[Course]3danimator,vikramgrewal Details
In-Depth Look
- SECTION 01
OT
01. Orientation and Maya Overview- Meet your instructor, Vikram Grewal and learn about the overview of this class
- SECTION 02
Core Principles of Animation
02. Introduction to the Principles of Animation- Present the foundational animation principles (such as squash & stretch, timing, anticipation, etc.) and their importance
03. Bouncing Ball Exercise- Hands-on animation of a bouncing ball, applying squash & stretch and proper timing to convey weight (starting with a simple up-and-down bounce)
04. Bouncing Ball with Obstacles and Weight Variations- Advance the ball exercise by having the ball interact with obstacles (e.g. bouncing over a box) and adjust timing for heavy vs light balls
05. Applying Camera Movement- Initial demonstration of Maya's camera and how to add basic camera movement in a scene
- SECTION 03
Basic Animation Exercises
06. Introduction to Character Rigs and Controls- Going over a traditional biped rig showing all general controls, IK and FK overview, introduction to studio library
07. Walk Cycle Exercise- Plan and set up the primary poses of a walk/run cycle (contact, down, passing, up positions) for a character focusing on balanced weight transfer posture
08. Run Cycle Exercise- Making a run cycle that flows easy, with efficient workflow.
09. Jumps and Physical Actions- Animate a character performing a jump or similar action to understand force and weight: crouching anticipation, explosive takeoff, mid-air hang time, and landing impact
- SECTION 04
Animation Process and Camera Workflows
10. Constraints and Object Interaction- Techniques for animating character interacting with props (picking up/letting go of objects) when using constraints and parenting in Maya
11. What Goes into Building a Dynamic Scene- Showing examples and personal inspirations - The idea of "tagging" actions - Do and dont's, visual clarity/focus, and force perspective techniques
12. Creating Storyboards- Learn to sketch storyboards from the story idea: visualize key moments and camera angles in a sequence of panels to plan out the animation
13. Laying Out Your Animation Scene- Setting up your project scene and referencing your rigs to layout your initial poses and set up from your boards
14. Blocking and Solidfying Strong Character Posing Part 1- Defining poses and moving forward with the layout created
15. Blocking and Solidfying Strong Character Posing Part 2- Exploring more poses with more definition
16. Applying Inbetweens Throughout Spline Process Part 1- Creating inbetweens from the blocking phase and spining out the movement with usage of the graph editor
17. Applying Inbetweens Throughout Spline Process Part 2- Graph editor deep dive with details and inbetweens
- SECTION 05
Final Step and Next Moves
18. Polishing Your Animation and Iteration Process- Tips for reviewing and refining your animation: seeking feedback, identifying areas to improve, and iterating to reach a polished final result
19. Rendering and Playblasting Your Work- Learn how to playblast (preview render) animation for review and output a basic render of your scene - Discuss presentation techniques for animated shots
20. Course Conclusion and Next Steps- Recap the key takeaways from the course - Final thoughts and advice on continued practice and learning paths in animation beyond this class