Search Input

2D Animation: From the Basics to Scene Construction

2D Animator, Michinoku-toge




Class Details




2D Animator,Michinoku-toge_미치노쿠토게 Details

Intro

Class Intro
2D Animator, Michinoku-toge

Are you ready to make the jump into
the world of 2D animation?
Start by getting the skills you need,
from planning and developing a story
to producing your own animation, take
your work efficiency to the next level
with a class from Michinoku-toge.

This class is more than just a simple tutorial,
Michinoku-toge has gathered all the insights
from his years of experience in
2D animation production,
and he's sharing it all
—only at Coloso.

Class
Breakdown

Content

Length: 24 videos
(Duration 18h 56m)
Difficulty: Basic
Unlimited views

Video Details

Audio: Japanese
Subtitles: English

Software Required

After Effects
Clip Studio Paint EX
(Ver 1.5.0 or higher)

Perks

5 exercises
Original brushes
Storyboard sheets

Expert 2D Animator
Michinoku-toge's Profile & Portfolio

Who Should
Take This Class?


Countless people aspire to work
in the animation industry. However,
if you want to create an original animated film
with a unique style, just knowing how to use
the right software isn't enough.

You need to know everything from
developing a story and deciding on a concept
to choosing the right background and
creating natural, dynamic character movements.
And that's just the beginning.

Training is vital, but there's a limit to
acquiring the skills you need with practice alone.
Michinoku-toge will be sharing
key aspects that he feels will help you
efficiently improve your skills while offering
effective methods and shortcuts.

Background images

5 Class Exercises

*These are sample images for better understanding.

Instructor

Michinoku-toge
2D Animator


Hello, my name is Michinoku-toge
and I work as an animator and game art designer.
I've worked at a gaming company as a concept artist
drawing backgrounds and characters. Later on, I decided to
use the experience I acquired at my art university
to create a wide variety of original content
as an animator. Now, I produce animations
and do concept design work in a number of
consumer games and movies.

My most famous work
is an original film called Alien Pizza.
My unique approach to storytelling and composition,
combined with my creative take on visual beauty,
has been well-received in the industry.
This recognition has led to features in,
not only the well-known French animation
media website Catsuka but a wide range
of other social media outlets.

In this class, I will cover everything
from the basics to scene construction in 2D animation
and teach you the basics of the tools as well as the concepts
that you need to know in order to develop your skills.

Background images
Coloso 2D Animator Michinoku-toge
2D Animator
Michinoku-toge

[Current]
Freelance 2D Animator

[Former]
Concept artist (background /character)

Recognizable
Projects & Awards

[Main Project]
ALIEN PIZZA
Michinoku Pass/Michinoku-Toge
Introduced on the animation information site Catsuka

[Participated Projects]
TV anime "ODDTAXI" non-credit OP (until the title appears)
Snail's House "SUPER GIRL" MV
Urban legend YouTuber "I want to drink milk tea" OP
Don't repeat boredom - Eve MV
Sketchfab "Bike-original0000"

YouTube
Highlights

Class Highlights

Animation Techniques

Find out how to create a balanced workflow when
animating on your own using Clip Studio and After Effects,
the basic tools of animation production.

Coloso Michinoku-toge Introduction

Get a Detailed Understanding
By Completing 5 Exercises

Take on 5 animated pieces that will help you gain
a detailed understanding of character design and
background selection, two skills which are normally
difficult skills to grasp.

Coloso Michinoku-toge Introduction

Learn How to Think
Like an Animator

Learn straight from Michinoku-toge, a talented
freelancer who got his start at a gaming company.
This class consists of 24 chapters and is not only great
for aspiring artists but also for those aiming to move onto
the next level in the field of animation.

Coloso Michinoku-toge Introduction

Class Details
You'll Learn

  • Unlimited Access
  • Best Price

Buy now, get unlimited access.
(자동 구성) 가격이 인상됩니다.

This special offer ends soon.
Buy now and save!

지금이 최저가!
Curriculum

Curriculum
In-depth Look

SECTION 01. Basic Operation of Clip Studio and AE

01. Basic Operation of Clip Studio Paint

  1. Introduction (Chapter Objective, Format, etc.)
  2. Clip Studio Paint Tutorial

02. Basic Operation of AE

  1. AE Tutorial

03. Brush Features, Commonly Used Tools, Shortcuts, and Environment Settings

  1. Preparing a work environment and coping with rapid changes in tools
  2. Selecting equipment and tools
Section 02. Getting Accustomed to Animation

04. Clip Studio Paint: From Line Drawing to Coloring

  1. Drawing and coloring a simple car

05. AE: Importing, Slide Movement, Supplementing Hand-Drawings, and Animating (Rendering)

  1. The significance of using AE
Section 03. Animating Simple Character Breathing

06. The Entire Workflow Sequence

  1. Flowchart from conception to visualization

07. Character Design for Animation

  1. Character reference sheet (elements of character design)

08. Clip Studio Paint - Simple Character Breathing Animation

  1. Drawing and coloring
  2. Slow in/out, constant velocity, and squashing/stretching a drawing
  3. Changing brushes according to your preference

09. Rendering Animation on AE

  1. Color composition of the screen
  2. Simple backgrounds
SECTION 04. Animating Characters in a Room

10. Setting up Your Artwork

  1. Putting together a character reference sheet that fulfills a given purpose for animation and games

11. Screen Layout

  1. Composition, background drawing, and atmosphere creation.

12. Drawing Characters

  1. Animating complex shapes

13. Finishing Up with AE

  1. Filter effects
  2. Basic file management methods
Section 05. Animating Characters in Nature

14. Storyboards and Video Direction

  1. Montages
  2. Jump cuts
  3. 4-Panel comics (intro, development, turn, conclusion)
  4. 2-Panel comics (intro + punchline)
  5. The smallest unit of a story

15. Screen Layout

  1. Background
  2. Medium distance
  3. Composition (landscapes seen from afar) 

16. Depicting Natural Objects

  1. From undercoat to finished product

17. Drawing Characters

  1. Acting (creating the illusion of movement)

18. Finishing Up with AE

  1. Masking (detailed explanation of commonly used features such as precomposition)
Section 06. Highly Detailed Characters & Action Scenes

19. Animatics

  1. Building a framework with AE
  2. Putting together panning shots (intense motion shots, interactive light focusing, defining camera work from scratch)

20. City Backgrounds

  1. Techniques for drawing scenes with complex perspectives

21. Drawing Action Scenes

  1. A collection of techniques related to stylistic beauty and other aspects of drawing

22. AE

  1. Mastering motion graphs (wigglers, frame drops, etc., motion systems, distortions, etc.)

23. AE

  1. Useful techniques (such as fire & rain effects)
    (Lesser-known techniques, shortening drawing time, handling
    plug-ins, shortening application time by processing live-action
    animation material, and automatic mid-splitting)

24. The Most Important Thing about Production

  1. Scheduling: Cost = Time
  2. Making sure your work is completed
  3. Boosting motivation

Interview with
2D Animator, Michinoku-toge

Background images
Question.01
How does the future look like
for 2D animation?


I feel that animators in general tend to focus on line drawing and are therefore unable to cover a wide range of fields. As AI technology continues to eliminate more and more parts of the production process, I believe that the key to survival in this industry is to refine the more creative parts of the process, meaning those that are not automated.

Question.02
Which area poses the biggest challenge
for someone studying in your field?


It’s difficult to look at one’s drawing skills objectively, and controlling your feelings on top of that is the hardest part. It’s crucial to look at great examples and use them not to torment ourselves but to improve our skills. I don't see any reason to suffer and stagnate by comparing one’s own work with that of others. I think self-suggestion, positive reaffirmation, and keeping up your motivation are the most important parts of the creative process.

Question.03
What was the most difficult part of
your study, and what efforts did you
make to solve it?


While studying, I like to keep in mind the ideas of controlling your feelings and learning/taking from good examples. In a sense, I've managed to get rid of my habit of giving up easily as well as my pride and desire for attention. I’ve been consistently working hard to improve my skills by copying others. I believe that one step toward improvement is not only to have someone teach you, but to learn with the mindset of taking their skills for yourself.

Question.04
What makes your class different
from other classes?


In this class, you will learn animation techniques as well as design elements, creative elements, and methodologies. Also, division of labor is the norm in animation production. That means that this field is one where it’s difficult to find a jack of all trades. It is also necessary to look at the balance of the entire work process when creating animation. This class will also teach you how to develop your ability to assess the general flow of production.

Required Programs

This class uses Clip Studio Paint EX (ver 1.5.0 or higher) and After Effects.
Please purchase and install these program(s) for an optimal learning experience.

*These programs and/or materials will not be provided with the class.

Clip Studio After Effects
Recommended

Recommended Class
Like this class?
Then check these out!

[IMPORTANT NOTICE]

*Please note that the information on this page is subject to change without prior notice.
*Would you like to learn more about our refund policy? Please check here.
*Please check our FAQ for Copyright and Proprietary Rights, User-Generated Content, Security, and Violation information.