2D Animator, Mary Kim
"Get to know the basics of putting together dynamic scenes
by incorporating techniques used for intense action sequences."
Ready to take your first step to creating
dynamic action scenes with 2D animation?
Learn the basics of animation from start to finish
as we cover each step of the process
for creating action scenes.
You'll learn everything from parallax effects, backgrounds,
hand-to-hand & weapon-based fight scenes, and more.
Length: 21 videos
(Duration 8h 33m)
Clip Studio Paint EX or any alternative software
(Adobe Animate, Toon Boom Harmony, Blender, TvPaint)
Expert 2D Animator
Mary Kim's Profile & Portfolio
Hello, I'm Illustrator and 2D animator
Mary Kim, also known as Iseekim.
In my current role as a freelancer,
I collaborate with peers
and other manga artists to produce animations.
I also spend time sharing my work
and progress on social media.
My 2D animation journey
started rather unexpectedly.
I was a self-taught illustrator
doing freelance work, and one day,
I just decided to kick off a new adventure
by learning how to animate my illustrations.
Teaching myself how to animate wasn't easy,
especially with the limited resources I had.
Yet, I was eager to create original animation
with climatic and dynamic action scenes,
just like the ones I admired during childhood.
Now that I'm comfortable creating 2D animation,
I think it's my time to share
what I've learned along the way.
I would love to help other aspiring artists
and animators make their characters
run, fly and fight like the characters
in their favorite childhood animations.
Freelance Illustrator and Animator
Projects & Awards
Illustrator and Animator in Death Division and NSPC Editorial Cartooning (2019) - 3rd Place Winner
15 Class Exercises
Mastering the Mechanics of 2D Animation
Utilizing Inbetweens to Your Advantage
Animating a Character
Building Basic Choreography
Adding Characters to the Choreography
Handling Characters with Weapon
Rendering 2D FX
Adding 2D FX to Character
Finding and Composing Action Inspiration
Hand-to-Hand Combat Action
Action with FX
Action with Weapons
Action with Environment and Setting Interaction
Get Started on 2D Action Animation
Learn the basics of animation and apply your skill to learn how to compose and create combat and action oriented concepts.
Expand Character Movement With Intense Choreography
Create and maximize the potential action and movement of your characters by adding more poses and choreographing fast-paced scenarios.
Take Your Animations to the Next Level
Movement of characters may not be enough without additional elements, add liveliness to the character by including FX, camera, backgrounds, and more techniques to your animation that will showcase power and intensity.
Building the Groundwork for 2D Action AnimationGet started on 2D animation by understanding the essential principles and techniques used in various scenarios. Expanding your horizon would get much easier once you learn the basics.
Utilizing Inbetweens to Your AdvantageUnderstanding the spacing and positioning of inbetweens is crucial for indicating speed and weight. You can use it to your advantage and pace each action as you'd like.
Expanding Character MovementsYour character's movement is directly connected with its personality, attitude, and shape. Don't tell, but show what your character is like through its movements.
Creating Original Fight ScenesAdd more characters to the scene and create a form of interaction and choreographed fight with and without weapons. Create a sort of exchange and gestural communication between "giver" and "receiver."
Adding Impacts by Implementing Other ElementsUtilize impact frames, flashy FX, camera work, and animated backgrounds to dramatize your fight scenes. Learn how and where to add these elements to particular scenarios in your animation.
Finding Action InspirationIt's challenging to compose action-themed scenarios from the top of your head, especially if those need to look anatomically and socially correct. Let's go over different resources to help you build dramatic fight scenes that your audience won't be able to take their eyes off from.
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SECTION 01. OT
- Introducing your instructor
- What you will learn
- Helpful websites and software programs
SECTION 02. Animation Starter Pack
02. Before We Start 2D Animation
- Importance of breaking down a movement
- Principles of animation
03. Frame Rate and Timing Charts
- How frame rates Work
- Holding frames
- Using timing charts
04. Mastering Speed with Inbetweening
- Inbetweening basics
- Distribution of inbetweens for weight and speed
- Understanding Smear Frames
05. Introducing Digital Animation with Clip Studio Paint
- Introduction of Clip Studio Paint (CSP)
- Animation tools on CSP
- Animation folders and lightbox
SECTION 03. Adding Action to Your Characters
06. Animating Characters
- Understanding the body
- Poses and positioning
- Character Movement and Expression
07. Building Basic Choreography
- Adding more movements to one character
- Creating a combo
- Creating a tempo
08. Interaction with Additional Characters
- Adding one or more characters in the set
- Planning interaction
- Keeping track of one or more characters
09. Characters with Weapons
- Adding materials and weapons to characters
- Short range and long range weapons
SECTION 04. Indication of Impact and Intensity
10. Animating Various Effects
- Animating smoke FX
- Animating luminous FX (fire and lightning)
- Liquid FX
- Solid elements
11. Impact Frames
- When to use impact frames
- How to make impact frames
12. Camera Motion
- Camera pans and tracking
- Camera shakes
- Adding a still image as a background
- Adding a moving object
- Keyframing and parallax effect
14. Animated Backgrounds
- Adding motion to the backgrounds
- Motion lines and blurs
SECTION 05. Composing Combat
15. Planning and Storyboarding
- Thumbnailing and storyboarding
- Indicating key poses
- Flow and story
16. Expanding Choreography Knowledge
- Importance of finding inspiration
- References and how to use them
- Rotoscoping and breaking down materials
- Style and Identity
- Application and influence
SECTION 06. 2D Action Animation Demonstration
17. Hand-to-Hand Combat
- Determining interaction (initiator and receiver)
- Handling two characters at the same time
- Cell separation
18. Applying FX
- Characters with FX
- Direction and impact of the FX
- Subtle FX vs. apparent FX
- Combination of FX and impact frames
- On hit vs. follow up FX
19. Using Weaponry
- Characters with their weapons
- Distance and interaction
20. Environment and Setting Interaction
- Characters making use of their setting
- Impact upon the environment
SECTION 07. Conclusion
21. Finishing Thoughts
- Thoughts for continuous improvement
**The release date of this class, curriculum images,
and associated content can be changed without prior notice.
with Animator Mary Kim
Is there a specific reason why you chose this specific topic/themes?
Action-oriented animation is considered one of the hardest forms to convey and is often classified as the climax of an animated film or series.. As it's considered a highlight of a scene or story, it can be quite intimidating to just get into it and start creating, but I digress. Once you get through the basics, all you have to do from there is learn how to compose and add in techniques that provide intensity to fast-paced action sequences.
What makes your class different from other classes?
Animation classes are becoming more accessible nowadays, but a class that revolves around animated fight scenes for 2D animation is still quite scarce and relatively inaccessible. Especially for those who are still beginners and just getting started, so I found a way to formulate everything. I broke it down into sections that cover the elements that are present in fight scenes, without it being too intimidating.
Please share your thoughts on the job market of the industry
2D animation is trending nowadays, especially with shows that takes full advantage of the medium and it'll continue to grow from there. However, the competition is still quite rough, and the resources available to learn and be a part of it are quite inaccessible, I do notice that it's slowly changing because of the internet. This is definitely a skill that is worth investing in.
Please share anything you would like to add to your students.
Animation is known for its cruel and daunting process, but the results of seeing your creations in motion are what really makes it worth it. It takes patience and commitment, and starting anew is never a pleasing task, but all you ever need is commitment and patience for that road to be taken. And as you venture forth through the process, it starts to become less steep from there.
This course will use Clip Studio Paint EX ( Alternatives: Adobe Animate, Toon Boom Harmony, Blender, TvPaint).
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.
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