[Course]3danimator,vikramgrewal Details
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Chapter 09.
Jumps and Physical Actions
1. Animate a character performing a jump or similar action to understand force and weight: crouching anticipation, explosive takeoff, mid-air hang time, and landing impact
Class Perks
Special Gift from Vikram Grewal
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Exclusive Discount Code for [Rigs from Ramon Arango]- An exclusive coupon code only for students of Coloso.
(Sharing the code with a third party or person that isn't within this class would be strictly prohibited.) -
Links to Rigs- Files with Mannequins with body mechanics for you to practice human physical animation and texture -
Links to Maya Scripts and Tools- Essential Maya scripts and tools for you to test and practice so you can apply it to your future projects -
Links to Reference Sites- Reference sites you can visit to revise and make use of when creating personal projects
Expert 3D Animator Vikram Grewal's Portfolio
Why Take This Class?
Building a Strong Foundation: The Key to Creating Animation
If you’re struggling with stiff or unnatural animation—or you just can’t seem to grasp how animation truly works—it might be because you’re missing a solid understanding of the fundamentals. Fortunately, that’s an easy problem to fix, and you’ve just found the perfect class to help you do it.
Vikram Grewal designed this class to ensure every student walks away with a strong foundation in animation. That’s why each step is broken down into simple, manageable parts so you never feel overwhelmed. This beginner-friendly course starts with an introduction to Maya, helping you get comfortable with the software before diving into practicing creating actual animation based on key principles. If you want to build confidence and create animations that actually move and feel right, this class is your first step in the right direction.
9 Class Exercises
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Ball Bouncing Weight Exercise -
Walk/Run Cycle -
Camera Animation
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Weight Mechanic Test -
Constraints -
Jump Exercise
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Blocking and Splining -
Simple Environment Geo Building -
Rendering
Final Product Examples
Rigging Assets for Future Use
Complete Animation
Character Flows in Action
Final Touch-up tips
*Above are sample images for a better understanding
3D Animator
Vikram Grewal
Vikram Grewal is a 3D animator located in Metro Vancouver with 3+ Years of experience in the animation industry with a passion for creating and animating dynamic body mechanic. He's also known for his personal animation work shared around his socials which prominetly feature a sense of high energy camera motion and snappy character animation with strong posing techniques.

3D Animator,
Vikram Grewal
[Current]
- 3D Gameplay Animator at Curiomatic
[Previous]
- 3D Animator and Layout Artist at Atomic Cartoons
- 3D Animator at Stellar Creative Lab
- Junior 3D Animator at Mainframe
Projects & Awards
X (Twitter)
Class Highlights
How to tag movment actions
Knowing how/when to sequence different body mechanic actions together to create a scene of flow throughout the animator's scene. Both from stroyboarding basic stills and/or approching physical actions from a character by creative work arounds
Applying focus with the camera
Learning to stabilize the camera with ease in/out actions to frame the choreography as readable and clear to the viewer. Camera animation can be very important when creating a personal scene for reels and layouts for production work, so understanding these techniques can really change a scene's flow and tempo
Creating Appealing Poses
Pushing character rigs to create strong key poses through the layout and blocking process. Techniques include force perspective by manipulating character rigs to cheat the camera and silhouette design so primary actions are clear and understandable
Class Details
You'll Learn
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Learning the FundamentalsLearn the primary animation principles that will be used throughout the course workflow. -
Strong Character PosingPush character rigs in creative ways to create clean and readable silhouettes within Maya. -
Building a SceneBuild a project scene and create simple environments to work off of.
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Understanding Choreography TechniquesGoing over different sources of animation reference from films and games to understand what goes into crafting an action scene. -
Blocking and SpliningGoing through the process of blocking and splining after creating layouts for scenes. -
General WorkflowUnderstanding the general workflow within Autodesk Maya and using some tools like Studio Library and DreamWall Picker.
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Interview with
3D Animator, Vikram Grewal
Required Programs
This course will use Autodesk Maya.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.






