3DCharacterArtist,NawinSapchinda Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Introducing your instructor - What you will learn - Helpful websites and software programs
- SECTION 02
All about Zbrush
02. Introduction to ZBrush- Basic understanding of ZBrush UI - Overall guidance of the software
03. First 3D Sculpting Exercise- Simple sculpting exercise - Manipulating tools - Practicing exercise
04. ZBrush UI Customization- Relocating the tools - Customizing the UI - Setting up for efficiency
- SECTION 03
Starting with 3D Model Sculpting
05. Working with Concept Art- What is PureRef & how to use it - Explanation of concept art - Attributions to the illustrator
06. Understanding Anime Anatomy and Proportions- Difference in Anatomy: Anime-style - Ways of measuring proportions - General anime anatomy
07. Face Shape Sculpting- All about face sculpting - Understanding facial proportions - Facial sculpting exercise & practice
08. Detailed Face Sculpting- Sculpting the eyes - Sculpting the eyebrows - Simple painting for marked areas
09. Blocking Out the Body- Reasons for blocking out - Application of body proportions
10. Detailed Body Sculpting - Sculpting the details - Sculpitng hands and feet - What to pay attention to when detailing
11. Hair Sculpting (Part 1)- Overall understanding of sculpting hair - Introductions to tools
12. Hair Sculpting (Part 2)- Overall understanding of hair sculpting & tools
13. Costume Outfit Sculpting (Part 1)- What to be aware of when sculpting costumes - Sculpting upper and lower body outfits - Sculpting clothing folds and other details
14. Costume Outfit Sculpting (Part 2)- Sculpting high heels - Sculpting gloves - Touching up on the details
15. Accessories & Weapons (Part 1)- Analyzing weapons - Sculpting weapons with efficiency - Sculpting accessories
16. Accessories & Weapons (Part 2)- Analyzing head cloak and other details - Sculpting the cloak - Adding details
- SECTION 04
Let's Start Posing!
17. Posing (Part 1)- Why posing matters - Posing adjustments - What to prep for posing
18. Posing (Part 2)- Overall understanding of posing - Further adjustments
- SECTION 05
The Last Step: Rendering
19. Rendering in Blender (Part 1)- Export FBX file from Zbrush - Importing to Blender to set up the scene - Setting up materials for rendering
20. Rendering in Blender (Part 2)- Basic lighting and camera setup - Export PNG file for photo look
- SECTION 06
Separating the Model for 3D Printing
21. 3D Printing Preparations- What do you need for a 3D printing setup? - Managing and cutting the model
22. In-Depth 3D Cutting for Printing- Cutting and exporting the ready-to-print model
- SECTION 07
Outro
23. Goodbye & Thank You- Personal tips on work discipline, routines, and attitude - Tips on developing a portfolio for the animation industry - Goodbye and good luck
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