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From Beginner to Director in a Year: Animation Production in 100 Chapters

2D Animator, GAMJA




Class Details


  • Beginner~Basic
  • Total 100 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[DIctionary]2danimator,gamja_감자만세KR Details

Curriculum
Curriculum

In-Depth Look

1st Release (Ch.01 - Ch.10) : 2025. 08. 03 18:00 (UTC-8) 2nd Release (Ch.11 - Ch.50) : 2025. 10. 16 18:00 (UTC-8) 3rd Release (Ch. 51 - 100): 2025. 12. 19 18:00 (UTC-8)
  • SECTION 01
    Understanding the Animation Tools of Clip Studio Paint and Their Settings
    curriculum-dictionary-gamja-01.webp
    • 1. Orientation- Instructor introduction - Debuting as an animator or a director in just one year - Characteristics of animation - What is it that you really like: Creating or viewing? - About the industry

    • 2. Understanding the Basics of Using Animation Tools in Clip Studio Paint- About animation tools - Setting up animation files - Setting up cels

    • 3. Setting Up Animation Work and Understanding Animating Sheets- What is an animating sheet? - How to work with animating sheets of varying sizes - Practical usage - Setting up animating sheets - Registering a layout

    • 4. Setting Up Shortcuts for Faster Work- Introducing essential shortcuts

    • 5. About Frames and Komas- Characteristics of 2, 3, and 4 komas - Advantages and characteristics of 24 to 30 frames

    • 6. Cameras and Animation Folders- How to set up and move cameras - How to set up and move keyframes - Partial movements

    • 7. Exporting the Finished Work- Characteristics of APNG - Exporting videos

  • SECTION 02
    Understanding Basic Animation with a Ball
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    • 8. Finding Effective Creation Methods and Styles- Various ways to show movement - What movement suits 2, 3, and 4 komas? - Finding komas and frames that suit the desired movement - Style suggestions

    • 9. Twelve Basic Principles of Animation 1- Understanding the basic principles and how to apply them - Acting it yourself

    • 10. Twelve Basic Principles of Animation 2- Understanding the basic principles and how to apply them - Acting it yourself

    • 11. Pose-to-Pose- A deeper look into the key principles - Why you need clear poses

    • 12. Anticipations and Preparations- A deeper look into the key principles - Understanding the importance of anticipations

    • 13. Arcs- A deeper look into the key principles - About dynamicity - Understanding how curves move

    • 14. Follow-Throughs & Clothing and Hair- A deeper look into the key principles - Natural movement and understanding timing

    • 15. Stretching Frames and Speeds & Actions- A deeper look into the key principles - Understanding how frame placement affects acting - Simple actions using stretching

    • 16. Cushioning- A deeper look into the key principles - About finishing up movements - Understanding how cushioning affects movement

    • 17. Preparing Simple Ball Animations- The importance of planning in advance - Creating simple animations by applying at least three principles - Pose-to-pose, preparations, and arcs

    • 18. Bouncing a Ball Using Acting and Speed- Creating simple animations by applying at least five principles - Pose-to-pose, preparations, arcs, stretching, and cushioning

  • SECTION 03
    [Face] Character Animation
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    • 19. Pose-to-Pose- How to make clear poses - Facial ratios varying by angle - How to create consistent-looking drawings

    • 20. Acting with Eye Blinking- Understanding the mechanism of eye blinking - Setting up various timings and moods - Detailed elements

    • 21. Animating Mouth Shapes for Lip Sync- About animating fixed mouth shapes - Effective lip sync methods

    • 22. Rotating the Face- Face rotation using existing keyframes - Face rotation at different timings - Effective acting methods

    • 23. Character Acting Using Arcs- Face rotation using arcs - Raising the head - Understanding basic movements

    • 24. Acting Using Stretching- Acting using stretching - Head rotation

    • 25. Reducing Movement Using Cushioning- Cushioning after large movement - Effective cushioning methods for even larger facial movement

  • SECTION 04
    [Body] Character Animation
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    • 26. [Advanced] Breakdowns (Secondary Persuasive Movements)- Animation planning methods that enhance emotion and fun - About secondary persuasive movements - Acting methods

    • 27. [Advanced] Hands and Feet- The movement of feet and fingers - Understanding joints

    • 28. [Advanced] Turnarounds- The basic form of the body - Body rotation

    • 29. [Advanced] Walking and Running- The basic mechanism of walking and running - Running motions varying by timing

    • 30. [Advanced] Character Acting Using Arcs- Acting of a character doing a presentation - Bending at the waist and getting up - Raising the arms

    • 31. [Advanced] Acting Using Stretching- Acting of a dozing character - Understanding acting using stretching

    • 32. [Advanced] Reducing Movement Using Cushioning- Landing after a jump - Understanding the effect of cushioning and application

    • 33. [Advanced] Rotoscoping- What is rotoscoping? - Acting it yourself - Application methods

    • 34. [Advanced] Making Multiple Characters and Complex Movements- Two characters pulling and pushing each other - Things to note when using multiple characters

  • SECTION 05
    Effect Design
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    • 35. Effect Design Using Timing, Stretching, and Exaggeration- Arcs, follow-throughs, preparation, stretching, exaggeration, and cushioning (Review) - Understanding the mechanism of effects

    • 36. Effects with Natural Objects 1: Light & Lightning- Understanding timing for using frequently-used natural objects - How to apply light

    • 37. Effects with Natural Objects 2: Fire & Water- Understanding timing for using frequently-used natural objects - Understanding the fundamental mechanism and basics of fire and water

    • 38. Effects with Artificial Objects: Smoke, Debris, Explosion & Shapes- Understanding timing for using frequently-used artificial objects - Understanding the fundamental mechanism and basics of smoke and explosion

  • SECTION 06
    [Pre-Production] Planning and Creation
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    • 39. The Flow of Animation Production- Pre-production, production, and post-production - Retakes and stress management - The flow and location of real-world work - Job names and details for each stage

    • 40. What Is Pre-Production?- About character sheets - About storyboards - About animatics

    • 41. What Does a Work Process Look Like?- Understanding a work process

    • 42. Exploring Aspect Ratios- Understanding aspect ratios for different moods - What is letter-boxing? - How to select a size that suits the mood of your animated work

    • 43. Planning and Conceptualization- Examples of my work - How to plan and develop concepts - Practice

    • 44. Creating Concepts and Props, Collecting Resources, and Production Timelines- Making concept art - Making background art - Practice

    • 45. Creating Work Sheets- How to create easy-to-read work sheets - The necessity of sheets

    • 46. Character Design for Animation- Various suggestions for animation - Character design - Understanding key visuals - The necessity of stylization

    • 47. Stylization, Posing, and Facial Expressions for Different Characters- Practice - How to create character sheets - The importance of detailed props

    • 48. Designing Character Animations Stage by Stage- Animation methods for closeups and wide shots - Emphasizing and simplifying details

  • SECTION 07
    [Pre-Production] Storyboards, Directing, Layouts
    curriculum-dictionary-gamja-07.webp
    • 49. How to Create a Storyboard- The importance of storyboards - How to read text storyboards and scripts - Understanding synopses, treatments, and scripts - How to create a storyboard - Explaining character acting on a storyboard

    • 50. The Flow of a Storyboard Based on the Plot- How to read a storyboard - How to create a storyboard after reading a scenario

    • 51. Understanding Animation Terms- Directing terms: How to use books, directing instructions, hookup, and tsume marks - Filming terms : Understanding pans, T.U, F.O, F.I, O.L, and A.C - The difference between filmmaking and animation terms

    • 52. Making Layouts and Effective Compositions- How to create layouts that suit the mood

    • 53. Image Boards, Color Boards, and Mood Boards- How to create an effective image board using light and shadow - How to apply animations

    • 54. Evoking Moods Through Lights and Colors- Setting up colors based on moods - Understanding the moods and properties of colors

    • 55. What Is a Cast List?- How to read the cast list of animated work - How to create a cast list

    • 56. Directing Instructions- About directing - Including directing instructions in a storyboard

    • 57. Books- About books used in layouts - Utilizing books

    • 58. Hookups (A.C)- About hookups used in layouts - The importance of hookups

    • 59. Tsume Marks- About tsume marks used in layouts - How to read acting guides

    • 60. Filming Instructions- Most frequently-used filming terms

    • 61. Pans- Directing methods using pans

    • 62. T.U, T.B- Directing methods using T.U and T.B

    • 63. IN, OUT- Directing methods using IN and OUT

    • 64. Dissolves- Directing methods using dissolves

    • 65. Making Animatics- Creating animatics using the finished storyboard - Adding shots at the right timing - The importance of animatics - How to export a storyboard fast

  • SECTION 08
    [Production] Layout and Animation Design
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    • 66. What Is Production?- Exploring how each production stage works - How long it takes - About real-world work

    • 67. Animation Using Storyboards- Animation methods using storyboards

    • 68. Animation Design Methods- Basic animation design methods - How to design animations for fixed cels of TV anime - Additional Japanese-based terms used in the field - What is tome? - What is kuchipaku?

    • 69. Acting Shots 1: Astonishment- Arcs, stretching, and practical acting

    • 70. Acting Shots 2: Laughing- Arcs, stretching, and practical acting

    • 71. Acting Shots 3: Crying- Arcs, stretching, and practical acting

    • 72. Acting Shots 4: Acting Using Various Poses- Arcs, stretching, and practical acting

    • 73. Hookup Shots- The continuity of movement - The continuity of shots - Tips for smooth directing

    • 74. Closeup Shots- The quality of closeups - Using T.U

    • 75. Shots Using Cameras- Understanding actions and cameras - Using pans

    • 76. Shots Using Backgrounds and Cameras- Understanding actions and cameras - Using pans

    • 77. Cleanup- Understanding the term - How to do cleanup - Useful file settings for cleanup - Demonstration

    • 78. Coloring- Understanding the term - How to do coloring - Useful file settings and tools for cleanup - Demonstration

    • 79. Makeup- Understanding the term - How to apply animations quickly - Details and highlights - Demonstration

    • 80. [Advanced] Animation Based on Directing and Timesheets- Creating timesheets for real-world directing

    • 81. Useful Extraction and Work Methods for Filming- How to use serial numbers - How to apply effects after exporting animation cels

  • SECTION 09
    [Post-Production] Video Creation
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    • 82. What Is Post-Production?- Understanding the post-production process, and its necessity - Understanding differences resulting from correction

    • 83. Understanding the Basics of Animation Plugs in After Effects- Exploring the basic dashboard of After Effects - About basic tools

    • 84. Installing Animation Plugs- Understanding the concept of a plug - How to download and install

    • 85. Introducing Frequently-Used Plugs- Essential animation plugs

    • 86. Frequently-Used Effect Editing Methods- Categorizing videos into bokeh, light, Multiply, dust, etc.

    • 87. Simple Filming Practice- Adding various looks to the bouncing ball video - Applying plugs - Smoothing, changing colors, Multiply

    • 88. Advanced Filming Practice 1- Blur, hue, and effects - Creating a sense of space with Blur - How to adjust hue - Sparkling effects

    • 89. [Advanced] Filming Practice 2- How to use masking, masks, and clipping

    • 90. [Advanced] Filming Practice 3- Adjustment layers - Merging compositions - Utilizing merged compositions

    • 91. [Advanced] Filming Practice 4- Changing line colors - Changing line settings

    • 92. [Advanced] Filming Practice 5- Using the Puppet tool - Using Cameras, 3D

    • 93. [Advanced] Filming Practice 6- Discovering new effects - Analysis and search methods - How to use free sources

    • 94. [Advanced] Filming Practice 7- Final correction - How to set up rendering

    • 95. Exporting, Encoding, and Uploading- Exporting and extracting the filmed work

  • SECTION 10
    About Effective Solo Production & Wrap-Up
    curriculum-dictionary-gamja-10.webp
    • 96. Simplifying the Work Process for Solo Creators- The limitations of solo production - Creating simple animations featuring your character - How to simplify a work process

    • 97. Creating Short Looping Animations- Simple creation methods - About marketability

    • 98. Differences Between Real-World Work and Personal Commissions- Pros and cons - About the constraints of a company

    • 99. How to Create a Portfolio and Use Social Media- How to create a portfolio website - Exploring the types of work you need

    • 100. Surviving as a Freelance Animator- The pros and cons of each stage - Conclusion

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