3DArtist,Createll Details
In-Depth Look
- SECTION 01
About Me
01. Course Philosophy, and a Strategic Approach to Learning- Experiments and methods - Why do these methods focus on the situation & what matters - Problem solving - Iteration and safe failing - Context variation
- SECTION 02
About You
02. Goals, Value, and How to Get Started- What is your value? - Motivation and themes - From luck to success rate! - Starting with pen and paper
- SECTION 03
Mesh Creation [with 8 Exercises]
03. Blender as a Tool Introduction- View and UI - Capabilities of mesh modifiers and tools - Iterative and Information workflow preview - Details that matter - Exercise: Hand Mesh
04. Poly Modeling and Sculpting - Anatomy and proportion - Poly modeling and sculpting tools - Body topology flow - Minimum amount of adjustment - Exercise: Torso + Arms + Leg Mesh (Body)
05. Head- Head anatomy and proportion - Reference hierarchy - Head topology flow - Exercise: Head
06. Flow and Intersections- Flow - Hair volume and silhouette - Asymmetric objects - Exercise: Hair
07. Consistency by Silhouette and Ratio- Stylistic consistency - Exercise: Ear Puff + Tail
08. Layered Clothes- Folds - Asymmetric objects - Handling layers - Repeating objects - Exercise: Top + Shorts
09. Texture Projection as Planes- UV and decals - Exercise: Accessories
10. Tackling Complex Objects- Complex objects - Folds - Asymmetric objects - Handling layers - Repeating objects - Exercise: Boots
- SECTION 04
Procedural Materials and Textures [with 6 Exercises]
11. Introduction to Procedural Shaders- Concepts: Basic shapes, positioning, and color - All about procedure/tools - Shader interface - Mapping and math nodes - Mix Nodes: Color dodge and others - Color: Hue, saturation, value, and true value - Exercise: Simple Procedural Eye
12. Light and Normals- Mapping - Light and environment - Light and VTubers - Normals - Exercise: Procedural Skin - Body
13. Breaking Down Ideas- Shapes - Breaking down ideas and when? - SDF = Signed Distance Fields - Exercise: Procedural Eyes - Reference
14. Flow- Vertex data - UV data - Flow - Exercise: Procedural Hair Material
15. Stylized Rendering- Stylistic consistency with shapes and ratio - Environment form reference - Bounced light - Global variables - Exercise: Procedural Metallic Materials
16. Baking Textures- Baking procedural materials - Texture bleed, and open EXR - Exercise: Bake to Textures
- SECTION 05
Bonus #1: Basic Blender Python [with 1 Exercises]
17. Basic Blender Python- Code execution - Scripting windows - Python console - Info window - Toggle system console - Text editor - Exercise: Texture Bake Script
- SECTION 06
Bonus #2: Varying Outlines via Geometry Nodes [with 1 Exercise]
18. Basic Geometry Nodes- Basic geometry nodes - Nodes and GPU logic - Exercise: Varying Outlines
- SECTION 07
Structure Based Rigging via Auto-Weights and Metarig [with 3 Exercises]
19. Humanoid Bones and the Metarig- Humanoid bones - Humanoid bone placement - Metarig - Exercise: Humanoid Bone Placement
20. Anatomy, Bones, and Skin in Rigging- Anatomy that influences the skin - Helper & transition bones - Physics bones - Bone placement logic - Exercise: Rigging the Body
21. Hanging Cloth and Loose Objects- Hanging cloth and loose objects - Helper & transition bones - Physics bones - Bone placement logic - Exercise: Rigging the Clothes
- SECTION 08
Face Rig, and ARkit via Rigify and Iteration [with 2 Exercises]
22. Facial Rig and Rigify- Manage different bone deformation requirements - Rigify and rig types - Helper bones - Exercise: Face Rig
23. Character and Personality via ARkit- Achieve representing emotion and expressions - Bone poses to shapekeys - 52 ARkit poses - Python scripts - Asset library - Exercise: 52 Shapekeys for ARkit
- SECTION 09
Unity; Materials, Animation Toggles, and Physics [with 4 Exercises]
24. Import and Introduction to Unity- File conversion - Physics - Interface - Prefabs and prefab variants - File organization - Exercise: Import to Unity
25. Physics via Magica Cloth- Exercise: Magica Cloth Set-up
26. Material Shader via Poiyomi Shaders- Albedo, light/shadow, and more! - UDIM discard - Stencils - Exercise: Material Set-up
27. Toggles and Animation Clips- Animation controller - Animation clip "hygiene" - Blend shape clips - Exercise: Toggles
- SECTION 10
Bonus #3: Warudo [with 1 Exercise]
28. Warudo - Character import - Toggle setup - Exercise: Warudo Set-up
29. Building Your Career as a Freelance 3D Artist- Effectively showcasing your works - Commissioning & generating profit - Summing up and farewell
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