[Course]3dcgmodeler,yatsurugi_야츠루기JP Details
In-Depth Look
- SECTION 01
Self-Introduction & Course Overview
1. Self-Introduction & Course Overview- Course Overview - Portfolio - Self-Introduction
- SECTION 02
Character Design
2. What is a VTuber- What is a VTuber - Pros and cons of 3D models for VTubers - Explanation of equipment - Try it out (using the course sample model)
3. Character Design for VTubers 1- Character design for VTubers - Stream-friendly design - Complex design elements - Options and items
4. Character Design for VTubers 2- Requesting a character design - Character design used in this course
- SECTION 03
Mindset for Improving Quality
5. Mindset and Preparation- Don’t aim for perfection - Understand the specifications - Understand the workflow
6. Daily Practice- Modeling ability is essential - Painting requires illustrator-level skills - The usefulness of sketching
- SECTION 04
Basics of Improving 3D Model Quality
7. Fundamentals Matter- Are triangles okay in topology? - Keep topology clean - Be mindful of perspective - Illustration-based orthographic views are not technical blueprints
- SECTION 05
Base Body Modeling
8. Head Modeling- Key shape points based on viewing angle - Facial topology
9. Hair Modeling- Silhouette and volume with skull structure in mind - Part separation (bangs, sides, back) - Bang volume from angled views - Tips for various hairstyles (short / long / braids / flipped-out & curled)
10. Body Modeling- Understanding joint positions and structure - How muscles are attached
- SECTION 06
Outfit Modeling
11. Preparation and Basics for Creating Outfits- Preparation before modeling is important - Explanation of the completed design illustration - Interpreting the illustration and design - Creating designs suited to your own modeling skill level
12. Tips for Outfit Modeling- Silhouette with body shape in mind - Being aware of clothing structure - About folds and wrinkles - Skirts – Frills – Shoes
- SECTION 07
Materials & UV Unwrapping
13. Basics of Materials and UV Unwrapping- Basics of materials - Seam placement - UV unwrapping - Points to watch out for in UV unwrapping - UV layout, image size, texel density - Use of 3D painting tools like Substance Painter (brief mention only)
- SECTION 08
Texture
14 Basics of Texturing- Use flat color layers as the foundation - Separate layers based on types of light - Elements to paint into the texture vs. elements not to paint
- SECTION 09
Bones & Weights
15. Basics of Bones and Weights- Topology, bones, and weights - Bones for skirts
- SECTION 10
Facial Expressions
16. Creating Facial Expressions- Basics of BlendShapes (ShapeKeys) - Eye-closing expressions - Mouth-related expressions
- SECTION 11
Setup
17. Setup- From Blender to Unity - VRM setup
- SECTION 12
EX
18. Finishing Touches- Shading control - Using curves and modifiers
19. Tips to Speed Up Modeling- Basic operations - Utilizing shortcut keys - Understanding tools - Add-ons
20. Course Summary- What makes a good or bad model - Overall summary of the course