[Course]2danimator,ennuikal Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class
- SECTION 02
The Importance of Studying
02. Using References- Highlighting the difference when one makes art with and without references - Gathering references and materials is not a weakness - Learning which aspects of your style to maintain and transform
03. Building a Library of Your Inspirations- Introduction to Pureref & how to use it as an inspiration board - How and where to find new inspiration - Maintaining a board that feels fresh and exciting
04. Make Your Inspirations Your Own- Learning which aspects of your style to maintain and transform - Discussing the dangers of becoming too attached to your inspiration - Creating an inspiration board to get a feel for what the final illustration should be
- SECTION 03
Character Design
05. Creating Your Own Design- Highlighting the importance of playing to your interests as it enforces your style - How having a theme in mind when making a character enhances them - Don't get stuck doing the same thing over and over again!
06. Colors & Values- Applying values and colors to the character - Going over basic color theory & values to make an eye-popping design
07. Playing With Variations- Experimenting with exaggerating shape language/silhouette - Color palette variations - Alternative design elements (i.e. different hair shapes)
08. Polishing Your Design- Finalizing the character design & drawing a front and back full-body of them
- SECTION 04
Brainstorming Ideas
09. Creating Interesting Compositions- Discussing the rule of thirds - Warping perspective to push interesting compositions - Filling up the canvas so that it doesn't feel empty - Focusing on adding aspects that are simple to draw so that complicated animation can be applied on them later on
10. Thumbnailing- Creating thumbnails and revisions for final work
11. Color Theory- Discussing basic color theory for compositions - Tips such as atmospheric lighting - Using colors to sell the mood
12. Coloring Thumbnails- Experimenting with different color palettes to sell mood and lighting using the illustration as a base
- SECTION 05
Creating the Illustration
13. Line Confidence- Discussing how lineart acts as the foundation for art - Shakey/chicken scratch lines can be done well if intentional, not as a crutch - Playing around with different methods of lining (fast, slow, loose, high correction)
14. Lineweight- Showcasing how to use lineweight to enhance form and volume - Lineweight isn't always necessary, but more challenging to make it look right! - Drawing the same portrait multiple times using different lineweight methods
15. Rough Draft- Sketching out the composition
16. Lineart: Character (Part 1)- Draw the illustration piece
17. Colors- Color/render the illustration piece
- SECTION 06
Animating the Character
18. How to Animate Using Clip Studio Paint- Discussing tips to animate efficiently in CSP, such as using shortcuts and auto commands - Going over the animation features that CSP has
19. Timing- Discussing how timing is crucial to an animation looking smooth, not in-betweens - Showcasing ease in & ease out - Creating short animation utilizing different timing methods
21. Character animation PART 1 (roughs)- Lay out rough animation - Focus on Keyframes - Add background plains to give the scene depth
22. Character animation PART 2 (roughs)- Add inbetweens to rough animation
- SECTION 07
Additional Animation
20. Straight Ahead & Pose to Pose- Straight ahead is for loose/uncontrolled motion, pose to pose for grounded/stable motion - Creating short animations utilizing straight ahead and pose to pose animation
23. Cleanup animation PART 1- Clean up rough animation
24. Cleanup animation PART 2 - Finish cleaning up rough animation
25. Tweening Animation- Covering tweening animation - Applying subtle animation to the background to keep the piece lively but not too chaotic
- SECTION 08
Utilizing Colors
26. Coloring methods for animation- Going over different methods for coloring animation - Showcasing effectiveness of simple shading
27. Laying Out the Colors- Laying out flat colors for the final animation
28. Shading the Final Piece- Applying shading for the final aniamtion
- SECTION 09
The Final Touches
29. About SFX Animation- Think about the effects caused by movements and how to animate them - Don't use SFX too much as it can become jarring! - Layering simple effects on top of each other to create complexity
30. Applying SFX Animation- Applying SFX animation to the final animation
31. Playing With Gradient Map Layers- Using gradient map layers to adjust the colors of the piece
32. Post Processing- Adding additional final touches using layer effects, level correction, etc.