3DCGCreator,HiroshiKanazawa_카나자와히로시 Details
Class Intro
3DCG Creator, Hiroshi Kanazawa
"Blender is all you need!
High-quality, VFX Animation Production"
Find out everything you need to know about
the 3D animation production workflow,
starting with the key functions of Blender, VFX,
and filters that are used to add color.
You'll discover the structure behind
different effects and get tips
for combining different materials
in a scene to capture the production quality
seen in 2D and 3D movies.
Japanese 3DCG Creator Hiroshi Kanazawa
is ready to take you through every step
of the learning process.
Class
Breakdown

Content
Length: 21 videos
(Duration 11h 55m)
Difficulty: Basic
Unlimited views

Video Details
Audio: Japanese
Subtitles: English

Software Required
Blender
(version 3.1 or higher)

Perks
Number of works: 10
Texture file: 4
Modeling data: 1
Reference materials: 6
Expert 3DCG Creator
Hiroshi Kanazawa's Profile & Portfolio
Why Take This Class?
Kanazawa, who has worked on
a wide range of visual productions,
including movies and music videos,
will provide a thorough look into not only the basics
of the free 3D software "Blender," but also
the animation production workflow and
various forms of expression, including
effects and filters for coloring animations.
In this course, the workflow for creating
animations
will be explained step by step,
placing special emphasis on how to add
effects,
with explanations given in simple terms
so even Blender beginners will be able to
easily
grasp the workflow of 3D visual production.
Also, by going through the exercises and getting to know
the concepts and their application to Nodes
you will acquire the insights needed to
cut down on working time to create your own
high-quality 2D/3D work with Blender.

10 Class Exercises
-
Diverse Expressions with Nodes
-
Textured Logo Animation
-
Material Effects
-
Starry Sky with Background Shader
-
Lightning & Flames
-
Particle Effects
-
Object Destruction
-
Geometry Node
-
2D Explosion VFX
Completed Sample
*These are sample images for better understanding.
Hiroshi Kanazawa
3DCG Creator
Hi I'm Hiroshi Kanazawa
a 3DCG Creator.
I work mainly on visual production using
Blender3D for movies, promotional videos,
and music videos, and am also involved in
independent productions for social media.
For many years, I worked as a designer in
production companies and design offices,
but my fascination with 3D animation led me
to work in the visual production industry.
One of my strengths is in cel shading, and
I spend my days working hard to produce
different forms of expression.
I'm looking forward to sharing with you all
the insights I have acquired during
my explorations. Best of luck!


3DCG Creator,
Hiroshi Kanazawa
[Current]
3DCG Creator, Graphic Designer
Recognizable
Projects & Awards
[Projects]
"TANG TANG" animated movie
"Fisher's Quest" opening credits animation
"Tsumogi Bako - Section 2" Promotional video effects
"Diorama - Koko wa Wonderland" music video animation
"FRIDAY KIDS CHINA TOWN - Nishina" music video CG
"Showa Centennial Exhibition" GALLERY, and more
Class Highlights
Blender Basics & Versatile Node Configuration Techniques
After getting to grips with Blender, you can learn how to express yourself using nodes in a way that takes you beyond simple modeling. At first glance, the node system may seem difficult and is often avoided by beginners. However, we will explain it in an easy-to-understand manner, making sure you understand the main points, and teach you how to express yourself in various ways by mastering the basic configuration.

Effect Expressions Created
Using Blender’s Various Features
Blender has so many features that it is difficult to master them all. Making use of the tools available, you will learn to effectively use dynamic and practical expressions such as modifiers and physical operators in effect production, adding highly useful expressions to your portfolio."

Acquire the Skills to
Create Your Own Animations
In this course, you will learn the production process for creating high-quality animation works. We will share our know-how on topics from item arrangement and animation, to compositing and rendering."

Class Details
You'll Learn
-
Basic Configuration & Application
of Varied ExpressionsLearn to use Shader nodes and master a variety of methods of expression. Although nodes may seem difficult at first, I will explain them in a way that lets beginners easily understand the key points and start applying them. -
Infinite Expression
with Procedural Effect ModifiersTips and tricks for combining the most practical of the many modifiers available for deformation and animation. I explain step-by-step examples of lightning, flames, and explosions, which are essential for 2D action scenes. -
Tips & Tricks Essential
To Creating Spectacular ActionThe course will show you how to understand the procedures and key points using physics simulations, and how to improve the overall quality using destruction and particle effect animations where needed.
-
Creating Backgrounds Using Efficient Duplication ArrangementsI will explain how to make effective use of Geometry nodes, which allows for the large-scale duplication of objects, as well as the key to creating lightweight and attractive backgrounds. You'll learn everything from basic usage to application.
-
Tricks for Creating
Realistic AnimationsLearn how to manipulate animations using keyframes and graph editors, understand camera settings, plus tips and tricks for making your movements more powerful. -
Event Sequencing, Composite
Acquisition, & Rendering InsightsIn just one animation, a large number of elements appear in the scene. You'll learn how to manage objects and composites using scenes and render layers, and perform rendering.
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Curriculum
In-depth Look
SECTION 01. Introduction
01. Introduction
- About this course
- Introduction to the curriculum
SECTION 02. The Basics
02. The Foundations of 3D Design
- The foundations of 3D design
- Object component elements
- Materials, normals, weights
03. Basic Explanation of Tools
- How to view and use the screen
- Basic operation
- Initial settings
04. Creating and Outputting a Model
- Simple modeling
- Frequently used modifiers
- From Workflow to Output
SECTION 03. Expression Using Material Nodes
05. Materials and Nodes
- About material nodes
- Photorealism and cel shading
06. Texture and UV
- Image textures
- Texture coordinates and mapping
- UV deployment
07. Procedural Patterns
- Basic node configuration
- Procedural textures
- Various patterns
08. Texture Animation
- Adding keyframes to nodes
- Text animation using textures
09. Material Effects: Creating Effect Materials
- Combinations and movements
10. World Settings
- HDR background
- Creating a starry sky with nodes
SECTION 04. Using Various Features
11. Useful Modifiers
- The Displace modifier
- Modifiers that can be used
- Lightning and flames
12. Particles
- Particle systems
- Manipulating particle flows
13. Physics Simulation
- Random decomposition of objects
- Rigid Body World
- Object collision and destruction
14. Random Arrangement of Objects
- How to use the versatile Geometry node
15. 2D VFX
- Cel-shaded explosion expression
- Clouds emerging from the smoke of an explosion
SECTION 05. Combining Materials to Add Finishing Touches
16. Scene and View Layers
- Uses for View layers
- How to use scenes
17. Making an Anime-Style Movie
- Anime-style materials
- Layout
- Character and camera animation
18. Arrangement of Materials
- Collection separation and parent-child relationships
- Arrangement of background objects
- Alembic coding and import
19. Adjusting Animation
- Animation
- Graph editor
20. Effects and Finishing Touches
- Adding effects
- Explosion effects
- Camera shake
21. Composite Nodes and Rendering
- Composite nodes
- Rendering
Interview with
3DCG creator, Hiroshi Kanazawa

What do you think are the most difficult areas for learners in this field, and how can this course help them overcome them?
It's my impression that, when first starting out in 3D, many people only end up adding textures and animations. To produce your own complete work, you need to use many different features. However, mastering all of Blender's features requires a great deal of knowledge and time.
Through this course, you'll learn how to apply these techniques to your own original work by focusing on learning features and expressions using examples.
What are the most important points to
keep in mind for 3DCG expression?
Whether working in 3D, 2D, or animation, the key is to create a single image that is truly captivating. How do color, composition, movement, and various other elements overlap to create a comprehensive look? It is very difficult to be objective about any work you have created yourself. However, I think it is important to look at your own work with a critical eye, because unless you personally believe your work is good, it will be hard to convey how good it is to others.
When you create a 3DCG work, which area of the work do you focus on the most? And what are some of the skills you use to express these?
Since I create a lot of animations, I still put the most effort into creating each and every frame of movement until I am satisfied with them. I believe that the accumulation of such details, even in areas that may not be noticed at first glance, is the key to creating something that I will be satisfied with in the end. In terms of my animation skills, I look at a wide variety of works, and I capture the scenes that make me gasp and watch them again and again. I always try to be aware of what is good so that I can use it in my own works.
Please tell us about the marketability of the 3DCG field and its future prospects.
The number of Blender users have grown rapidly in recent years, and we believe that demand for Blender will continue to grow in the future. As we have received numerous job consultations, we often hear people say that "there are many people who can use 3D, but it is difficult to find someone who can create a single animation or effect." There is a wide variety of fields in the 3D world, but I feel that there is demand for "generalists" who can handle all aspects of 3D design in a comprehensive manner.
Required Programs
This class uses Blender. For an optimal learning experience,
please install version 3.1 or higher.
*These programs and/or materials will not be provided with the lecture.

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