[Course]3dcharacterartist,edpantera_KR Details
In-Depth Look
- SECTION 01
Intro
1. Orientation- Ed Pantera Intro - Mindset
2. Introduction to Aesthetic Female Character Design- Class Details
- SECTION 02
Understanding ZBrush Basics and Anatomy
3. ZBrush Settings- Ed Pantera’s ZBrush Settings
4. Intro to the ZBrush Menu- Essential ZBrush Functions for Character Modeling
5. Differences between Male and Female Characters- Differences in Male vs. Female Anatomy
6. Markers of the Human Face- Things to Consider When Creating a Face
7. Structural Features of the Human Body - Defining Proportions & Features of the Female Character
8. Building a Body Base Model - Body Base Modeling
9. Face Detailing- Working on Face Details
- SECTION 03
Creating Body, Hair, and Clothing
10. Body Detailing- Working on Body Details
11. How to Use Zwrap- Converting Scandata Using Zwrap
12. Finalizing the Body- Structuring and Positioning Body Components (Eyebrows, Eyeballs, Teeth, Tongue, etc.)
13. Designing Guide Hair - Creating Guide Hair to Match the Concept
14. Efficient Clothing Wrinkles in Character Design- Essential Tips for Clothing Wrinkles
15. Clothing 1: Tops- Creating Tops Using ZBrush
- SECTION 04
Detailed Clothing and Texturing
16. Clothing 2: Gloves - Creating Glove Components with ZBrush
17. Clothing 3: Bottoms- Creating Bottoms with ZBrush
18. Clothing 4: Legs- Creating Leg Components with ZBrush
19. Clothing 5: Shoes- Creating Shoe Parts with ZBrush
20. Clothing 6: Accessories - Creating Accessories with ZBrush
21. Retopology Using TopoGun
22. UV- UV Work Using RizomUV
23. Baking Techniques in Marmoset- Baking Techniques for Texturing
- SECTION 05
Enhancing Quality and Finishing Up
24. Texturing Clothing for Realistic Detail- Clothing Texturing Using Substance Painter
25. Enhancing Facial Makeup Texture Details- Facial Texturing - Improving Details Using VFACE
26. Hair 1 - 3Ds MAX Hair Cards Tool - Outer Lines
27. Hair 2- 3Ds MAX Hair Cards Tool - Hair Styling
28. Marmoset Test- Testing the Modeling Data as Textures in Marmoset
29. Posing Using ZBrush- Posing Using Masking
30. Light Settings and Rendering Using Marmoset - Final Marmoset Outputs
31. Post-correction in Photoshop- Final Photoshop Outputs
32. Post-correction in Lightroom- Lightroom Image Correction