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Action-Packed Animation: Mastering VFX and Timing

2D Animator, Ennuikal




Class Details


  • Basic~Advanced
  • Total 32 videos
  • English
  • English, Traditional Chinese [Auto], Spanish [Auto]
  • Class materials included



[Course]2danimator,ennuikal Details

Curriculum
Curriculum

In-Depth Look

  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class

  • SECTION 02
    The Importance of Studying
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    • 02. Using References- Highlighting the difference when one makes art with and without references - Gathering references and materials is not a weakness - Learning which aspects of your style to maintain and transform

    • 03. Building a Library of Your Inspirations- Introduction to Pureref & how to use it as an inspiration board - How and where to find new inspiration - Maintaining a board that feels fresh and exciting

    • 04. Make Your Inspirations Your Own- Learning which aspects of your style to maintain and transform - Discussing the dangers of becoming too attached to your inspiration - Creating an inspiration board to get a feel for what the final illustration should be

  • SECTION 03
    Character Design
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    • 05. Creating Your Own Design- Highlighting the importance of playing to your interests as it enforces your style - How having a theme in mind when making a character enhances them - Don't get stuck doing the same thing over and over again!

    • 06. Colors & Values- Applying values and colors to the character - Going over basic color theory & values to make an eye-popping design

    • 07. Playing With Variations- Experimenting with exaggerating shape language/silhouette - Color palette variations - Alternative design elements (i.e. different hair shapes)

    • 08. Polishing Your Design- Finalizing the character design & drawing a front and back full-body of them

  • SECTION 04
    Brainstorming Ideas
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    • 09. Creating Interesting Compositions- Discussing the rule of thirds - Warping perspective to push interesting compositions - Filling up the canvas so that it doesn't feel empty - Focusing on adding aspects that are simple to draw so that complicated animation can be applied on them later on

    • 10. Thumbnailing- Creating thumbnails and revisions for final work

    • 11. Color Theory- Discussing basic color theory for compositions - Tips such as atmospheric lighting - Using colors to sell the mood

    • 12. Coloring Thumbnails- Experimenting with different color palettes to sell mood and lighting using the illustration as a base

  • SECTION 05
    Creating the Illustration
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    • 13. Line Confidence- Discussing how lineart acts as the foundation for art - Shakey/chicken scratch lines can be done well if intentional, not as a crutch - Playing around with different methods of lining (fast, slow, loose, high correction)

    • 14. Lineweight- Showcasing how to use lineweight to enhance form and volume - Lineweight isn't always necessary, but more challenging to make it look right! - Drawing the same portrait multiple times using different lineweight methods

    • 15. Rough Draft- Sketching out the composition

    • 16. Lineart: Character (Part 1)- Draw the illustration piece

    • 17. Colors- Color/render the illustration piece

  • SECTION 06
    Animating the Character
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    • 18. How to Animate Using Clip Studio Paint- Discussing tips to animate efficiently in CSP, such as using shortcuts and auto commands - Going over the animation features that CSP has

    • 19. Timing- Discussing how timing is crucial to an animation looking smooth, not in-betweens - Showcasing ease in & ease out - Creating short animation utilizing different timing methods

    • 21. Character animation PART 1 (roughs)- Lay out rough animation - Focus on Keyframes - Add background plains to give the scene depth

    • 22. Character animation PART 2 (roughs)- Add inbetweens to rough animation

  • SECTION 07
    Additional Animation
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    • 20. Straight Ahead & Pose to Pose- Straight ahead is for loose/uncontrolled motion, pose to pose for grounded/stable motion - Creating short animations utilizing straight ahead and pose to pose animation

    • 23. Cleanup animation PART 1- Clean up rough animation

    • 24. Cleanup animation PART 2 - Finish cleaning up rough animation

    • 25. Tweening Animation- Covering tweening animation - Applying subtle animation to the background to keep the piece lively but not too chaotic

  • SECTION 08
    Utilizing Colors
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    • 26. Coloring methods for animation- Going over different methods for coloring animation - Showcasing effectiveness of simple shading

    • 27. Laying Out the Colors- Laying out flat colors for the final animation

    • 28. Shading the Final Piece- Applying shading for the final aniamtion

  • SECTION 09
    The Final Touches
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    • 29. About SFX Animation- Think about the effects caused by movements and how to animate them - Don't use SFX too much as it can become jarring! - Layering simple effects on top of each other to create complexity

    • 30. Applying SFX Animation- Applying SFX animation to the final animation

    • 31. Playing With Gradient Map Layers- Using gradient map layers to adjust the colors of the piece

    • 32. Post Processing- Adding additional final touches using layer effects, level correction, etc.

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