[Course]3dartist,tawansunflower Details
In-Depth Look
- SECTION 01
Blender Fundamentals
01. Welcome & Course Overview- Instructor introduction - Preview of the course - Setting up Blender for a non-photorealistic (NPR) workflow - A quick tour of non-photorealistic rendering in Blender
02. Primitives & Tools- Learn how to create and manipulate basic primitive shapes (incl. vertex, edge, and face selection, extrusion, loop cuts, bevels, duplication, and bridging edges) - Understand object origins and why they matter
- SECTION 02
Making Your First Scene
03. Edit Mode- Importance of references - Modeling practice - Using modifiers for non-destructive modeling (mirror, subdivision surface, and displace for adding imperfections)
04. Topology Troubleshooting Guide- Why clean meshes are essential for proper shading - Common geometry issues and how to fix them
05. Basic Shader- PBR vs NPR - Basic Shader setup (diffuse, transparent, glossy) - Creating a simple toon shader - World material (light path) - Render settings
06. Special Touches- Painting clouds, trees, birds - Creating a water shader
- SECTION 03
Nature Scenes
07. Leaves- Different techniques for creating anime-style leaves - Distributing leaves using geometry nodes - Leaf mesh approach - Leaf card approach
08. Trees- Different methods for creating tree bark (mesh, curve, and geometry nodes) - Demonstrating the strengths of each method
09. Grass- How to use a texture collage (introducing the horizontal collage method) - Grass shader setup (how to use horizontal collages in your shader)
10. Scene Construction- Benefits of the asset library and how to use it effectively - Creating atmospheric elements (god rays, flowers, and clouds)
11. Wooden House Modeling- Modeling and modifiers practice - Creating geometry with geometry nodes - How to create a clean UV map
- SECTION 04
Painting
12. Painting a Happy Little Cube- Painting in 3D vs Procedural shaders - Best practices for painting in 3D - Introduction to the Paint System addon - How to install the addon - Layer types overview - Layer settings explained - Using adjustment layers
13. Blending 2D with 3D- What makes a good scene - Creating a strong focal point - Basic color theory - Modeling and painting an interior scene
- SECTION 05
Classroom
14. Classroom Modelling- Modeling with curved objects - Adding gloss to a toon shader
15. Finalizing Your Scene- Adding final details - Using the compositor to enhance your render
- SECTION 06
NPR [Experimental Branch]
16. Future of NPR in Blender- Introduction to NPR and what’s ahead (incl. custom light loops and image sampling)
17. Trails- Simulate different types of trails with geometry nodes
18. Screenspace Effects- Screen-space manipulation - Water shader techniques
19. Creating a River Scene- Practice modeling and reusing assets
20. Painterly Filter (Bonus)Creating a painterly filter using only shaders
- SECTION 07
Buildings
21. Buildings- How to create procedural buildings - Parallax windows techniques
22. Finalizing Your Scene- Modelling the scene - Practice modeling and reusing assets - Compositing your final image
- SECTION 08
The End
23. Class Takeaways- Reviewing what we’ve covered - Taking the next step in your animation career