[DIctionary]2danimator,gamja_감자만세KR Details
In-Depth Look
- SECTION 01
Understanding the Animation Tools of Clip Studio Paint and Their Settings
1. Orientation- Instructor introduction - Debuting as an animator or a director in just one year - Characteristics of animation - What is it that you really like: Creating or viewing? - About the industry
2. Understanding the Basics of Using Animation Tools in Clip Studio Paint- About animation tools - Setting up animation files - Setting up cels
3. Setting Up Animation Work and Understanding Animating Sheets- What is an animating sheet? - How to work with animating sheets of varying sizes - Practical usage - Setting up animating sheets - Registering a layout
4. Setting Up Shortcuts for Faster Work- Introducing essential shortcuts
5. About Frames and Komas- Characteristics of 2, 3, and 4 komas - Advantages and characteristics of 24 to 30 frames
6. Cameras and Animation Folders- How to set up and move cameras - How to set up and move keyframes - Partial movements
7. Exporting the Finished Work- Characteristics of APNG - Exporting videos
- SECTION 02
Understanding Basic Animation with a Ball
8. Finding Effective Creation Methods and Styles- Various ways to show movement - What movement suits 2, 3, and 4 komas? - Finding komas and frames that suit the desired movement - Style suggestions
9. Twelve Basic Principles of Animation 1- Understanding the basic principles and how to apply them - Acting it yourself
10. Twelve Basic Principles of Animation 2- Understanding the basic principles and how to apply them - Acting it yourself
11. Pose-to-Pose- A deeper look into the key principles - Why you need clear poses
12. Anticipations and Preparations- A deeper look into the key principles - Understanding the importance of anticipations
13. Arcs- A deeper look into the key principles - About dynamicity - Understanding how curves move
14. Follow-Throughs & Clothing and Hair- A deeper look into the key principles - Natural movement and understanding timing
15. Stretching Frames and Speeds & Actions- A deeper look into the key principles - Understanding how frame placement affects acting - Simple actions using stretching
16. Cushioning- A deeper look into the key principles - About finishing up movements - Understanding how cushioning affects movement
17. Preparing Simple Ball Animations- The importance of planning in advance - Creating simple animations by applying at least three principles - Pose-to-pose, preparations, and arcs
18. Bouncing a Ball Using Acting and Speed- Creating simple animations by applying at least five principles - Pose-to-pose, preparations, arcs, stretching, and cushioning
- SECTION 03
[Face] Character Animation
19. Pose-to-Pose- How to make clear poses - Facial ratios varying by angle - How to create consistent-looking drawings
20. Acting with Eye Blinking- Understanding the mechanism of eye blinking - Setting up various timings and moods - Detailed elements
21. Animating Mouth Shapes for Lip Sync- About animating fixed mouth shapes - Effective lip sync methods
22. Rotating the Face- Face rotation using existing keyframes - Face rotation at different timings - Effective acting methods
23. Character Acting Using Arcs- Face rotation using arcs - Raising the head - Understanding basic movements
24. Acting Using Stretching- Acting using stretching - Head rotation
25. Reducing Movement Using Cushioning- Cushioning after large movement - Effective cushioning methods for even larger facial movement
- SECTION 04
[Body] Character Animation
26. [Advanced] Breakdowns (Secondary Persuasive Movements)- Animation planning methods that enhance emotion and fun - About secondary persuasive movements - Acting methods
27. [Advanced] Hands and Feet- The movement of feet and fingers - Understanding joints
28. [Advanced] Turnarounds- The basic form of the body - Body rotation
29. [Advanced] Walking and Running- The basic mechanism of walking and running - Running motions varying by timing
30. [Advanced] Character Acting Using Arcs- Acting of a character doing a presentation - Bending at the waist and getting up - Raising the arms
31. [Advanced] Acting Using Stretching- Acting of a dozing character - Understanding acting using stretching
32. [Advanced] Reducing Movement Using Cushioning- Landing after a jump - Understanding the effect of cushioning and application
33. [Advanced] Rotoscoping- What is rotoscoping? - Acting it yourself - Application methods
34. [Advanced] Making Multiple Characters and Complex Movements- Two characters pulling and pushing each other - Things to note when using multiple characters
- SECTION 05
Effect Design
35. Effect Design Using Timing, Stretching, and Exaggeration- Arcs, follow-throughs, preparation, stretching, exaggeration, and cushioning (Review) - Understanding the mechanism of effects
36. Effects with Natural Objects 1: Light & Lightning- Understanding timing for using frequently-used natural objects - How to apply light
37. Effects with Natural Objects 2: Fire & Water- Understanding timing for using frequently-used natural objects - Understanding the fundamental mechanism and basics of fire and water
38. Effects with Artificial Objects: Smoke, Debris, Explosion & Shapes- Understanding timing for using frequently-used artificial objects - Understanding the fundamental mechanism and basics of smoke and explosion
- SECTION 06
[Pre-Production] Planning and Creation
39. The Flow of Animation Production- Pre-production, production, and post-production - Retakes and stress management - The flow and location of real-world work - Job names and details for each stage
40. What Is Pre-Production?- About character sheets - About storyboards - About animatics
41. What Does a Work Process Look Like?- Understanding a work process
42. Exploring Aspect Ratios- Understanding aspect ratios for different moods - What is letter-boxing? - How to select a size that suits the mood of your animated work
43. Planning and Conceptualization- Examples of my work - How to plan and develop concepts - Practice
44. Creating Concepts and Props, Collecting Resources, and Production Timelines- Making concept art - Making background art - Practice
45. Creating Work Sheets- How to create easy-to-read work sheets - The necessity of sheets
46. Character Design for Animation- Various suggestions for animation - Character design - Understanding key visuals - The necessity of stylization
47. Stylization, Posing, and Facial Expressions for Different Characters- Practice - How to create character sheets - The importance of detailed props
48. Designing Character Animations Stage by Stage- Animation methods for closeups and wide shots - Emphasizing and simplifying details
- SECTION 07
[Pre-Production] Storyboards, Directing, Layouts
49. How to Create a Storyboard- The importance of storyboards - How to read text storyboards and scripts - Understanding synopses, treatments, and scripts - How to create a storyboard - Explaining character acting on a storyboard
50. The Flow of a Storyboard Based on the Plot- How to read a storyboard - How to create a storyboard after reading a scenario
51. Understanding Animation Terms- Directing terms: How to use books, directing instructions, hookup, and tsume marks - Filming terms : Understanding pans, T.U, F.O, F.I, O.L, and A.C - The difference between filmmaking and animation terms
52. Making Layouts and Effective Compositions- How to create layouts that suit the mood
53. Image Boards, Color Boards, and Mood Boards- How to create an effective image board using light and shadow - How to apply animations
54. Evoking Moods Through Lights and Colors- Setting up colors based on moods - Understanding the moods and properties of colors
55. What Is a Cast List?- How to read the cast list of animated work - How to create a cast list
56. Directing Instructions- About directing - Including directing instructions in a storyboard
57. Books- About books used in layouts - Utilizing books
58. Hookups (A.C)- About hookups used in layouts - The importance of hookups
59. Tsume Marks- About tsume marks used in layouts - How to read acting guides
60. Filming Instructions- Most frequently-used filming terms
61. Pans- Directing methods using pans
62. T.U, T.B- Directing methods using T.U and T.B
63. IN, OUT- Directing methods using IN and OUT
64. Dissolves- Directing methods using dissolves
65. Making Animatics- Creating animatics using the finished storyboard - Adding shots at the right timing - The importance of animatics - How to export a storyboard fast
- SECTION 08
[Production] Layout and Animation Design
66. What Is Production?- Exploring how each production stage works - How long it takes - About real-world work
67. Animation Using Storyboards- Animation methods using storyboards
68. Animation Design Methods- Basic animation design methods - How to design animations for fixed cels of TV anime - Additional Japanese-based terms used in the field - What is tome? - What is kuchipaku?
69. Acting Shots 1: Astonishment- Arcs, stretching, and practical acting
70. Acting Shots 2: Laughing- Arcs, stretching, and practical acting
71. Acting Shots 3: Crying- Arcs, stretching, and practical acting
72. Acting Shots 4: Acting Using Various Poses- Arcs, stretching, and practical acting
73. Hookup Shots- The continuity of movement - The continuity of shots - Tips for smooth directing
74. Closeup Shots- The quality of closeups - Using T.U
75. Shots Using Cameras- Understanding actions and cameras - Using pans
76. Shots Using Backgrounds and Cameras- Understanding actions and cameras - Using pans
77. Cleanup- Understanding the term - How to do cleanup - Useful file settings for cleanup - Demonstration
78. Coloring- Understanding the term - How to do coloring - Useful file settings and tools for cleanup - Demonstration
79. Makeup- Understanding the term - How to apply animations quickly - Details and highlights - Demonstration
80. [Advanced] Animation Based on Directing and Timesheets- Creating timesheets for real-world directing
81. Useful Extraction and Work Methods for Filming- How to use serial numbers - How to apply effects after exporting animation cels
- SECTION 09
[Post-Production] Video Creation
82. What Is Post-Production?- Understanding the post-production process, and its necessity - Understanding differences resulting from correction
83. Understanding the Basics of Animation Plugs in After Effects- Exploring the basic dashboard of After Effects - About basic tools
84. Installing Animation Plugs- Understanding the concept of a plug - How to download and install
85. Introducing Frequently-Used Plugs- Essential animation plugs
86. Frequently-Used Effect Editing Methods- Categorizing videos into bokeh, light, Multiply, dust, etc.
87. Simple Filming Practice- Adding various looks to the bouncing ball video - Applying plugs - Smoothing, changing colors, Multiply
88. Advanced Filming Practice 1- Blur, hue, and effects - Creating a sense of space with Blur - How to adjust hue - Sparkling effects
89. [Advanced] Filming Practice 2- How to use masking, masks, and clipping
90. [Advanced] Filming Practice 3- Adjustment layers - Merging compositions - Utilizing merged compositions
91. [Advanced] Filming Practice 4- Changing line colors - Changing line settings
92. [Advanced] Filming Practice 5- Using the Puppet tool - Using Cameras, 3D
93. [Advanced] Filming Practice 6- Discovering new effects - Analysis and search methods - How to use free sources
94. [Advanced] Filming Practice 7- Final correction - How to set up rendering
95. Exporting, Encoding, and Uploading- Exporting and extracting the filmed work
- SECTION 10
About Effective Solo Production & Wrap-Up
96. Simplifying the Work Process for Solo Creators- The limitations of solo production - Creating simple animations featuring your character - How to simplify a work process
97. Creating Short Looping Animations- Simple creation methods - About marketability
98. Differences Between Real-World Work and Personal Commissions- Pros and cons - About the constraints of a company
99. How to Create a Portfolio and Use Social Media- How to create a portfolio website - Exploring the types of work you need
100. Surviving as a Freelance Animator- The pros and cons of each stage - Conclusion