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Introduction to Dynamic Body Mechanic/Camera Animation

3D Animator, Vikram Grewal




Class Details


  • Basic~Advanced
  • Total 21 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]3danimator,vikramgrewal Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation and Maya Overview- Meet your instructor, Vikram Grewal and learn about the overview of this class

  • SECTION 02
    Core Principles of Animation
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    curriculum-3danimator-vikramgrewal-us-02-2.webp
    • 02. Introduction to the Principles of Animation- Present the foundational animation principles (such as squash & stretch, timing, anticipation, etc.) and their importance

    • 03. Bouncing Ball Exercise- Hands-on animation of a bouncing ball, applying squash & stretch and proper timing to convey weight (starting with a simple up-and-down bounce)

    • 04. Bouncing Ball with Obstacles and Weight Variations- Advance the ball exercise by having the ball interact with obstacles (e.g. bouncing over a box) and adjust timing for heavy vs light balls

    • 05. Applying Camera Movement- Initial demonstration of Maya's camera and how to add basic camera movement in a scene

  • SECTION 03
    Basic Animation Exercises
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    • 06. Introduction to Character Rigs and Controls- Going over a traditional biped rig showing all general controls, IK and FK overview, introduction to studio library

    • 07. Walk Cycle Exercise- Plan and set up the primary poses of a walk/run cycle (contact, down, passing, up positions) for a character focusing on balanced weight transfer posture

    • 08. Run Cycle Exercise- Making a run cycle that flows easy, with efficient workflow.

    • 09. Jumps and Physical Actions- Animate a character performing a jump or similar action to understand force and weight: crouching anticipation, explosive takeoff, mid-air hang time, and landing impact

  • SECTION 04
    Animation Process and Camera Workflows
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    • 10. Constraints and Object Interaction- Techniques for animating character interacting with props (picking up/letting go of objects) when using constraints and parenting in Maya

    • 11. What Goes into Building a Dynamic Scene- Showing examples and personal inspirations - The idea of "tagging" actions - Do and dont's, visual clarity/focus, and force perspective techniques

    • 12. Creating Storyboards- Learn to sketch storyboards from the story idea: visualize key moments and camera angles in a sequence of panels to plan out the animation

    • 13. Laying Out Your Animation Scene- Setting up your project scene and referencing your rigs to layout your initial poses and set up from your boards

    • 14. Blocking and Solidfying Strong Character Posing Part 1- Defining poses and moving forward with the layout created

    • 15. Blocking and Solidfying Strong Character Posing Part 2- Exploring more poses with more definition

    • 16. Applying Inbetweens Throughout Spline Process Part 1- Creating inbetweens from the blocking phase and spining out the movement with usage of the graph editor

    • 17. Applying Inbetweens Throughout Spline Process Part 2- Graph editor deep dive with details and inbetweens

  • SECTION 05
    Final Step and Next Moves
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    • 18. Polishing Your Animation and Iteration Process- Tips for reviewing and refining your animation: seeking feedback, identifying areas to improve, and iterating to reach a polished final result

    • 19. Rendering and Playblasting Your Work- Learn how to playblast (preview render) animation for review and output a basic render of your scene - Discuss presentation techniques for animated shots

    • 20. Course Conclusion and Next Steps- Recap the key takeaways from the course - Final thoughts and advice on continued practice and learning paths in animation beyond this class

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