[Course]3dartist,tawansunflower Details
Release (Ch. 1 - Ch. 23) : 2026. 02. 01. (UTC-8)
**Class release dates and content are subject to change without prior notice.
- Section 01
Blender Fundamentals
01. Welcome & Course Overview- Preview of the course - A quick tour on non-photorealistic rendering in Blender - Blender basic navigation - Viewport Shadings
02. Primitives & Tools- Learning to create and manipulate basic primitive shapes. (Vertex vs Edge vs Face Selection, Extrude, Loop Cuts, Bevel, Duplication, Edge Bridge) - Basics of Material
- Section 02
Making Your First Scene
03. Edit Mode- Modeling practice - How Modifiers offset non-destructive modeling workflow (Mirror, Subdivision Surface, Displace, Creating imperfections)
04. Basic Shader- PBR vs NPR - Basic Shader setup - Creating a simple Toon Shader - World Material (light path) - Render Settings
05. Special Final Touches- Painting your scene - Creating basic water shader
- Section 03
Nature Scenes
06. Leaves- Different approaches to achieving anime leaves - How to Distribute Leaves using Geometry nodes - Leaves Shader
07. Trees- Different methods to create tree bark (Mesh vs Curve vs Geometry Nodes) - Bark Material - Forest Generator
08. Grass- How to use a Texture Collage - Grass Shader
09. Constructing the Scene- Creating a scene from assets
10. Modeling a Wooden House- Modelling and modifiers practice - How to create clean UV Map
- Section 04
Painting
11. Painting a Happy Little Cube- Best Practices when painting in 3D - Working Paint System Layers - Animating projected 2D drawings with 3D bones
- Section 05
Classroom
12. Classroom Modeling- Modeling with Curve objects - Boolean Modifier - Collection Instancing
13. Finalizing Your Scene- Curtains Geometry Nodes - Stylizing Photorealistic Material - How to use Compositor to enhance your render
- Section 06
NPR [Experimental Branch]
14. Future of NPR in Blender- Introduction to NPR and what's coming (Custom Light Loops, Image Sample)
15. Trails- Screen space manipulation basics
16. Screenspace Effects- Screenspace Manupulation - Water Shader
17. Creating a River Scene- Practice modeling and reusing assets
18. Painterly Filter (Bonus)- Creating Painterly Filter with only Shaders
- Section 07
Buildings
19. Buildings- How to create Procedural Buildings with Geometry Nodes
20. Finalizing Your Scene- Modeling the scene - Parallax windows - Practice modeling and reusing assets
- Section 08
The End
21. Class Takeaways- Talking about what we covered - Taking the next step







