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Creating Cel-Shaded Character Animations with Blender

3DCG Animator, Hirao




Class Details




3DCG Animator,Hirao_히라오 Details

Intro

Class Intro
3DCG Animator, Hirao


Coloso Hirao Blenderで作るセルルックキャラクターアニメーション

Hirao is a 3DCG animator skilled in
cel-shaded animation production,
with extensive experience in various
animation and game industries.

In this course,
he will share his unique tips and insights
on creating cel-shaded character animation
using Blender.

Class
Breakdown

Coloso 講座特徴
Content

Length: 26 videos
(Duration 27h 44m)
Difficulty: Basic
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: Japanese
Subtitles: English

Coloso 動画情報
Software Required

Blender
(version 3.3 or higher
recommended)

Coloso Class Breakdown Details 4
Perks

Character rig files
Scene files
Completed files
PDF manual

Expert 3DCG Animator
Hirao's Profile & Portfolio

Why Take This Class?


3DCG Animator Hirao will teach you
how to use Blender to make cel-shaded animations,
from moving characters and objects
to creating action scenes.

Learn the basics of Blender for animation production
using toon shaders, and sketch out your ideas
using Blender's unique Grease Pencil feature.

You'll also learn how to add basic movements to a character,
animation production using props,
rigging methods, animating props,
and gain the skills needed to combine animation
of characters and props.

After you learn camera work techniques
and layout tips, you'll complete an
impressive acrobatic action scene!

Experience a curriculum at Coloso that lets you
enjoy the fun of creating animations while learning
from Hirao's unique experience in
cel-shaded animation production.

背景イメージ

3 Class Exercises

Completed Work

*These are sample images for better understanding.

Instructor

Hirao
3DCG Animator


Hello,
I'm Hirao, a 3DCG Animator.

I currently work at Happy Elements Cacalia Studio,
where I mainly focus on creating 3DCG animation
and produce animations under my own name.

With a particular interest in character animation,
I handle a wide range of tasks, including
storyboarding, layout, production and
create animations using 3DCG
to satisfy my artistic expressions.

This course is mainly aimed
for you to focus on two main points
"The study of animation"and
"Creating animations in Blender"

Learn the secret to increasing the quality
using Blender, and discover the primal fun
in creating animations.

I hope to see you in this course!

背景イメージ
Coloso Hirao
3DCG Animator,
Hirao

[Current]
3DCG Animator, Happy Elements Cacalia Studio

[Previous]
2009 CG designer, ANON Pictures CG Movie Studio
CG animator, DandeLion Animation Studio

Recognizable
Projects & Awards

[Notable Works]
“The Girl in Twilight” production
Various 3DCG animation productions

[Achievements]
"Yukihana Lamy's Birthday Live." video production

Twitter
Highlights

Class Highlights

Get Hands-on Experience
With Blender’s Animation Features

Blender comes with many useful features for creating character animations. This course lets you learn these features by practicing instead of just watching, allowing you to achieve a professional level of understanding of Blender's animation features.

Coloso Hirao 講座のポイント

Start with the Basics
Of Character Animation

From how to move different parts of the body to understanding the effects of inertia and gravity, this course will provide you with a solid foundation in character animation. Through these processes, you'll get to appreciate the depth and excitement of character animation.

Coloso Hirao 講座のポイント

Learn to Effectively Showcase Characters and Understand Camera Work & Layout Techniques

By including camera work in your animation planning, you can deepen your understanding of layouts in film directing. This course will cover unique layout techniques specific to animation, so you can even create dramatic action scenes that require careful planning.

Coloso Hirao 講座のポイント

Class Details
You'll Learn


(자동 구성) 가격이 인상됩니다.

지금이 최저가!
Curriculum

Curriculum
In-depth Look

SECTION 01. Introduction

01. Self-Introduction & Course Overview

  1. Introduction
  2. Overview
SECTION 02. Preparing to Create Animations in Blender

02. Getting Started with Blender & Customizing the Workspace

  1. Customizing Blender
  2. Animation-specific workspaces

03. Blender Basics (Animation-Related)

  1. Basic operation of Blender
  2. Explanation of rig operation
  3. How to move the rig and set keys
SECTION 03. Creating Anime-Style Art with Toon Shading

04. How to Set Up Toon Shader

  1. Anime-style toon shading techniques
SECTION 04. Drawing Rough Animations Using the Grease Pencil

05. Hand-Drawn Animation Using Blender

  1. Creating rough animations using GreasePencil
  2. Basics of rough animation
SECTION 05. Basic Animation

06. Practical Basic Animation (Running Motion)

  1. Considering the movement of a person running
  2. Layout creation in 2D

07. Techniques and Features of Character Animation in Practice

  1. Keyframe animation practice
  2. Creation of primary animation
  3. Switching IKFK
  4. Tips for making the animation look smooth

08. Secondary Animation Production Associated with the Body

  1. Creation of secondary animation
  2. Adding movement to clothing
  3. Matching expressions and movement

09. Finishing Processes of Character Animation Work

  1. Creating camera work
  2. Rendering output
  3. Editing video on a sequencer with multiple materials
  4. Final video output
SECTION 06. Using a Ball Rig and How to Rig Props

10. Rigging and Animation Preparation of a Ball

  1. Rigging of the ball
  2. Explanation of 2D layout points

11. Character Animation Using Small Objects: Part 1

  1. Character animation
  2. Animation using constraints

12. Character Animation Using Small Objects: Part 2

  1. Adjusting poses
  2. Timing refinement

13. Animation Finishing

  1. Creation of secondary animation
  2. Creating movements of clothes and expressions
  3. Output of finished animation
SECTION 07. Creating Dramatic Action Scenes and Hero Shots

14. How to Create a Dramatic Acrobatic Hero Shot (Advanced)

  1. Building acrobatic action
  2. Explanation of 2D layout

15. 3D Camera Work for Action Cuts

  1. Camera work techniques to reconstruct layouts in 3D space

16. Converting from Layouts to 3DCG

  1. Creating 3D animation based on the layout

17. Creating Details and Special Features of Animations: Part 1

  1. Creating athletic action

18. Creating Details and Special Features of Animations: Part 2

  1. Creating acrobatic motion in the air

19. Creating Details and Special Features of Animations: Part 3

  1. - Creating a landing and absorbing a blow, making the action look natural

20. Creating Details and Special Features of Animations : Part 4

  1. Creating detailed performances
  2. Completion of primary animation

21. Secondary Animation Production: Part 1

  1. Creating secondary animations
  2. Creating character expressions

22. Secondary Animation Production: Part 2

  1. Creating skirt fluttering

23. Secondary Animation Production: Part 3

  1. Creating movements of clothes and tails

24. Secondary Animation Production: Part 4

  1. Creating hair animation

25. Finishing the Animation Work

  1. Rendering materials
  2. Video editing on the sequencer
  3. Completion of video and final output
SECTION 08. Conclusion

26. Wrap-Up

  1. To those who want to get into 3D character animation

Interview with
3DCG Animator Hirao

背景イメージ
Question.01
What are the most challenging aspects for those studying this field, and how can this course help address them?


You might not be familiar with how to move a character using Blender, even if you've used the software before. I will explain how to use Blender in a step-by-step manner that anyone can follow along with. If you lack a basic understanding of animation, it can be hard to imagine where to start and how to make movements look good. Therefore, in addition to the basic content, this course also incorporates applied content that focuses on style. Through practice, I believe you will be able to grasp the concept of animation production.

Question.02
Could you share some difficulties you faced while studying and how you overcame them?


After entering the industry as a 3DCG animator, I realized my own shortcomings and lack of knowledge. Without a basic understanding of animation, I struggled to create complicated movements. By going back to the basics and studying again, picking up a drawing tablet, and trying to draw rough sketches of layouts myself, I felt that I was gradually improving. I realized that the foundation is essential in everything.

Question.03
What are the key points when creating 3DCG animation?


It's important to acquire a firm understanding of the basic capabilities of animation. No matter how flashy an action cut is, the quality of the work is determined by whether the foundation is strong. I also want you to be able to polish the foundational skills you learn here to create your own unique works.

Question.04
What message do you have for your students?


This course is designed for a wide range of people, whether you aim to be a 3DCG animator in the future, are interested in animating as a hobby, or are interested in Blender's animation features. In addition to teaching Blender, I'll also share with you my thoughts on animation. I hope that you will get something interesting from it. Most importantly, I want you to think "Making animation is a lot of fun!".

Required Programs

This course will use Blender (ver. 3.3 or higher.)
Please purchase and install these program(s) for an optimized lecture experience.

*These programs and/or materials will not be provided with the lecture.

Blender
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