3DArtist,SangwooPark_박상우 Details
Expert 3D Artist Sangwoo Park's Portfolio
3D Artist
Sangwoo Park
Hello, I'm a 3D artist Sangwoo Park.
I've mainly been working on modeling, texture, and shading in the animation industry.
Previously I have worked on different styles
such as children animation, PBR, stop motion, etc and currently I'm working as an Asset Director on cartoon rendering and stylizing at Studio Mir.
I have also experienced lots of difficulties trying to translate foreign resources for my studies on cartoon rendering, In this class, I will share with you the knowledge and skills I've obtained working as a modeler for "DOTA" and "The Witcher" using a very useful program called Blender.

3D Artist,
Sangwoo Park
[Current]
Studio MIR - Asset Director
Recognizable
Projects & Awards
[Former]
Sevensloth Studio - 3D General Artist
ROIvisual - 3D Build team Artist
[Projects]
Studio MIR
- Netflix : DOTA: Dragon’s Blood Season 1, 2, 3
- Netflix : The Witcher: Nightmare of the Wolf
Sevensloth Studio
- Netflix : Lookism
- DC animation : Batman and Superman : Battle of the Super Sons
- KBS : Slow Slow Sloth Neul
ROIvisual
- EBS : Robocar Poli
15 Class Exercises
Part 1. Prop (Chair)
Wireframe
Toon Shading
Add Shading
Part 2. Style A (Figure Style)
Modeling & Wireframe
Toon Shading
Add Shading
Part 3. Style B (Game Style)
Modeling & Wireframe
Toon Shading
Add Shading
Part 4. Style C (Animation Style)
Modeling & Wireframe
Shading
Lighting
Compositing: Day
Compositing: Night
Compositing: Sunset
Class Highlights
Practical Know-hows on 3D Rendering That Brings an Eye-Catching Concept Art to Life
The ultimate purpose of cartoon rendering is to make an eye-catching 2D concept art into 3D as is! Learn to create a cartoon-type 3D character with an illustration by learning about the basic theory of 3D cartoon rendering theory and practicing through the exercises provided.
Learn the Whole Process of Character Modeling Using Blender
You can make as many characters as you want without an external tool that is costly and difficult! Learn the whole process of character creation from modeling to texturing, shading, rigging, rendering, and even compositing with a free 3D tool, Blender.
Create Various Styles Using the Modeling Application Method
Learn about modeling application methods through 4 high-quality examples that will help you model characters in 3D with different concepts and styles in various fields such as figures, games, animation, etc.
Class Details
You'll Learn
-
Basic Cartoon Rendering TheoryLearn the essential elements for modeling that doesn't look awkward, and main points of cartoon rendering that is frequently used in the game and animation industry. -
Making a Step-by-Step Modeling ExampleFrom props to animation characters, create your own examples for each level as you learn how to make different styles within the cartoon rendering process -
Rigging, Rendering, and CompositingUse the simple Auto-rigging, Add-on, and Compositor node to composite background elements and complete a high-quality character modeling.
-
Blender Line ArtDraw outlines, one of the most important factors in cartoon rendering, using Blender's basic feature, Line Art. -
Create a Cartoon Rendering Texture and a ShaderCreate a texture for modeling work in Blender on your own, and learn application methods that can be linked to other programs based on your understanding of shader structure. -
Making Good Use of Blender 200%Learn several tips for performance beyond paid features using a free tool, Blender, instead of other complex or paid programs.
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Curriculum
In-Depth Look
SECTION 01. Basics of Cartoon Rendering
01. Orientation
- Introduction to the instructor
- Class overview and explanation of cartoon rendering theory
02. Basics of Blender
- Description of Blender UI and basic features
03. Basics of Modeling in Blender
- Basic features of Blender modeling
- How to look at a character sheet using references
SECTION 02. Basics of Creating a Cartoon Rendering Modeling
04. Basics of Cartoon Rendering in Blender
- Modeling
- LineArt
- Texture
- Shader node
SECTION 03. Creating Props
05. Creating a Simple Chair
- Modeling a chair
- Applying LineArt
- Shading
SECTION 04. Style A: Creating a Character Figure
06. Head & Hair Modeling
- Character head retopology basics
- Making a character's head
- Making a character's eyes and eyebrows
- Making a character's hair
07. Texturing & Shading
- Applying character texturing and shading
SECTION 05. Style B: Creating a Game Character
08. Head & Hair Modeling
- Making the head, eyes, and eyebrows
- Making the character's hair
09. Texturing & Shading
- Applying character texturing and shading
SECTION 06. Style C: Creating an Animation Character
10. Understanding the Concept Sheet & Modeling the Human Body
- How to understand a character sheet
- Understanding human body formation and anatomy points
11. Head & Hair Modeling Part 1
- Making the head, eyes, and eyebrows
12. Head & Hair Modeling Part 2
- Making hair
13. Head & Hair Modeling Part 3
- Arranging the vertex and wires
14. Full Body Modeling
- Full body character modeling
15. Costume Modeling
- Costume modeling
- Accessory modeling
16. Texturing & Shading
- Distribute UV with unwrap UV
- Shader settings
- Correcting a normal using texturing, data transfer
SECTION 07. Rigging/Rendering/Compositing
17. Creating the Body & Facial Rigging
- Rigging using AutoRigPro
18. Rendering
- Basic description of Blender rendering
- Character turntable setting
19. Compositing
- Compositing using Blender compositor
SECTION 08. Another Way to Express and Finish up
20. Line Settings Used in Games and Other Platforms
- Line producing method using solidify and outline_addon
21. Finishing Up Cartoon Rendering
- Connecting AutoRigPro and Mixamo
- Essential elements for a better cartoon rendering modeling
Interview with
3D Artist Sangwoo Park
In an era when a lot of content is overflowing like now, it is not easy to continuously create new IPs. So, there are more cases of creating content by processing existing popular IPs that have a 2D illustration look such as cartoons and animations. As games and 3D animations of this style continue to be created and popular, cartoon renderings are meeting more and more demanding audiences.
Cartoon renderings look simple, but it requires anatomical elements just like live-action. It is also important to create a pretty look from a variety of angles, not just one specific angle. A good look can come out when you look at it with a 2D feeling rather than emphasizing the realistic feeling of 3D, which many artists find difficult to do.
This class is one of the very few classes that is actually being used and applied in the animation market. In this class, you can learn the whole animation production process using just one tool, Blender. As you understand the whole work process of Blender, you can learn the skills applicable in your current work process or when using a different program.
Required Programs
This class is taught on Blender 3.0.1 version.
Please install the above program version(s) for an optimized lecture experience.
*Using a tablet is recommended in the texturing step, but it is not a requirement for the class.
*Auto-Rig pro is used in the rigging section, and it can be purchased in the Blender Market.
*Programs and/or materials will not be provided.
* Later versions than Blender 3.01 can also be used.
Blender Download Link
Auto-Rig Pro (Full) Purchase Link
EdgeFlow add-on
Outline Helper add-on
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