3DArtist,YinShiuan Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Introducing your instructor - What you will learn - Helpful websites and software programs
- SECTION 02
Introduction
02. Basic Production Pipeline- Introducing the basics of the production pipeline - Basic understanding of production specification, folder structure, naming convention, etc.
03. Preparation- Preparing before the production - Learning the tools you need
- SECTION 03
Basic Human Anatomy for Artists
04. Anatomy 101 - Basic understanding of human anatomy - Understanding the 3 principles of sculpting
05. Anatomy 101: Head (Exercise 1)- Understanding basic head anatomy
06. Anatomy 101: Torso (Exercise 2)- Understanding basic torso anatomy
07. Anatomy 101: Arm (Exercise 3)- Understanding basic arm anatomy
08. Anatomy 101: Leg (Exercise 4)- Understanding basic leg anatomy
- SECTION 04
Referencing and Blocking
09. Referencing 101- Reference Collection: Understand how to find and judge a proper reference materials
10. Character Breakdown (Exercise 5)- Study how to breakdown reference for your character
11. Blocking- Examining the role of the blocking phase
- SECTION 05
High Poly Character Modeling
12. High Poly: Head- Discover the human face anatomy - Sculpting the primary and secondary form of the head
13. High Poly: Eyes- Discover the human eye structure - Sculpting the human eyeball
14. High Poly: Hair (Placeholder)- Discover the role of the placeholder model - Sculpting the placeholder hair model
15. High Poly: Body- Discover the human body anatomy - Sculpting the primary and secondary form of body
16. High Poly: Gloves- Analyzing the MMA gloves structure - Figure out how to prepare and create high poly details - Sculpting gloves high poly model
17. High Poly: Shorts- Analyzing the MMA shorts structure - Using Marvelous Designer's cloth simulation - Preparing & creating high poly details - Sculpting shorts high poly model
18. High Poly: Detailing- Creating and adding details - Sculpting the tertiary detail of the face
19. Creating Your Own Details (Exercise 6)- Knowing how to create your own details
- SECTION 06
Low Poly Character Modeling
20. Low Poly 101- The principle of low poly for video games - Retopology and topology flow
21. Head Retopology (Exercise 7)- Comprehend and practice head retopology
22. Low Poly: Complete the Entire Character- Design low poly model of the character
- SECTION 07
UVs & Baking
23. UVs- The principle of UVs for video games - What is texel density? - UV layout & creation
24. Baking- Basic knowledge of baking - The purpose of each mesh map - Baking all the necessary mesh maps
- SECTION 08
Character Hair Grooming
25. Creating Hair Strand (Exercise 8)- How to create a hair strand - How to use Blender's hair system - Creating a simple hair sheet texture
26. Hair Sheet Creation- Breakdown and create a hair sheet - Using Blender's hair system - Creating a hair sheet texture
27. Hair Grooming- Grooming hair card inside Blender - Finalizing the character hair
- SECTION 09
Character Texturing
28. Smart Material- About basic PBR workflow - Making procedural smart material inside Substance Painter - Set up smart material for texturing use
29. Design Your Own Smart Material (Exercise 9)- Understand and practice creating custom smart material for texturing use
30. Texture Painting: Head- Utilizing smart material for the texturing - The basic texturing concept - Understand non-destructive workflow - Using Substance Painter for texturing - Create and finalize character head texture
31. Texture Painting: Body- Create and finalize character body texture
32. Texture Painting: Gloves/Shorts- Create and finalize character gloves/shorts texture
- SECTION 10
Finalizing
33. Refine and Polish Adjustments and Details- The purpose/necessary of refinement - Finalizing character asset
34. Character Posing- Posing a character
35. Lighting/Rendering: Final Presentation of Your Character- Role of light and camera - Importance of presentation - Finalizing character rendering and presentation
36. Creating Different Lighting Scenarios (Exercise 10)- Building different moods by adjusting different lighting setups
- SECTION 11
Bonus!
37. Portfolio Building and Landing Jobs at AAA Studios- Personal advise & experience sharing
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