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Spine 2D: From Sketch to Living Characters

2D Animator, Vrihedd




Class Details


  • Basic~Advanced
  • Total 44 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Dictionary]2danimator,vrihedd Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor: portfolio, experience and story - What you will learn: Painting for animation; beginner level animation, advanced level animation - Required software and hardware

  • SECTION 02
    Overview of Full Pipeline
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    • 02. How Does Spine Animation Work?- Explaining the logic of Spine-animation (Where is it common to be used for) - Planning animations for 2D games (Beginner Level) - Planning animated illustrations (Advanced Level)

    • 03. Stage 1: Making an Artwork- Overview of painting workflow: from idea to final artwork

    • 04. Stage 2: Rigging- Overview of rigging stage: the purpose of rigging

    • 05. Stage 3: Animation- Overview of animation stage: how to make meaningful movements

  • SECTION 03
    Painting for Animation
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    • 06. Idea Hunting- Brainstorming, moodboards, collecting and organizing the references

    • 07. Thumbnails- Understanding what will work out for animation. - Searching for the best approach

    • 08. Sketching- Refining the idea, painting in greyscale, setting the lights

    • 09. Shading- Main painting process, planning the layers

    • 10. Coloring- Coloring using the Gradient Maps

    • 11. Cut-out- Cut-out and overpainting

    • 12. Organizing layers- Clean-up and organizing the layers

  • SECTION 04
    Spine 2D: Beginner Level
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    • 13. Introduction into Spine 2D Interface- Introduction into Spine 2D basics, explaining the interface and working modes

    • 14. About Meshes- The meaning of meshes and how to make them optimized and efficient

    • 15. Stage 1: Importing Artwork and Creating Meshes- Creating meshes

    • 16. About Skeleton and Bones- Skeleton in terms of animation, how to make it functional

    • 17. Stage 2: Creating the Skeleton- Creating skeleton

    • 18. About Rigging- Relationship between meshes and bones - Weights painting

    • 19. Stage 3: Rigging- Making connections between meshes and bones

    • 20: Stage 4: Animation Theory- Universal rules of animations - How to make it believable and meaningful

    • 21. Stage 5: Making an Idle Animation- Creating the basic idle animation for the character

    • 22. Stage 6: Making an Action Animation- Creating dynamic action animation for the character

  • SECTION 05
    Spine 2D: Advanced Level
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    • 23. Stage 1: Importing Artwork and Creating Meshes- Creating more detailed meshes for illustrations

    • 24. Stage 2: Creating General Skeleton- Creating complex body skeleton

    • 25. Stage 3: Creating Bones for Face- Building facial controllers

    • 26. Stage 4: Creating Bones for Details- Creating bones for various details

    • 27. Stage 5: Rigging Body- Connecting meshes and bones of body

    • 28. Stage 6: Rigging Face- Connecting facial meshes and bones

    • 29. Stage 7: Rigging Details- Connecting meshes and bones for details

    • 30. About 2.5D Effect- About the logic behind 2.5D effect

    • 31. Stage 8: Rigging 2.5D Effect- Final touch of rigging: adding 2.5D effect

    • 32. Stage 9: Making an Idle Animation- Making natural and fluent idle animation for illustration

    • 33. Stage 10: Making an Action Animation- Adding natural action for illustration

  • SECTION 06
    Spine 2D: VFX
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    • 34. About VFX in Spine- How VFX works in Spine.

    • 35. Working with Planned VFX Assets- Animating the prepared VFX assets

    • 36. Adding New VFX Assets- How to add and modify new VFX assets

  • SECTION 07
    Export and Post-Production
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    • 37. Ways to Export Your Animation- Explaining different variants for exporting your animation from Spine 2D

    • 38. Preparing Your Animation for Export- Organizing and exporting your animation as video layers

    • 39. Importing into After Effects and Composing- Importing into AE and assembling composition - How to add simple effects

    • 40. Exporting the Final Product- Exporting the final video from AE (Ready to be uploaded to IG or TT) - Converting your video into .gif using Photoshop (Ready to be uploaded to Tumblr)

  • SECTION 08
    Bonus
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    • 41. Tips for Spine Rigging and Animation- Various useful tips on rigging and animation

  • SECTION 09
    Outro
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    • 42. Conclusion- The main purpose of Spine-animation (the opportunities)

    • 43. A Few Words About Portfolios- How does a good portfolio look like (from the hiring perspective)

    • 44. Career Advice for Beginner Artists- About the never ending process of education and growth

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