[Dictionary]2danimator,vrihedd Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor: portfolio, experience and story - What you will learn: Painting for animation; beginner level animation, advanced level animation - Required software and hardware
- SECTION 02
Overview of Full Pipeline
02. How Does Spine Animation Work?- Explaining the logic of Spine-animation (Where is it common to be used for) - Planning animations for 2D games (Beginner Level) - Planning animated illustrations (Advanced Level)
03. Stage 1: Making an Artwork- Overview of painting workflow: from idea to final artwork
04. Stage 2: Rigging- Overview of rigging stage: the purpose of rigging
05. Stage 3: Animation- Overview of animation stage: how to make meaningful movements
- SECTION 03
Painting for Animation
06. Idea Hunting- Brainstorming, moodboards, collecting and organizing the references
07. Thumbnails- Understanding what will work out for animation. - Searching for the best approach
08. Sketching- Refining the idea, painting in greyscale, setting the lights
09. Shading- Main painting process, planning the layers
10. Coloring- Coloring using the Gradient Maps
11. Cut-out- Cut-out and overpainting
12. Organizing layers- Clean-up and organizing the layers
- SECTION 04
Spine 2D: Beginner Level
13. Introduction into Spine 2D Interface- Introduction into Spine 2D basics, explaining the interface and working modes
14. About Meshes- The meaning of meshes and how to make them optimized and efficient
15. Stage 1: Importing Artwork and Creating Meshes- Creating meshes
16. About Skeleton and Bones- Skeleton in terms of animation, how to make it functional
17. Stage 2: Creating the Skeleton- Creating skeleton
18. About Rigging- Relationship between meshes and bones - Weights painting
19. Stage 3: Rigging- Making connections between meshes and bones
20: Stage 4: Animation Theory- Universal rules of animations - How to make it believable and meaningful
21. Stage 5: Making an Idle Animation- Creating the basic idle animation for the character
22. Stage 6: Making an Action Animation- Creating dynamic action animation for the character
- SECTION 05
Spine 2D: Advanced Level
23. Stage 1: Importing Artwork and Creating Meshes- Creating more detailed meshes for illustrations
24. Stage 2: Creating General Skeleton- Creating complex body skeleton
25. Stage 3: Creating Bones for Face- Building facial controllers
26. Stage 4: Creating Bones for Details- Creating bones for various details
27. Stage 5: Rigging Body- Connecting meshes and bones of body
28. Stage 6: Rigging Face- Connecting facial meshes and bones
29. Stage 7: Rigging Details- Connecting meshes and bones for details
30. About 2.5D Effect- About the logic behind 2.5D effect
31. Stage 8: Rigging 2.5D Effect- Final touch of rigging: adding 2.5D effect
32. Stage 9: Making an Idle Animation- Making natural and fluent idle animation for illustration
33. Stage 10: Making an Action Animation- Adding natural action for illustration
- SECTION 06
Spine 2D: VFX
34. About VFX in Spine- How VFX works in Spine.
35. Working with Planned VFX Assets- Animating the prepared VFX assets
36. Adding New VFX Assets- How to add and modify new VFX assets
- SECTION 07
Export and Post-Production
37. Ways to Export Your Animation- Explaining different variants for exporting your animation from Spine 2D
38. Preparing Your Animation for Export- Organizing and exporting your animation as video layers
39. Importing into After Effects and Composing- Importing into AE and assembling composition - How to add simple effects
40. Exporting the Final Product- Exporting the final video from AE (Ready to be uploaded to IG or TT) - Converting your video into .gif using Photoshop (Ready to be uploaded to Tumblr)
- SECTION 08
Bonus
41. Tips for Spine Rigging and Animation- Various useful tips on rigging and animation
- SECTION 09
Outro
42. Conclusion- The main purpose of Spine-animation (the opportunities)
43. A Few Words About Portfolios- How does a good portfolio look like (from the hiring perspective)
44. Career Advice for Beginner Artists- About the never ending process of education and growth