2D Animator, Li Cree Details

If you're passionate about animation and aspire to elevate your skills and career prospects, this class is the perfect opportunity to acquire the knowledge and techniques needed to excel in the world of animation.
Class Perks
Get These Coloso Exclusives
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In-Class Created
All 3 Clip Studio Animation Files -
AE File of "The Dynamic"
Action Animation Scene -
1 Clip Studio File
for Each Class Exercise
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Li Cree's Customized
Clip Studio Work Space Preset -
1 Li Cree's Personal Animation
+ AE Files for Practice -
Expert 2D Animator Li Cree's Portfolio
Why Take This Class?
Kick Your Animation Skills up a Notch!
Through this animation class, you'll learn to identify and apply the 12 principles in an easily digestible way, perfect for beginners and those at the basic level. As you progress in your animation journey, you'll master how to effortlessly apply these principles to your work. Moreover, you'll acquire techniques and insider tricks that aren't so available in online tutorials or books.

8 Class Exercises
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Exploring Breakdown Poses
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Shifting Emotions
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Two Seated Customers
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Arcs Meeting Motion
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Of Halves and Thirds
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Playing with Exposure
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Motivated Lens
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Across the Grid
Li Cree
2D Animator
Hello, I'm Li Cree!
I'm a professional 2D animator, storyboard artist, and character designer in the animation industry. My passion for animation started early and I was fortunate to have worked on iconic projects like Castlevania, BLEACH, and X-Men '97.
I'm excited to share my knowledge with you through this class, where I will walk you through animation principles, character interactions, and action scenes. Let's dive into the world of animation and unleash your creative potential together!


2D Animator, Li Cree
[Current]
Freelance Animator on Castlevania Nocturne
Projects & Awards
[Previous]
2023
Castlevania: Nocturne (Netflix/Powerhouse Animation) - Freelance 2D Animator
Big City Greens Movie (Disney Television Animation) - Storyboard Revisionist
Mahou Shoujo Magical MAD (Studio Bibury) - Freelance Key Animator (EP #2, #5, #9)
2022
BLEACH: Thousand Year Blood War (Studio Pierrot) - Freelance LO Animator (EP #11,#13)
Legends of Mana (Yokohama Animation Lab) - Freelance LO Animator (EP #8)
BORUTO (Studio Pierrot) - Freelance Animator LO (EP #258, #268)
Benny and the Beat Short Trailer (Deathberry Inc.) - Director
X-Men '97 (Marvel Studios) - Freelance Key Animator
Spider-Man Freshman Year (Marvel Studios) - Storyboard Artist
Flying Bark Productions - Freelance Storyboard Artist (NDA/Unannounced Project)
Magia Record S3 (Studio Shaft) - Freelance LO Animator (EP#24)
2021
My Adventures with Superman (Warner Bros. Animation) - Freelance Character Designer
Flying Bark Productions - Freelance Storyboard Artist (NDA/Unannounced Project)
Star Trek: Lower Decks S3 (Titmouse Inc.) - Storyboard Revisionist
Far-Fetched (Independent Pilot) - 2D Animator
Critical Role: Vox Machina S2 (Titmouse Inc.) - Storyboard Revisionist
2020
Critical Role: Vox Machina S2 (Titmouse Inc.) - Freelance Storyboard Revisionist
Star Trek: Lower Decks S2 (Titmouse Inc.) - Storyboard Revisionist
Port by the Sea (Portside Studios) - 2D Animator
Nickelodeon Artist Program - Storyboard Trainee (Rugrats)
Class Highlights
Demonstration 1 (Subtle Mode)
In this demonstration, we'll create a brief animation featuring a character interacting with an object. We'll focus on essential techniques like solid drawing, staging, timing/spacing, pose-to-pose/straight ahead, and easing, as these form the foundation for other animation principles. Our aim is to help students develop habits that enhance their drawing and composition skills, making even simple animations appear more solid and lively.

Demonstration (Fun Mode)
In this phase, we will focus on creating an animation with two characters interacting with each other. We're going to take things a step further and use arcs, anticipation, squash and stretch, follow-through, and secondary action. The goal of this demonstration is to showcase how the first five principles (solid drawing, staging, timing and spacing, pose-to-pose strength, and ease) are important building blocks to have when you want to enhance character performance.

Demonstration 3 (Dynamic Mode)
This final demonstration will be focused on creating a dynamic, action-esque sequence while applying the last two principles, exaggeration and appeal, in tandem with the other 10 principles. We will also be bringing this animation from the first sketch to the final composite. So we will be using After Effects and learning how to make clean composited animation with simple effects and tricks.

Class Details
You'll Learn
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The 12 PrinciplesA brief overview of the 12 principles that are specifically ordered in a way to help students understand which technique to learn first can help you transition into the next technique easier and faster.
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Understanding Timing, Spacing and Frame ExposureIn this phase, we will focus on creating an animation with two characters interacting with each other. We're going to take things a step further and use arcs, anticipation, squash and stretch, follow-through, and secondary action. You'll learn why the first five principles (solid drawing, staging, timing and spacing, pose-to-pose strength, and ease) are important building blocks.
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The Hidden PrinciplesThis section will focus on principles that are very hard to find information about, such as breakdown poses, cameras, perspective, overshoots, and favors.
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Applying the BasicsThis first demonstration will focus on a single-shot animation where we will be learning how to apply solid drawing, staging, timing and spacing, pose to pose, straight ahead, and easing to create an animation.
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Enhancing Character PerformanceThis second demonstration will take what we learned from the previous demonstration and apply five more principles (arcs, anticipation, squash and stretch, follow-through, and secondary action) to create a lively character performance-led animation.
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Utilizing The Full Animation ArsenalThis final demonstration will combine our skills learned in the previous two-part demonstration and apply them to a dynamic animated sequence that will have a strong focus on exaggeration and appeal. We will also be bringing this animation into After Effects for final color and a finished composite.
(자동 구성) 가격이 인상됩니다.
Curriculum
In-Depth Look
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
** Class videos may be seperated for a more streamlined viewing experience
Interview with
2D Animator Li Cree

Is there a specific reason why you chose this specific topic/themes?
When I was a student learning animation for the first time, it was super hard to find the middle step of getting to a more advanced animating level. With the rise of social media, you can find numerous books, videos, and websites about animation basics, as well as search for highly complex animations. But no one ever shared information about that in-between stage of learning! I spent so many years trying different methods and failing so much that I felt like my animation skills stagnated. It wasn't until a few years after graduating college that I realized that what I was lacking was application skills to make better use of the fundamentals. Understanding how and why an animator decided to use techniques like squash and stretch or overlapping action was the missing key I wish I had taught as a student. That's why I chose to name this course "Beyond the Fundamentals".
What makes your class different from other classes?
I think what makes my class different is that it's meant to be an intermediate step of sorts for newer animators. Over the course of 6 years, I've collected so much information, tricks, and techniques that weren't readily available to me when I was a student. And a lot of those skills were developed in my animation career as I went from being an intern to now being an animator who has the opportunity to work on productions that are watched and beloved by thousands of people. I'm so excited to share this knowledge and unique experience of working in two different animation pipelines so that the next generation of artists can feel less intimidated by the industry. But more importantly, I hope this class will become a foundation that can be built upon while the animation industry continues to grow and change as time goes on.
What would be the most important takeaway from your class?
The most important takeaway from this course is that appealing animation is the result of a good understanding and execution of the core fundamentals. I think a lot of people can get caught up in the flair and theatrics of a very well animated sequence. But if you look closely and pay attention, even the most high-octane fight sequence can be boiled down to a solid understanding and application of the 12 principles. Some people might say that would ruin the magic of animation, but I'd argue that's what makes it magic in the first place. With just 12 drawing techniques, you can animate a character slaying a dragon or a person giving a heartbreaking, tearful performance. Isn't that simply amazing? Now, there are plenty of other tenets outside the 12 principles, but it will always come back to that basic foundation, regardless of what you're animating. Once you unlock how to utilize those 12 techniques in different scenarios, you can animate anything.
Required Programs
This course will use Clip Studio Paint EX(1.10.5), Adobe After Effects(2020).
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.

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