[Course]3dartist,tawansunflower Details
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Chapter 05. Basic Shader
1. PBR vs NPR
2. Basic Shader setup (diffuse, transparent, glossy)
3. Creating a simple toon shader
4. World material (light path)
5. Render settings
Class Perks
Special Gift from Tawan Sunflower
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Scene Asset Files -
Modeling Files -
Final Scene Files
Class Material Details
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Asset Files- Leaves .blend File
- Trees .blend File
- Grass .blend File -
Model File- Light House Model
- Classroom Model -
Scene File- River Scene
- Kitchen Scene
Recommendation
Who should take this class?
Beginners in 3D art who prefer a project-based learning approach to gain software skills and develop creative workflows.
Individuals interested in learning Blender for 3D environment design, especially those with a preference for the anime aesthetic.
Aspiring artists or hobbyists who are looking for guidance on non-photorealistic rendering techniques in Blender.
Expert 3D Artist Tawan Sunflower's Portfolio
* This Portfolio includes fanart.
Why Take This Class?
For anyone stepping into Blender for the first time, especially those drawn to the beauty of stylized environments, you can find what you need in this course. And you don’t need experience to do this—if you’ve ever stopped to admire a frame of an anime or a hand-painted background and felt the urge to make them yourself, this is your place to begin.
Instead of miring you in theory, we’ll get to work in a project-based approach—building real, beautiful environments while naturally picking up Blender’s essential tools and workflows. You’ll move through the full NPR (Non-Photorealistic Rendering) pipeline, from simple modeling to more advanced tools: Geometry Nodes, custom shaders, and even some experimental effects to push your style further.
You’ll also learn the small but crucial things—how to work non-destructively, keep your topology clean, and blend 2D and 3D elements to create scenes that feel expressive and distinctly anime. By the end, you’ll have crafted a collection of stylized scenes you can be proud of—and more importantly, fully equipped with the tools to bring your anime-style visions to life!
18 Class Exercises
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Creating a Black CatLearning to Create and Manipulate Basic Primitive Shapes -
Creating a Lighthouse ModelModelling Practice -
Creating the ShadersCreating a Simple Toon Shader -
Adding Final TouchesPainting Clouds, Trees, Birds -
Making LeavesDistributing Leaves Using Geometry Nodes
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Making TreesDifferent Methods to Create Tree Bark -
Making GrassGrass Shader -
Adding Details to Nature SceneCreating God rays, Flowers, Clouds -
Finishing up SceneCreating Clean Uv Map -
Painting a Happy Little CubeBest Practices When Painting in 3D
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Kitchen SceneModeling and Painting an Intertor Scene -
Classroom SceneModelling with Curve Objects -
Creating Trails SimulationDifferent Types of Trails with Geometry Nodes -
Water ShaderWater Shader Usage
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River SceneModeling and Reusing Assets -
Painterly Filter(Bonus)Painterly Filter with Only Shaders -
Buildings Geometry NodesCreating Procedural Buildings -
Finalizing SceneModeling & Compositing
Final Product Example(s)
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Tree & Leaves Creation -
Grass Creation -
Water Shader
*The above images are sample images for a better understanding.
3D Artist
Tawan Sunflower
Hi, I’m Tawan Sunflower. I’m a look development artist and developer, which means I spend my days working at the intersection of art and code, often blending the technical and the artistic.
I’ve had the good fortune to work with teams at Dillongoo Studio and No_Tables Production, shaping the worlds behind the stories, building scenes, crafting tools, and developing assets.
This course is designed especially for beginners who want to create stunning anime-style environments in Blender. It’s also project-based, meaning you won’t just learn theory; you’ll actually build beautiful scenes step-by-step, gaining practical skills you can apply right away.
I’m excited to share everything I’ve learned and help make your journey smoother and more fun. Let’s make some amazing worlds together!

3D Artist,
Tawan Sunflower
[Current]
Look Development Artist and Developer at Dilliongoo Studio
[Previous]
Look Development Artist at No_Tables Production
Class Highlights
Master Blender Functions
This course begins with the absolute basics, helping you become comfortable with the settings and functions while equipping you with more advanced skills as you learn.
Create All Kinds of Scenes
Get hands-on with Blender as you build beautiful scenes and gain real-world experience, just like working in a professional studio!
Learn Non-Photorealistic Techniques (NPR)
Many of the tools and techniques in this course come from my own research and studio work. You’ll be able to apply them to any scene you build.
Class Details
You'll Learn
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Blender FundamentalsThis section introduces you to the very basics of Blender, from installation and configuration for Non-Photorealistic (NPR) rendering to understanding fundamental tools and primitive shapes. -
Crafting Environments & Nature ScenesThis section teaches you various ways to help you create natural elements like anime-style leaves, trees, and grass, until you're able to construct entire natural landscapes. -
3D Painting & Blending TechniquesThis section covers the best practices for 3D painting, including the use of addons like Paint System. A key technique you'll learn is blending 2D elements naturally into your 3D scenes. poses for your characters.
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Procedural GenerationExplore procedural modelling techniques with Geometry Nodes and learn to create detailed 3D models efficiently. -
Experimental NPR & Advanced EffectsThis section teaches you various ways to help you create natural elements like anime-style leaves, trees, and grass, until you're able to construct entire natural landscapes. -
Scene FinalizationLearn how to finalize your scenes by adding intricate details and enhancing your renders with a compositor.
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Interview with
3D Artist Tawan Sunflower
Required Programs
This course will use
- Blender (Free) [Version 4.2 or above is recommended]
- Paint System Addon (Free)
- BlenderKit Addon (Free)
- Gimp (Free)
Please purchase or install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.








