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Creating Isometric Pixel Art Worlds for Animation and Video Games

2D Digital Artist, Taho




Class Details


  • Basic
  • Total 15 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



2DDigitalArtist,Taho Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    Introduction
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    • 01. OT- What is pixel art? - Creative direction and color limits - 8-bit vs 16-bit vs 32-bit visuals - Isometric vs Top-down vs Sidescrolling

  • SECTION 02
    Setting Up
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    • 02. Your Workspace- Why Photoshop? - Setting up the UI - Familiarizing with Adobe's delay vs. Frame count

  • SECTION 03
    Introduction to Isometric Pixel Art
    us-2ddigitalartist-taho-curriculum-section03-1.webp
    us-2ddigitalartist-taho-curriculum-section03-2.webp
    • 03. The Tools of the Trade- Brushes to use - What is dithering? - Rotation & Transform

    • 04. Pixel Art Practice- The isometric grid - Creating basic shapes - Coloring & Texture

  • SECTION 04
    Making Your World: Character Creation
    us-2ddigitalartist-taho-curriculum-section04-1.webp
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    • 05. Determining Your Look- Concepting - Compiling references - Establishing dimensions

    • 06. Designing: Pixel Characters- All about video game pixel animation - Sketching your character's base frame - Pixel tracing & good pixeling habits

  • SECTION 05
    Making Your World: The Environment
    2ddigitalartist_taho_us-curriculum7.webp
    2ddigitalartist_taho_us-curriculum8.webp
    • 07. Designing: Pixel Environments- Designing for isometric view - Layering/z-index - Staging: The viewport & negative space

    • 08. Creating a UI- What is a UI? - Effective design

  • SECTION 06
    Animating Your Pixel World
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    us-2ddigitalartist-taho-curriculum-section06-2.webp
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    • 09. Basic Character Animations- Walk & run cycles - Idle animation - Subpixel animation - Jump animations

    • 10. Advanced Character Animations- Follow through & secondary motion - Hold for impact! - Less Is Sometimes More: Animation fluidity

    • 11. Object & Effect Animations- Spawning & decay - Destruction & removal of objects - Pixel painting

  • SECTION 07
    Compositing
    us-2ddigitalartist-taho-curriculum-section07-1.webp
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    • 12. Laying Everything Out- Exporting: GIFs, image sequences, and sprite sheets - Importing into Adobe Animate

    • 13. Putting It All Together- Camera binding and controls - Keyframes and tweens - Separating with scenes - Adding sounds

    • 14. Exporting- Exporting your animation - Codecs and formats

  • SECTION 08
    Expanding Possibilities
    us-2ddigitalartist-taho-curriculum-section08.webp
    • 15. Wrapping Up- Mock-ups for project proposals - Usage in video games & game engine examples

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