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Essential Animation Techniques for Dynamic Action Sequences

2D Animator, proro




Class Details


  • Basic~Advanced
  • Total 22 videos, 24Hours 17Minutes
  • Korean
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



2DAnimator,proro Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    Orientation
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    • Instructor Introduction- Making your way into Japan’s anime industry - A brief overview of the anime production process in Japan - The job of the animation team in the process

    • The Role of a Key Animator- Differences between keyframes and in-betweens - Storyboarding and understanding the director’s intention - Drawing a rough background (layout) - Rough keyframe (first keyframe) + clean-up

  • SECTION 02
    Action Basics: Creating Detailed Movements
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    • A Guide to Clip Studio Paint- About Clip Studio Paint - Setting up the program for animation and brushes we’ll use - How to use a lightbox - How to use perspective rulers

    • Drawing a Base Character for an Action- What is a base? - Geometrizing the human body - Creating your own base

    • Arcs and Timing- What is an arc in animation? - What is timing in animation? - Drawing characters performing actions using arcs and timing

    • Smears- What is a smear? - Why action scenes require smears - Various forms of smears - Adding smears

    • Flapping- How flapping works: Follow-through - Why you need flapping - Creating more realistic scenes with flapping

    • Background Animation- What is background animation? - Setting up basic perspective using perspective rulers - Designing an animated background - Drawing a running character on an animated background

  • SECTION 03
    Advanced Actions: Strong Impact and Speed
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    • Exaggerated Movements- Exaggerating a character’s pose - Unrealistic camera angles - Punch actions made using arcs and timing - The effect of force - Motion lines

    • Slow Motion- Enhancing hit satisfaction with slow motion - Effects that show force - Dramatic effects using cameras

    • One-on-One Fights- Finding inspiration from action films - Finding anime-style key poses in live-action videos - Combining two characters’ actions - Adding smears and sweat for more dramatic impact

  • SECTION 04
    Enhancing an Action’s Impact with FX
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    • Smoke- How smoke effects work - Various forms of smoke - Enhancing a scene’s impact with smoke effects

    • Fragments- How fragments work - Various forms of fragments - Fragments formed by the character’s force

    • Impact Frames- What is an impact frame? - Various examples of impact frames - The risk of impact frames

  • SECTION 05
    Creating Long-Take Action Scenes Yourself
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    • Stage 1: Storyboarding for Action Scenes- Finding references for your scene - Planning the scene - Large movements essential for action - Drawing a background on a perspective storyboard - Designing a scene considering the audience’s eye flow

    • Stage 2: Layout for Action Scenes- What is a layout? - Understanding a storyboard and finding live-action references - Creating an anime-style, unrealistic screen (wide-angle backgrounds) - About wide-angle and telephoto lenses - Drawing a character based on the background’s perspective

    • Stage 3: Main Roughs- Finding live-action references for creating movements - Drawing rough key poses for the required martial arts move - Looking at the overall flow

    • Stage 4: Rough Keyframes 1- Roughly drawing a character over the base - Adjusting the background and perspective correctly - Refining movements

    • Stage 5: Rough Keyframes 2- Adding smears - Adding necessary FX animations - Creating excitement with flipbook animation

  • SECTION 06
    Filming and Timesheets
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    • Filming- Camera directions frequently used for action scenes - Adding camera effects to scenes from earlier chapters - Extracting a video from the finished scene

    • Timesheets- The importance of timesheets - How to create a timesheet - How to write camera directions on a timesheet - Instructions to improve a scene’s quality

    • Finishing up- The mindset of an animator - Things to know if you want to improve your work - Becoming an animator in Japan

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