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3D VTuber Creation; and Learning Techniques from Science to Art

3D Artist, Createll




Class Details


  • Basic~Advanced
  • Total 29 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



3DArtist,Createll Details

Curriculum
Curriculum

In-Depth Look

Class Launch Schedule 1st Launch(Ch 1 ~ Ch 13) : 11/21/2024 18:00 (UTC-8) (No Change) 2nd Launch(Ch 14 ~ Ch 29) : 12/30/2024 18:00 (UTC-8)
  • SECTION 01
    About Me
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    • 01. Course Philosophy, and a Strategic Approach to Learning- Experiments and methods - Why do these methods focus on the situation & what matters - Problem solving - Iteration and safe failing - Context variation

  • SECTION 02
    About You
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    • 02. Goals, Value, and How to Get Started- What is your value? - Motivation and themes

  • SECTION 03
    Mesh Creation [with 8 Exercises]
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    • 03. Blender as a Tool Introduction- View and UI - Capabilities of mesh modifiers and tools - Iterative and Information workflow preview - Details that matter - Exercise: Hand Mesh

    • 04. Poly Modeling and Sculpting - Anatomy and proportion - Poly modeling and sculpting tools - Body topology flow - Minimum amount of adjustment - Exercise: Torso + Arms + Leg Mesh (Body)

    • 05. Head- Head anatomy and proportion - Reference hierarchy - Head topology flow - Exercise: Head

    • 06. Flow and Intersections- Flow - Hair volume and silhouette - Asymmetric objects - Exercise: Hair

    • 07. Consistency by Silhouette and Ratio- Stylistic consistency - Exercise: Ear Puff

    • 08. Layered Clothes- Folds - Asymmetric objects - Handling layers - Repeating objects - Exercise: Top + Shorts

    • 09. Texture Projection as Planes- UV and decals - Exercise: Accessories

    • 10. Tackling Complex Objects- Complex objects - Folds - Asymmetric objects - Handling layers - Repeating objects - Exercise: Boots

  • SECTION 04
    Procedural Materials and Textures [with 6 Exercises]
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    • 11. Introduction to Procedural Shaders- Concepts: Basic shapes, positioning, and color - All about procedure/tools - Shader interface - Mapping and math nodes - Mix Nodes: Color dodge and others - Color: Hue, saturation, value, and true value - Exercise: Simple Procedural Eye

    • 12. Light and Normals- Mapping - Light and environment - Light and VTubers - Normals - Exercise: Procedural Skin - Body

    • 13. Breaking Down Ideas- Shapes - Breaking down ideas and when? - SDF = Signed Distance Fields - Procedural Eyes from a Reference

    • 14. Flow- Vertex data - UV data - Flow - Exercise: Procedural Hair Material

    • 15. Stylized Rendering- Stylistic consistency with shapes and ratio - Environment form reference - Bounced light - Global variables - Exercise: Procedural Metallic Materials

    • 16. Baking Textures- Baking procedural materials - Texture bleed, and open EXR - Exercise: Bake to Textures

  • SECTION 05
    Bonus #1: Basic Blender Python [with 1 Exercises]
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    • 17. Basic Blender Python- Code execution - Scripting windows - Python console - Info window - Toggle system console - Text editor - Exercise: Texture Bake Script

  • SECTION 06
    Bonus #2: Varying Outlines via Geometry Nodes [with 1 Exercise]
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    • 18. Basic Geometry Nodes- Basic geometry nodes - Nodes and GPU logic - Exercise: Varying Outlines

  • SECTION 07
    Structure Based Rigging via Auto-Weights and Metarig [with 3 Exercises]
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    • 19. Humanoid Bones and the Metarig- Humanoid bones - Humanoid bone placement - Metarig - Exercise: Humanoid Bone Placement

    • 20. Anatomy, Bones, and Skin in Rigging- Anatomy that influences the skin - Helper & transition bones - Physics bones - Bone placement logic - Exercise: Rigging the Body

    • 21. Hanging Cloth and Loose Objects- Hanging cloth and loose objects - Helper & transition bones - Physics bones - Bone placement logic - Exercise: Rigging the Clothes

  • SECTION 08
    Face Rig, and ARkit via Rigify and Iteration [with 2 Exercises]
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    • 22. Facial Rig and Rigify- Manage different bone deformation requirements - Rigify and rig types - Helper bones - Exercise: Face Rig

    • 23. Character and Personality via ARkit- Achieve representing emotion and expressions - Bone poses to shapekeys - 52 ARkit poses - Python scripts - Asset library - Exercise: 52 Shapekeys for ARkit

  • SECTION 09
    Unity; Materials, Animation Toggles, and Physics [with 4 Exercises]
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    • 24. Import and Introduction to Unity- File conversion - Physics - Interface - Prefabs and prefab variants - File organization - Exercise: Import to Unity

    • 25. Physics via Magica Cloth- Exercise: Magica Cloth Set-up

    • 26. Material Shader via Poiyomi Shaders- Albedo, light/shadow, and more! - UDIM discard - Stencils - Exercise: Material Set-up

    • 27. Toggles and Animation Clips- Animation controller - Animation clip "hygiene" - Blend shape clips - Exercise: Toggles

  • SECTION 10
    Bonus #3: Warudo [with 1 Exercise]
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    • 28. Warudo - Character import - Toggle setup - Exercise: Warudo Set-up

    • 29. Building Your Career as a Freelance 3D Artist- Effectively showcasing your works - Commissioning & generating profit - Summing up and farewell - From luck to success rate! - Starting with pen and paper

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