3DArtist,Createll Details
Class Perks
Get These Coloso Exclusives
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Python Code Snippets -
Class Creation Notes -
ARkit DeBugger Set-up -
Additional Mesh Creation Recordings
Expert 3D Artist Createll's Portfolio
Why Take This Class?
Prepare for the ultimate all-in-one class on 3D VTuber creations! Structured to support your personal preparation, research, and idea-generation process, this class is crucial for building confidence in your abilities. By presenting a range of imaginative and practical methods for applying best practices — this class is valuable for all individuals, from beginners to professionals.
For your art to authentically express your unique style, it is essential to embrace a challenging mindset. Continuously seek out elements that you can alter to provide a fresh perspective to your work. Haven't been able to find any? This class can definitely help you in the run! Follow Createll and empower yourself with well-ordered habits to enhance your artistic practice.
25 Class Exercises
Part 1. 8 Mesh Creation Exercises
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Hand Mesh -
Torso + Arms + Leg Mesh (Body) -
Head
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Hair -
Ear Puff + Tail -
Top + Shorts
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Accessories -
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Part 2. 6 Procedural Materials and Textures Exercises
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Simple Procedural Eye -
Procedural Skin - Body -
Procedural Eyes - Reference
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Procedural Hair Material -
Procedural Metallic Materials -
Bake to Textures
Part 3. 1st Bonus: 1 Basic Blender Python Exercise
Texture Bake Script
Part 4. 2nd Bonus: 1 Varying Outlines via Geometry Nodes Exercise
Varying Outlines
Part 5. 3 Auto-Weights and Metarig Strutural Rigging Exercises
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Humanoid Bone Placement -
Rigging the Body -
Rigging the Clothes
Part 6. 2 Face Rig, ARkit via Rigify and Iteration Exercises
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Face Rig -
52 Shapekeys for ARkit -
Part 7. 4 Unity, Materials, Toggles & Physics Exercises
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Import to Unity -
Magica Cloth Set-up -
Material Set-up via Polyomi Shaders -
Set-up Unity Toggles
Part 8. 3rd Bonus: Warudo Exercise
Waruto Set-up
Final Class Product Example
Experimental VTuber Creation with Demos
* Above is a sample image for a better understanding.
3D Artist
Createll
Hello, my name is Createll! I'm currently specializing in creating 3D character models for VTubers.
With a degree in civil engineering, I began exploring art in late 2021, encouraged by the rising VTuber community. Despite having no formal art training, I have self-developed an approach that aligns with my learning style. This methodical process ensures that my work is both focused and iterable, making it easier to develop ideas and learn from mistakes. As a result, I have established a scalable workflow that enhances the efficiency of model creation. Through this class, I aim to help students establish their personalized workflow, similar to how I refined my own process to enhance efficiency and creativity.

3D Artist, Createll
[Current]
Freelance 3D Artist
Projects & Awards
Featured on 80LV Articles
- June 12, 2024 "Artist Demonstrates a "Very Cursed Way of Weight Painting" in Blender"
- July 1, 2024 "Flexible Human Body Rig Set Up With Blender"
Class Highlights
Rigging with Structure, Information, and Ideas
• Methods for an Iterative and Focused Workflow;
• Concepts and Structures of the rig;
• Separate, and Independent of Topology;
• Iterable; via Weighting Data generated by the Rig itself
• with Auto-Weights, all native to Blender;
• Accelerating Feedback from Concepts to Result
Procedural Texturing and Analytical approach to texturing
• Identifying and Breaking Down Concepts;
• Turning these Concepts into Procedures;
• Shapes, from leveraging Math, and SDFs;
• Flow, from leveraging Vertex Data;
• Light, from leveraging Normals;
• all these, and concepts between
Methods That Create a Focused, Reliable, Iterable, and a Safe-to-Fail Environment
• The Task and You
• From the Task's Demands to Your Capabilities
• to bring the Concepts involed
• to bring the Procedures involved
• to unify Concepts and Procedures together
• Through Prediction and Review
Class Details
You'll Learn
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Mesh CreationCreate 3D objects based on shapes, silhouettes, anatomy, topology, and more! Practice with the idea of forming a basic framework for your model -
Procedural Materials and TexturingTransform your concepts into actual procedures! Take an analytical approach to texturing by leveraging must-know 3D tools on your own. -
Weight Painting with IdeasDive into the world of structure-based rigging — via auto-weights and meta-rigs! Open your eyes to the new world of 3D art!
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Face Rig and Arkit with Rigify and IterationTry the 52 ARKit shapekeys and face rig creation with rigify and weighting! Master your way to the top of 3D character creations. -
Unity Upload and Warudo Set-upNavigate Unity and be able to test and upload your models to Warudo freely as you wish! Become confident in what you create. -
Learning Skills by Relying on Your MethodsIdentify relevant concepts, methods, and tools to the best of your ability. Try to predict the methods' outcome, execute your proposed solution, and give feedback.
Class Preview
Still Not Sure?
Check Out Createll's Class Preview!
Chapter 01.
Course Philosophy, and a Strategic Approach to Learning
1. Experiments and methods
2. Why do these methods focus on the situation & what matters
3. Problem solving
4. Iteration and safe failing
5. Context variation
Interview with
3D Artist Createll
The curriculum, the methods, and how the course is presented are, at its heart, a result of catering to the concepts of problem-solving; Breaking-down concepts into digestible form; Methods that create a focused, reliable, iterable, and a safe-to-fail environment for testing these concepts; Making them beneficial across all skill levels — from beginners to advanced learners; Also resulting in scalable methods for the interest of some professionals; Making the major themes in the class applicable, from art to math and even to games.
There will always be demand in any field as long as you have the ability to increase the value of other people; Be it making a 3D model for a VTuber for them to express themselves better or designing a house for a person to comfortably provide for others as well; With the future of art in general, it is good to shift focus from how it affects your value to how you can increase the value of others. With that, you can always expand your artistic perspective to newer levels!
"You are where your mind is." Be prepared to look and pay attention to what affects your thoughts; This includes what you're thinking about at a certain moment and things that spark inspiration or distractions; Not only what goes in, but also how it got there; Anywhere from books, YouTube, social media, and more! All your environments; Try to craft your environment so that it influences you toward the goals that you want.
Required Programs
This course will use:
• Blender v3.6 LTS
• Unity 2021.3.18
• Warudo
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.



























