[Course]3dartist,minstin_민스틴KR Details
In-Depth Look
- SECTION 01
Preview + Previs Development of Tanukikoji Shopping Street in Sapporo
1. Preview of Creating a Shopping Street in Sapporo- About the artwork exercise
2. Previs Development of a Shopping Street Using Google Earth- How to utilize Google Earth - Arranging simple models and basic editing and modeling
3. Setting up Basic Ambient Light Using HDRI- Setting up the basic environment of Blender - Setting up the viewport to check the result in real time
- SECTION 02
Making a Ceiling Structure and Pedestrian Street for the Shopping Street
4. Modeling a Ceiling Structure for the Shopping Street 1- Basic modeling and shading of buildings, including windows 1
5. Modeling a Ceiling Structure for the Shopping Street 2- Basic modeling and shading of buildings, including windows 2
6. Modeling a Ceiling Structure for the Shopping Street 3- Basic modeling and shading of buildings, including windows 3
7. Creating Materials for the Ceiling Structure of the Shopping Street 1- Creating node groups to add realistic edges to the shopping street structure
8. Creating Materials for the Ceiling Structure of the Shopping Street 2- Making realistic materials using the Ambient Occlusion node
9. Making Texture Images of Pedestrians- Processing screenshots of pavers from Google Earth to create textures
10. Creating a Pedestrian Street and Adding Smudges- Creating a smudged and messy street using two UV maps
- SECTION 03
Creating Assets for Buildings on the Shopping Street
11. Installing Lights in the Ceiling Structure Using the Boolean Tool- Installing Lights in the ceiling structure using the Bool tool
12. Creating Steel Columns for the Shopping Street- Modeling and shading steel columns for the shopping street
13. Processing Image Sources of Commercial Buildings- Processing images of commercial buildings downloaded from Google Earth
14. Creating Assets for Commercial Buildings 1- Basic modeling and shading of commercial buildings 1
15. Creating Assets for Commercial Buildings 2- Basic modeling and shading of commercial buildings 2
16. Creating Assets for Commercial Buildings 3- Basic modeling and shading of commercial buildings 3
17. Creating Assets for Commercial Buildings 4- Basic modeling and shading of commercial buildings 4
18. Creating Assets for Commercial Buildings 5- Basic modeling and shading of commercial buildings 5
- SECTION 04
Creating Object Assets for Shopping Street Signs and Streets
19. Creating Assets for Commercial Buildings 6- Basic modeling and shading of commercial buildings 6
20. Creating Ceiling Signs for Commercial Buildings- Creating ceiling signs that can be used for all commercial buildings
21. Arranging Buildings Made with Assets on the Street- Arranging commercial building objects on the shopping street
22. Adding Details Across the Shopping Street- Common mistakes when making complicated models and the solutions
23. Processing Image Sources for Shopping Street Objects- How to process image sources required for creating assets in Blender
24. Creating Assets for the Shopping Street 1- Modeling assets for the shopping street 1
25. Creating Assets for the Shopping Street 2- Modeling assets for the shopping street 2
- SECTION 05
Creating Surroundings, Lighting, and Cycle Rendering
26. Arranging Street Objects Made with Assets on the Street- Arranging building objects on the shopping street
27. Setting up Cycle Rendering and Exporting Results- Exporting the result as image sequences through final composition
28. Exporting the Video with Davinci Resolve- Adding effects and exporting the video in Davinci Resolve
- SECTION 06
The Hooper Island Lighthouse
29. Preview of the Hooper Island Lighthouse- About the artwork exercise
- SECTION 07
Modeling and Texturing the Lighthouse
30. Modeling the Exterior of the Lighthouse- Modeling the exterior of the lighthouse by referring to real-world lighthouses - Techniques for duplicating objects using Link and modeling multiple objects at once
31. Creating Steel Handrails for the Lighthouse- Modeling steel handrails using Curve
32. Texturing the Top Part of the Old Lighthouse- Realistic texturing of the top part of the lighthouse
33. Adding Steel Welding Details to the Top Part of the Old Lighthouse- Adding steel welding details
34. Complicated Texturing for the Bottom Part of the Old Lighthouse- Making complicated textures for the bottom part of the lighthouse
- SECTION 08
Making a Broad and Realistic Ocean Using Minimum Resources
35. Complicated Texturing for the Bottom Part of the Old Lighthouse 2- Making complicated textures for the bottom part of the lighthouse
36. Making Ocean Waves with the Ocean Modifier- Making a broad ocean with the Ocean modifier
37. Making Sea Mist Using Volume Shaders- Making mist using the Volume Scatter shader
- SECTION 09
Creating a Horizon Using Google’s Terrain Models
38. Creating a Google Terrain Model- How to make a Google terrain model using BlenderGIS
- SECTION 10
Creating a Flag Using Cloth Simulation
39. Flag Simulation- Exploring the Cloth Simulation tool - Adding a fluttering animation by applying physical cloth simulation - Making a damaged flag
- SECTION 11
Exporting Artwork Using Davinci Resolve
40. Exporting the Video with Davinci Resolve- Exporting the final image sequence from Blender - Exporting the final video with effects using Davinci Resolve