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Creating Realistic 3D Artwork with Lifelike Detail

3D Artist, Minstin




Class Details


  • Basic
  • Total 40 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Course]3dartist,minstin_민스틴KR Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Preview + Previs Development of Tanukikoji Shopping Street in Sapporo
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    • 1. Preview of Creating a Shopping Street in Sapporo- About the artwork exercise

    • 2. Previs Development of a Shopping Street Using Google Earth- How to utilize Google Earth - Arranging simple models and basic editing and modeling

    • 3. Setting up Basic Ambient Light Using HDRI- Setting up the basic environment of Blender - Setting up the viewport to check the result in real time

  • SECTION 02
    Making a Ceiling Structure and Pedestrian Street for the Shopping Street
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    • 4. Modeling a Ceiling Structure for the Shopping Street 1- Basic modeling and shading of buildings, including windows 1

    • 5. Modeling a Ceiling Structure for the Shopping Street 2- Basic modeling and shading of buildings, including windows 2

    • 6. Modeling a Ceiling Structure for the Shopping Street 3- Basic modeling and shading of buildings, including windows 3

    • 7. Creating Materials for the Ceiling Structure of the Shopping Street 1- Creating node groups to add realistic edges to the shopping street structure

    • 8. Creating Materials for the Ceiling Structure of the Shopping Street 2- Making realistic materials using the Ambient Occlusion node

    • 9. Making Texture Images of Pedestrians- Processing screenshots of pavers from Google Earth to create textures

    • 10. Creating a Pedestrian Street and Adding Smudges- Creating a smudged and messy street using two UV maps

  • SECTION 03
    Creating Assets for Buildings on the Shopping Street
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    • 11. Installing Lights in the Ceiling Structure Using the Boolean Tool- Installing Lights in the ceiling structure using the Bool tool

    • 12. Creating Steel Columns for the Shopping Street- Modeling and shading steel columns for the shopping street

    • 13. Processing Image Sources of Commercial Buildings- Processing images of commercial buildings downloaded from Google Earth

    • 14. Creating Assets for Commercial Buildings 1- Basic modeling and shading of commercial buildings 1

    • 15. Creating Assets for Commercial Buildings 2- Basic modeling and shading of commercial buildings 2

    • 16. Creating Assets for Commercial Buildings 3- Basic modeling and shading of commercial buildings 3

    • 17. Creating Assets for Commercial Buildings 4- Basic modeling and shading of commercial buildings 4

    • 18. Creating Assets for Commercial Buildings 5- Basic modeling and shading of commercial buildings 5

  • SECTION 04
    Creating Object Assets for Shopping Street Signs and Streets
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    • 19. Creating Assets for Commercial Buildings 6- Basic modeling and shading of commercial buildings 6

    • 20. Creating Ceiling Signs for Commercial Buildings- Creating ceiling signs that can be used for all commercial buildings

    • 21. Arranging Buildings Made with Assets on the Street- Arranging commercial building objects on the shopping street

    • 22. Adding Details Across the Shopping Street- Common mistakes when making complicated models and the solutions

    • 23. Processing Image Sources for Shopping Street Objects- How to process image sources required for creating assets in Blender

    • 24. Creating Assets for the Shopping Street 1- Modeling assets for the shopping street 1

    • 25. Creating Assets for the Shopping Street 2- Modeling assets for the shopping street 2

  • SECTION 05
    Creating Surroundings, Lighting, and Cycle Rendering
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    • 26. Arranging Street Objects Made with Assets on the Street- Arranging building objects on the shopping street

    • 27. Setting up Cycle Rendering and Exporting Results- Exporting the result as image sequences through final composition

    • 28. Exporting the Video with Davinci Resolve- Adding effects and exporting the video in Davinci Resolve

  • SECTION 06
    The Hooper Island Lighthouse
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    • 29. Preview of the Hooper Island Lighthouse- About the artwork exercise

  • SECTION 07
    Modeling and Texturing the Lighthouse
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    • 30. Modeling the Exterior of the Lighthouse- Modeling the exterior of the lighthouse by referring to real-world lighthouses - Techniques for duplicating objects using Link and modeling multiple objects at once

    • 31. Creating Steel Handrails for the Lighthouse- Modeling steel handrails using Curve

    • 32. Texturing the Top Part of the Old Lighthouse- Realistic texturing of the top part of the lighthouse

    • 33. Adding Steel Welding Details to the Top Part of the Old Lighthouse- Adding steel welding details

    • 34. Complicated Texturing for the Bottom Part of the Old Lighthouse- Making complicated textures for the bottom part of the lighthouse

  • SECTION 08
    Making a Broad and Realistic Ocean Using Minimum Resources
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    • 35. Complicated Texturing for the Bottom Part of the Old Lighthouse 2- Making complicated textures for the bottom part of the lighthouse

    • 36. Making Ocean Waves with the Ocean Modifier- Making a broad ocean with the Ocean modifier

    • 37. Making Sea Mist Using Volume Shaders- Making mist using the Volume Scatter shader

  • SECTION 09
    Creating a Horizon Using Google’s Terrain Models
    curriculum-3dartist-minstin_09-1.webp
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    • 38. Creating a Google Terrain Model- How to make a Google terrain model using BlenderGIS

  • SECTION 10
    Creating a Flag Using Cloth Simulation
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    • 39. Flag Simulation- Exploring the Cloth Simulation tool - Adding a fluttering animation by applying physical cloth simulation - Making a damaged flag

  • SECTION 11
    Exporting Artwork Using Davinci Resolve
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    • 40. Exporting the Video with Davinci Resolve- Exporting the final image sequence from Blender - Exporting the final video with effects using Davinci Resolve

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