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A-Z of NPR 3D Environment in Blender

3D Artist, Tawan Sunflower




Class Details


  • Beginner~Basic
  • Total 23 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]3dartist,tawansunflower Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Blender Fundamentals
    curriculum-3dartist-tawansunflower-us-01.webp
    • 01. Welcome & Course Overview- Instructor introduction - Preview of the course - Setting up Blender for a non-photorealistic (NPR) workflow - A quick tour of non-photorealistic rendering in Blender

    • 02. Primitives & Tools- Learn how to create and manipulate basic primitive shapes (incl. vertex, edge, and face selection, extrusion, loop cuts, bevels, duplication, and bridging edges) - Understand object origins and why they matter

  • SECTION 02
    Making Your First Scene
    curriculum-3dartist-tawansunflower-us-02.webp
    • 03. Edit Mode- Importance of references - Modeling practice - Using modifiers for non-destructive modeling (mirror, subdivision surface, and displace for adding imperfections)

    • 04. Topology Troubleshooting Guide- Why clean meshes are essential for proper shading - Common geometry issues and how to fix them

    • 05. Basic Shader- PBR vs NPR - Basic Shader setup (diffuse, transparent, glossy) - Creating a simple toon shader - World material (light path) - Render settings

    • 06. Special Touches- Painting clouds, trees, birds - Creating a water shader

  • SECTION 03
    Nature Scenes
    curriculum-3dartist-tawansunflower-us-03.webp
    • 07. Leaves- Different techniques for creating anime-style leaves - Distributing leaves using geometry nodes - Leaf mesh approach - Leaf card approach

    • 08. Trees- Different methods for creating tree bark (mesh, curve, and geometry nodes) - Demonstrating the strengths of each method

    • 09. Grass- How to use a texture collage (introducing the horizontal collage method) - Grass shader setup (how to use horizontal collages in your shader)

    • 10. Scene Construction- Benefits of the asset library and how to use it effectively - Creating atmospheric elements (god rays, flowers, and clouds)

    • 11. Wooden House Modeling- Modeling and modifiers practice - Creating geometry with geometry nodes - How to create a clean UV map

  • SECTION 04
    Painting
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    • 12. Painting a Happy Little Cube- Painting in 3D vs Procedural shaders - Best practices for painting in 3D - Introduction to the Paint System addon - How to install the addon - Layer types overview - Layer settings explained - Using adjustment layers

    • 13. Blending 2D with 3D- What makes a good scene - Creating a strong focal point - Basic color theory - Modeling and painting an interior scene

  • SECTION 05
    Classroom
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    • 14. Classroom Modelling- Modeling with curved objects - Adding gloss to a toon shader

    • 15. Finalizing Your Scene- Adding final details - Using the compositor to enhance your render

  • SECTION 06
    NPR [Experimental Branch]
    curriculum-3dartist-tawansunflower-us-06.webp
    • 16. Future of NPR in Blender- Introduction to NPR and what’s ahead (incl. custom light loops and image sampling)

    • 17. Trails- Simulate different types of trails with geometry nodes

    • 18. Screenspace Effects- Screen-space manipulation - Water shader techniques

    • 19. Creating a River Scene- Practice modeling and reusing assets

    • 20. Painterly Filter (Bonus)Creating a painterly filter using only shaders

  • SECTION 07
    Buildings
    curriculum_3dartist_tawansunflower_us_07.webp
    • 21. Buildings- How to create procedural buildings - Parallax windows techniques

    • 22. Finalizing Your Scene- Modelling the scene - Practice modeling and reusing assets - Compositing your final image

  • SECTION 08
    The End
    curriculum-3dartist-tawansunflower-us-08.webp
    • 23. Class Takeaways- Reviewing what we’ve covered - Taking the next step in your animation career

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