find out how to use Unity and bring your character to life. There aren't many people who know about mixing Blender and Unity in their workflow. While Blender has its advantages, incorporating Unity can enhance your workflow and make it more efficient.

Coloso Rui Ricia Introduction

Showcasing in Unity

Learn how to showcase VTuber characters professionally using Unity. You'll find out how to use both Unity and VRM to maximize your character's potential. As a bonus, I've included tips and tricks for making a name for yourself by creating and showcasing your own VTuber character.

Coloso Rui Ricia Introduction

Class Details
You'll Learn

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Curriculum

Curriculum
In-depth Look

SECTION 01: Intro

01. Hello, I'm Rui!

  1. Introducing your instructor
  2. Brief overview of the class
  3. Sofware and programs
SECTION 02. Fundamentals for 3D VTuber Artists

02. Building a Mindset: VTuber 3D Character Artist

  1. What is VTuber? & Why anime?
  2. Brief general workflow of making a 3D VTuber character
  3. Opportunities in the industry
  4. Pros and Cons of being a 3D character artist for VTubers
SECTION 03. Modeling with a Character Reference Sheet

03. Basic Modeling & Base Body Modeling

  1. Modeling props and getting familiar with Blender
  2. Understanding anime body proportions using basic shapes
  3. Turning a basic cube into an anime body

04. Base Head Modeling

  1. Understanding anime head topology
  2. Turning a basic plane into an anime head

05. Hair Modeling

  1. Breaking down character hair
  2. Understanding hair topology and hair card modeling

06. Detailing Your Base Character Model

  1. Detailing and refining the base body, hand, and feet
  2. Detailing and refining the base head & face

07. Creating Character Outfits

  1. Creating base outfit mesh
  2. Detailing outfit accessories

08. UV

  1. Mark seam
  2. Unwrapping
  3. Understanding texture resolution

09. Texture Painting 1

  1. Preparing for texturing
  2. Face coloring and painting
  3. Basic texture: painting the body
  4. Basic texture: painting the head

10. Texture Painting 2

  1. Adding detailed texture painting
  2. Applying shadows
  3. Outlining the outfit
  4. Overall texture detailing

11. Creating Bones, Rigging, & Weightpainting

  1. Creating humanoid bone
  2. Bone naming
  3. Weight Painting: attach mesh to bone
SECTION 04. Blendshaping

12. Blendshape Viseme & Eye Blink

  1. Morphing the mouth for basic Viseme: AIUEO
  2. Morphing eyes for eye movement: Blink, Blink_L , Blink_R

13. Blendshaping Emotions

  1. Blend shaping emotions by morphing the face:
    - Happy
    - Angry
    - Sorrow
    - Joy

14. Blendshaping Exaggerated Expressions

  1. Blendshaping exaggerated expressions
  2. Making characters more interesting with 2D expressions
SECTION 05. Unity: Turning Your 3D Character into VRM for VTuber

15. Unity Project Setup for VTuber Characters

  1. Introducing basic Unity: UI and frequently used features
  2. Intro to VRM & importing VRM assets
  3. Understanding frequently used VRM functionality
  4. Importing and exporting VRM Models

16. Overview of the Mtoon Shader

  1. Creating new Mtoon material
  2. Knowing all the parameters

17. Import & Material Setup

  1. Importing and setting up the humanoid rig of your model
  2. Setting up materials and applying them to a character

18. Physics Setup: VRM Spring Bone

  1. Adding VRM physics to your 3D character
  2. Adjusting physics play with parameters

19. Collider Setup: VRM Spring Bone

  1. Adding VRM Collider to your model
  2. Adjusting physics by using a preview animation clip

20. VRM Blendshape & Finishing your VRM

  1. Blendshaping registration for the VRM
  2. Exporting your VRM model
SECTION 06. Vseeface

21. Vseeface Introduction

  1. Introducing Vseeface
  2. Pros and Cons: Vseeface

22. Play your VRM in Vseeface

  1. Setting up Blendshape key toggle
  2. Testing your VTuber model functionality
  3. Setting up webcam motion tracking for hand testing

23. Using VSFAvatar Format to Boost Your Model

  1. Introducing to VsfAvatar
  2. Adding a special toggle to your model to play it on Vseeface
SECTION 07. Bonus

24. Showcasing Your Model With Unity

  1. Unity Animator
  2. Unity Post Processing
  3. Unity Recorder

25. Tips & Tricks for VRM

  1. Tips & tricks for VRM Physics
  2. Tips & tricks for VRM Blendshape
SECTION 08. Outro

26. Farewell Message

  1. Tips for starting & developing a 3D VTuber artist career
  2. Branding your potential on social media
  3. Words of encouragement and gratitude to students

*The release date of this class, curriculum images, and associated content can be changed without prior notice.

Interview with
Expert 3D CG Artist
Rui Ricia

Background images
Question.01
Is there a specific reason why you chose this specific topic/themes?


Nowadays, there are so many 3D character modelers with a talent for modeling and turning 2D characters into 3D characters; however, not many know the technical side of turning them into a 3D VTuber, as the VTuber industry is growing fast, the market is looking for people who can bring 3D work to the next level of interactive media. This step will be a leap to the future, so I want to share my insights into it and how to do this kind of work in the industry.

Question.02
What makes your class different from other classes?


Throughout this class, I'm taking a comprehensive approach to creating a 3D VTuber using Blender and Unity. As it covers the entire process from character modeling from a reference sheet to showcasing the model, students will be able to gain the knowledge and necessary skills to create their own complete VTuber characters. The unique aspects of 3D VTuber creation can be learned through this class, such as having the proper mindset of a VTuber character artist with a practical, industry-focused approach with theoretical knowledge and hands-on practice. In addition, I'll be using Unity and VSeeface to integrate specific details and make a stunning presentation.

Question.03
What would be the most important takeaway from your class?


The main takeaway from this class is understanding the entire process of creating a 3D VTuber character and thinking like a professional 3D VTuber artist. Unlike 2D VTuber characters, creating 3D characters is a more complex process that involves real-time interactivity in Unity. It's challenging to find a comprehensive and intensive course that combines Blender and Unity, integrating features like VRM Physics and Blendshape. I aim to provide students with a thorough guide on how to enter this amazing world of 3D VTubers.

Required Programs

This course will use Blender, Unity, and Vseeface.
Please purchase and install these program(s) for an optimized lecture experience.

*These programs and/or materials will not be provided with the lecture.

Blender Unity Vseeface
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