3D Artist, Kyungrae Yu
78% of Motion Studio applicants create
stylized demo reels that are relatively simple to make.
Cinematic demo reels account for about 20-30% of the total,
but in some cases, their motion graphics submissions lacked tone and mood.
(From the interview with Kyungrae Yu, the senior artist at GIANTSTEP)
Kyungrae Yu, an artist who has worked on numerous job portfolios,
will now show you how to build a portfolio that stands out.
From screen layout composition
to texturing and lighting for added detail,
to scene production for added immersion!
Approved by an actual case in which
Lamborghini proposed collaboration after watching
the scene I prepared for personal work.
Check out Coloso's complete Cinematic Imaging curriculum today,
which is available to all aspiring and professional motion designers
concerned about their portfolios.
Length: 33 videos
(Duration 24h 41m)
Cinema 4D R20
Octane Render 2020.2.4
Adobe After Effects
Texture link for exercise production
Asset link for exercise production
Expert 3D Artist
Kyungrae Yu's Profile & Portfolio
Hello, I'm a 3D artist Kyungrae Yu.
I'm currently working in the 3D Art Department
of GIANTSTEP, the leading design studio in Korea.
So far, I have worked on advertising
and motion graphics for many companies
such as Samsung, Hyundai, Kia, and Naver.
The point of this class is to work together
throughout the process of creating a portfolio.
I hope that by going through the entire process
of cinematic motion graphics with me,
you will take a step further as a motion designer.
3D Artist, Kyungrae Yu
GIANTSTEP 3D Art Department Designer
SAMSUNG Galaxy S22 – SAMSUNG Galaxy S22 Unveil video
IONIQ Seven – LA Auto show IONIQ Seven Design Unveil video
KIA Sorento R&D Story 2020
HYUNDAI Genesis – HYUNDAI Genesis Style Frame 2019 - 2021
NAVER – Naver Connect 2021 XR
Centerfield - Media Wall video 2021
HYUNDAI Custo – HYUNDAI Custo Teaser 2021
Shenzhen – Media Wall video
HYUNDAI Staria – HYUNDAI Staria SNS video
DONGINB – DONGINB CF video
DECONOMY – DECONOMY Conference Opening video
11 Class Exercises
Everything You Need to Know About Making a Cinematic Video in 11 Scenes
From densely packed scene direction and layout composition to realistic sense of scale and unique mood of cinematic video! All in 11 high-quality scene exercises.
Insight on Look Dev to Improve Details and Density
Learn how to grasp details in Look Dev and texturing skills in various situations using the texture and asset used in practice.
Tips on Portfolio/Demo Reel Production to Highlight Your Ability
Have you ever started but never finished a job portfolio? Learn about efficient Demo reel production processes and workflows, as well as common mistakes and solutions.
Demo Reel Work FlowLearn how to set up effective scenes and how to schedule an efficient workflow for demo reel production.
Tightly Packed Scene Direction and Layout CompositionLearn about the 'real scale,' the core of cinematic layout, and how to direct a scene through increasing the density of the screen and direct the eyes where you want them to be.
Improve Texturing & Lighting DetailsLearn about various textures such as glass, skin, or dust, as well as key lighting techniques such as sunlight and low key/high key by creating 11 different scenes.
Natural Camera AnimationLearn how to arrange and organize multiple scenes using camera animation tips that capture the difference in the look and organic flow based on lens settings.
Character CustomizingLearn how to customize the downloaded character source using Cinema 4D only, including realistic skin expressions and simple facial rigging with pose morph.
Compositing Using After EffectsLearn how to use After Effects post-correction to create a richer, more realistic image that matches the overall mood.
*These are sample images for better understanding.
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SECTION 01. Intro
- About the instructor
- About the class
- What is a portfolio & demo reel?
- Important points and skills in portfolio(demo reel) building
SECTION 02. Theory
02. Demo Reel Production Work Flow & Process
- Demo reel workflow (with demo reel)
- Demo reel scheduling
- Ideating using pure reference(free program)
- Text, collecting mood board images, writing storyboards
- Collect relevant image references to match the video
- The rule of thirds
- Highlighting the subject matter
- Foreground, middleground, background
- Real scale
04. Octane Material
- Explanation about the Octane Universal Material which enables the efficient use of PBR texture
- Explanation about the Composite Material and Mix Material
- Utilization of Quixel Megascan and Bridge
SECTION 03. Scene #1
05. Octane Scatter
- Basic explanation to help you understand Octane Scatter
- Utilization of Octane Scatter
- Several TIPs on Octane Scatter used in practice
06. Exercise #1: Octane Scatter
- How to make a vast forest using Octane Scatter
- Mountain range arrangement to emphasize the perspective
07. Exercise #1: Fog Composition
- After Effects Fog source compositing for rich production
- Using Transmission Pass to create the color of leaves
SECTION 04. Scene #2
08. Exercise #2: Frame Composition and Screen Direction
- The importance of real scale and how to configure frames of relative size
- Expressing a sense of depth by using the Depth of Field
- Expressing the background by using the image
09. Exercise #2: Vertex Map
- Locating the trees by using the Vertex Map
- Distinguishing foreground, middleground, and background for the sense of depth
10. Exercise #2: Texturing
- Natural texturing on buildings using the Dirt Node
11. Exercise #2: Z-depth
- Fog compositioning using the Z-depth pass for sense of depth in the scene
SECTION 05. Scene #3 & Scene #4
12. Exercise #3: Utilizing the Cloner
- Basic explanation to help you understand Cloner
- Making a deep passageway using a Cloner
13. Exercise #3: Lighting
- Lighting using complementary color contrast
14. Exercise #3: Post-correction
- Post-correction techniques that add depth and richness to the screen
15. Exercise #4: Texturing & Lighting
- Capsule texturing using Dirt Node
- Divide lighting levels from dark lighting
16. Exercise #4: Post-correction
- Lighting compositing to bring out the three-dimensionality
SECTION 06. Scene #5
17. Exercise #5: Layout
- Understanding the vanishing point of the video
- Efficient tips using Cloner
- Camera, object placement, distance setting for depth
18. Exercise #5: Alpha Texture
- Distinguish between objects with lighting
- Glass dirt texturing using alpha texture
19. Exercise #5: Flicker Expression
- Emphasizing the glow in After Effects
SECTION 07. Scene #6
20. Exercise #6: Layout settings and arrangements
- Symmetry Arrangement
- Layout setting to highlight key objects
21. Exercise #6: Asset Arrangement
- How to use Topowire Plug-in
- How to make a wire
22. Exercise #6: Lighting
- Lighting expression with detailed high key and low key
- How to create Ray effect in C4D
23. Exercise #6: Ray Effect
- Ray effect compositing
- Increasing the density of the screen with high key and low key settings
- Increasing the richness of the screen with Dust source
SECTION 08. Scene #7 & Scene #8
24. Exercise #7: Utilizing the Focus
- Creating a sense of space through split screen
- How to use focus to give depth
- Using Cloners to make current-carrying wires.
25. Exercise #8: Real Scan Texture
- Introduction to paid sites for human modeling
- Customizing tips on the downloaded modeling file
- Simple face modification using C4D Sculpt Tool
26. Exercise #8: SSS Node
- Understanding SSS Node
- Realistic skin texturing
27. Exercise #8: After Effects Post-correction - Skin Compositing
- Pass compositing required for skin texture
- Natural skin compositing using After Effects plug-in
SECTION 09. Scene #9 & Scene #10
28. Exercise #9: Alpha Texture
- Monitor screen texturing using Alpha Texture
- Importing the animation created in After Effects to C4D
29. Exercise #10: Camera Animation
- How to create a natural camera shake
- Dramatic scene composition using camera Depth of Field
30. Exercise #10: Light Pass
- Using the Light pass, applying light animation in After Effects
- Utilizing the object layer pass
SECTION 10. Scene #11
31. Exercise #11: Understanding Posemorph
- Introduction to Posemorph
- Utilizing simple facial animation using the Posemorph
32. Exercise #11: Utilizing the Posemorph
- Opening eyes animation using the Posemorph
SECTION 11. Outro
33. Finished Product
- How to organize the sequences in After Effects
- How to create a finished product by combining each scene
with 3D Artist Kyungrae Yu
Why did you choose 'Cinematic Portfolio' as the subject for this class?
I also remember being very frustrated when I first began studying video and attempted to get a job by creating a portfolio. Nowadays, you can easily find many good tutorials and theoretically explanatory videos on the Internet. But it is still difficult to find lectures that explain how and to what extent you should create a portfolio to get a job. In this class, I'll walk you through the entire process of creating a complete cinematic portfolio from start to end.
What are your strengths as a 3D artist?
Personally, I believe that the look and animatics that match the tone and mood are important when creating a video because any video must be visually appealing to viewers. That's why this cinematic curriculum also contains a variety of skills that can bring out the 'look' of motion graphics, such as realistic texture and neatly packed scene direction.
What makes this class different from other class?
I think it's the fact that this class focuses on an actual portfolio, not just an exercise. In this class, we'll cover the professionals' workflow when creating portfolios, how to create cinematic mood, tips on texturing & lighting, and post-compositing using After Effects.
Who do you recommend taking this class?
I recommend this class to anyone who needs to create a portfolio, from job seekers to junior practitioners. Even without complex skills, the curriculum will be carried out within the functions that the students are familiar with. In addition, I'll share with you my and practitioners' tips for creating a portfolio more effectively
This course will use Cinema4D, Octane Render,
and Adobe After Effects.
Please install the above program version(s)
for an optimized lecture experience.
* We recommend using versions later than C4D version R20
and Octane 2020.2.4.
* These programs and/or materials will not be provided with the course.
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