Search Input



Ultimate Real Time Character Creation: From Basic to Portfolio-Ready

3D Artist, Yin Shiuan




Class Details


  • Basic~Advanced
  • Total 37 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



3DArtist,YinShiuan Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    OT
    3dartist_yinshiuan_us_curriculum1.webp
    • 01. Orientation- Introducing your instructor - What you will learn - Helpful websites and software programs

  • SECTION 02
    Introduction
    3dartist_yinshiuan_us_curriculum2.webp
    • 02. Basic Production Pipeline- Introducing the basics of the production pipeline - Basic understanding of production specification, folder structure, naming convention, etc.

    • 03. Preparation- Preparing before the production - Learning the tools you need

  • SECTION 03
    Basic Human Anatomy for Artists
    3dartist_yinshiuan_us_curriculum3.webp
    3dartist_yinshiuan_us_curriculum4.webp
    3dartist_yinshiuan_us_curriculum5.webp
    3dartist_yinshiuan_us_curriculum6.webp
    • 04. Anatomy 101 - Basic understanding of human anatomy - Understanding the 3 principles of sculpting

    • 05. Anatomy 101: Head (Exercise 1)- Understanding basic head anatomy

    • 06. Anatomy 101: Torso (Exercise 2)- Understanding basic torso anatomy

    • 07. Anatomy 101: Arm (Exercise 3)- Understanding basic arm anatomy

    • 08. Anatomy 101: Leg (Exercise 4)- Understanding basic leg anatomy

  • SECTION 04
    Referencing and Blocking
    3dartist_yinshiuan_us_curriculum9.webp
    3dartist_yinshiuan_us_curriculum10.webp
    ch11.webp
    • 09. Referencing 101- Reference Collection: Understand how to find and judge a proper reference materials

    • 10. Character Breakdown (Exercise 5)- Study how to breakdown reference for your character

    • 11. Blocking- Examining the role of the blocking phase

  • SECTION 05
    High Poly Character Modeling
    ch12.webp
    ch13.webp
    ch14.webp
    ch15.webp
    • 12. High Poly: Head- Discover the human face anatomy - Sculpting the primary and secondary form of the head

    • 13. High Poly: Eyes- Discover the human eye structure - Sculpting the human eyeball

    • 14. High Poly: Hair (Placeholder)- Discover the role of the placeholder model - Sculpting the placeholder hair model

    • 15. High Poly: Body- Discover the human body anatomy - Sculpting the primary and secondary form of body

    • 16. High Poly: Gloves- Analyzing the MMA gloves structure - Figure out how to prepare and create high poly details - Sculpting gloves high poly model

    • 17. High Poly: Shorts- Analyzing the MMA shorts structure - Using Marvelous Designer's cloth simulation - Preparing & creating high poly details - Sculpting shorts high poly model

    • 18. High Poly: Detailing- Creating and adding details - Sculpting the tertiary detail of the face

    • 19. Creating Your Own Details (Exercise 6)- Knowing how to create your own details

  • SECTION 06
    Low Poly Character Modeling
    3dartist_yinshiuan_us_curriculum20.webp
    3dartist_yinshiuan_us_curriculum21.webp
    3dartist_yinshiuan_us_curriculum22.webp
    • 20. Low Poly 101- The principle of low poly for video games - Retopology and topology flow

    • 21. Head Retopology (Exercise 7)- Comprehend and practice head retopology

    • 22. Low Poly: Complete the Entire Character- Design low poly model of the character

  • SECTION 07
    UVs & Baking
    3dartist_yinshiuan_us_curriculum23.webp
    ch24.webp
    • 23. UVs- The principle of UVs for video games - What is texel density? - UV layout & creation

    • 24. Baking- Basic knowledge of baking - The purpose of each mesh map - Baking all the necessary mesh maps

  • SECTION 08
    Character Hair Grooming
    3dartist_yinshiuan_us_curriculum25.webp
    ch26.webp
    ch27.webp
    • 25. Creating Hair Strand (Exercise 8)- How to create a hair strand - How to use Blender's hair system - Creating a simple hair sheet texture

    • 26. Hair Sheet Creation- Breakdown and create a hair sheet - Using Blender's hair system - Creating a hair sheet texture

    • 27. Hair Grooming- Grooming hair card inside Blender - Finalizing the character hair

  • SECTION 09
    Character Texturing
    ch28.webp
    3dartist_yinshiuan_us_curriculum30.webp
    3dartist_yinshiuan_us_curriculum31.webp
    3dartist_yinshiuan_us_curriculum32.webp
    • 28. Smart Material- About basic PBR workflow - Making procedural smart material inside Substance Painter - Set up smart material for texturing use

    • 29. Design Your Own Smart Material (Exercise 9)- Understand and practice creating custom smart material for texturing use

    • 30. Texture Painting: Head- Utilizing smart material for the texturing - The basic texturing concept - Understand non-destructive workflow - Using Substance Painter for texturing - Create and finalize character head texture

    • 31. Texture Painting: Body- Create and finalize character body texture

    • 32. Texture Painting: Gloves/Shorts- Create and finalize character gloves/shorts texture

  • SECTION 10
    Finalizing
    3dartist_yinshiuan_us_curriculum33.webp
    3dartist_yinshiuan_us_curriculum34.webp
    3dartist_yinshiuan_us_curriculum35.webp
    3dartist_yinshiuan_us_curriculum36.webp
    • 33. Refine and Polish Adjustments and Details- The purpose/necessary of refinement - Finalizing character asset

    • 34. Character Posing- Posing a character

    • 35. Lighting/Rendering: Final Presentation of Your Character- Role of light and camera - Importance of presentation - Finalizing character rendering and presentation

    • 36. Creating Different Lighting Scenarios (Exercise 10)- Building different moods by adjusting different lighting setups

  • SECTION 11
    Bonus!
    3dartist_yinshiuan_us_curriculum37.webp
    • 37. Portfolio Building and Landing Jobs at AAA Studios- Personal advise & experience sharing

Recommended Classes

Important Notice

- This product provides access to the video lectures online (Excluding products categorized as Assets). - Under certain circumstances, discounts may end early or be extended without prior notice. - For pre-ordered courses, the content and the lecture videos will be released sequentially according to the schedule. The Course Start Date will be set to the release date of the first lecture video. - You will gain immediate access to the course through My Page upon completing registration and payment. Total Course Duration: - The Standard Access (Paid access) period lasts for the first 15 days and Unlimited Free Access period will begin from the 16th day. Both the Standard and Unlimited Free Access periods offer the equal viewing experience to the content. - Course Start Date: The estimation of the Course Start Date will be based on the completion date of the payment. Immediate access to the lecture videos will be granted through My Page. (For pre-ordered courses, the start date will be the release date of the first lecture video.) - In case the course start date is postponed due to extenuating circumstances on Coloso’s end, the start date will be adjusted accordingly.
*Please note that certain aspects of this course, including the release date, curriculum images, and associated content, are subject to change without prior notification.
*Would you like to learn more about our refund policy? Please check ▶ here
*Please check our ▶ FAQ for Copyright and Proprietary Rights, User-Generated Content, Security, and Violation information.
*保留未事前告知而更改本網頁資訊的權利
*欲進一步瞭解退款政策的細節,請由 ▶ 此處確認。
*請至 ▶FAQ頁面查看有關版權及所有權、使用者製作內容、資料安全及違反等相關資訊。
*Tenga en cuenta que la información de esta página está sujeta a cambios sin previo aviso.
* ¿Le gustaría saber más sobre nuestra política de reembolso? Por favor, compruebe ▶ aquí
*Por favor, compruebe nuestras ▶ FAQ para los derechos de autor y derechos de propiedad, contenido generado por el usuario, seguridad e información de violación.
- This product is strictly prohibited to resell, redistribute, steal, or transfer. - The original images and simple edited images of this product cannot be transferred, distributed, or sold. - This product can be refunded only before the class video is released. - You can find this product on [My Class] > [Class Materials]