Animator,JonghyunJUNG-BOIX_정종현 Details
Class Intro
Animator, Jonghyun JUNG-BOIX
Jonghyun JUNG-BOIX has created
action animations for various games
and 3D animation trailers including
Minions, Sing, Assassin's Creed, and Apex Legends.
He will be sharing all his tips and tricks
on animating nail-biting action scenes.
He has enchanted audiences
with his dynamic and electrifying
action animation in both 2D and 3D.
Learn the tips and tricks he's gathered
over the years as he shows you how to create
engrossing action scenes using the law of physics,
and shows how to maximize movement,
camerawork, and 2D FX through this class.
Class
Breakdown

Content
Length: 20 videos
(14h 17m)
Difficulty: Intermediate
Unlimited views

Video Details
Audio: Korean
Subtitles: English

Software Required
TVPaint 11

Perks
18 Class exercises
Animator,
Jonghyun JUNG-BOIX's Profile & Portfolio
Jonghyun JUNG-BOIX
Animator
It's been 7 years since I graduated
from Gobelins in Paris in 2014.
Now I'm running a studio called
ANIONE WORKS and I'm currently
directing an original short film.
I've worked in France, Canada, Japan
and various other countries and have
experience in 2D, 3D, character, and FX.
I'm interested in action scenes - that's why
I participate in sports such as taekwondo,
parkour, and trekking enthusiastically
and always try to apply the
dynamism of movement into my work.
Animating action scenes is something
I'm truly passionate about.
I would like to share all the knowledge
I've gathered over the years in my class
and teach you everything you need to know
from the fundamentals of dynamic animating
to how animating is done on the field.


Animator,
Jonghyun JUNG-BOIX
[Current]
Animation Director
Project Director & 2D Animation Director at ANIONE WORKS
Recognizable
Projects & Awards
[Experience]
Supervisor of Sun Creature 2D FX
2D concept artist at MAPPA
CG Animator at SQUARE ENIX
CG Animator at Fortiche (Riot Games)
CG Animator at Illumination
CG Animator at Ubisoft Montpellier
CG Animator at MPC Vancouver
Gobelins class of 2014
[Projects]
2D Concept Artist - The Idaten Deities Know Only Peace
2D Animator/Director - Wagamama (Anime) Promo
2D Animator/Director - Facebook Promo
2D Animatics - Apex Legends
3D Animator - Assassin's Creed Syndicate
CG Animator - Minions
CG Animator - Sing
CG Animator - Arcane
CG Animator - Final Fantasy VII Remake
CG Animator - Kingdom Hearts 3
CG Animator - Final Fantasy Brave Exvius
CG Animator - Final Fantasy 14
2D FX Animator - Song of the Sea (Oscar Nominated)
18 Class Exercises
Sample Exercises

Timing and Spacing 1

Timing and Spacing 2

Tempo Adjustment

Character Poses

Smear: Sword Fight

Action and Reaction: Kicking Motion

Impact Frame: Explosion

Effect: Superhero Landing

Fixed Background: High-Altitude Fall

Sliding Background: Turn

Full Animation Background

3D Background: Assasin Parkour
Practice Exercises
Fight Scene
-
Fight Scene: Layout
-
Fight Scene: Rough
-
Fight Scene: Tiedown
-
Fight Scene: Polish
-
Fight Scene: Impact
-
Fight Scene: FX
Class Highlights
Train Your Perception by Practicing Spacing and Timing
How you adjust and display the countless drawings will determine the final result of your animation. Spacing and timing is the most basic component, but it is also the most difficult one. Build a solid foundation through this class to ensure steady progress.

Dynamic Poses Based on Understanding the Human Anatomy
Bring your characters to life by giving them dynamic body movements. Train your perception with line of action and learn about body mechanics.

Camerawork and FX for Dramatic Action Scenes
Learn how to filter through ideas for your animation. Animator Jonghyun Jung shares his secret tips on how to create nail-biting action scenes.

Class Details
You'll Learn
-
The Key of Gobelins’ Training: Build a Strong FoundationIt's rare to find an institution that teaches animation in a systemic fashion and self-teaching animation is also difficult. A solid foundation is important even for veteran animators with on-site experience. Lay the groundwork through this class to ensure rapid improvement.
-
Pace: The Secret to Captivating Action ScenesLearn how to create fast-paced action scenes using the laws of physics and how to add dramatic effects by toying with the law.
-
Add Kinetic Components With Movement, Force, and ShockLearn about body mechanics and not just object movements. Understand how the human body moves, the factors that contribute to the movements, and learn the tips on how to display force.
-
Overcome Your Limitations With Various EffectsAdding effects can enhance the animation given that all the major factors such as kinetics, angles, timing, and tempo are all in order. Learn to utilize effects like smoke, wind, and shaky cam in the right context and overcome your limitations.
-
Understand Camerawork for Techniques and Suitable Animation ResultsThe imaginary camera is the most important factor in movies and animations. Learn how and when to use what kind of camerawork in your toolbox.
-
Six Practical Steps of Animation ProductionYou'll learn everything about how animatics and rough animations are produced and animator Jonghyun Jung's personal tips for each process.
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Curriculum
In-depth Look
SECTION 01. Orientation
01. Orientation
- Lecturer Introduction
- Terminologies
- Software Introduction: TVPaint
SECTION 02. Fundamentals of Speed
02. Timing and Spacing
- Difference Between Timing and Spacing
- Utilization of Spacing
- Utilization of Timing
03. Tempo Adjustment
- Tempo Based on Distance
- Tempo Based on Resistance
- Expressing Dramatic Effects
SECTION 03. Enhance Effect of Speed
04. Poses
- Importance of Poses
- Direction of Force and Pose Line
- How to Pick Key Poses
05. Smear and Blur
- What is Smear?
- Sword Fights
- How to Pick Key Poses
06. Speed Line
- Speed Lines on Characters
- Background Speed Lines
- Changes in Movement Directions
SECTION 04. The Secret of Impact
07. Action and Reaction
- Production Does Half the Work!
- Effect of Bold Choices
- Delivery of Force
08. Impact Frame
- Importance of Referring to Other Artists' Work
- Unfettered Freedom
- Advice on Impact Frame
09. Effects (FX)
- Amplification of Character Animation
- Clear Conveyance of Context/Meaning
- Reference Vs Creativity
10. Shaky Cam
- Timing and Direction of Shaky Cam
- Possible Utilization of 2nd and 3rd Shake
SECTION 05. Three Types of Camerawork
11. Camera With Fixed Background
- Freely-imagined Background
- Construction of Angles
- Relationship Between the Camera and the Characters
12. Sliding Background Camera
- Example: Turn Around
- Definition and Utilization of OL and UL
- Connecting With Characters
13. Fully Hand Animated
- Necessity of Understanding Spatial Concept
- Simplification and Cheating
- Utilization of the Horizon Line
14. Apply Animation on a 3D Background
- Example of 3D Camera With Maya
- Pay Attention to Contact Points
- How to Blend in with the Background
SECTION 06. Practice Planning and Creating Fight Scenes
15. Layout
- Conceptualization and Ideation
- Choosing and Combining Backgrounds and Camera Effects
- Choreography and Camera Settings
16. Rough Blocking
- Rough Posing, Timing, and Spacing
- Relationship Between the Character and the Background
- Tempo Adjustment
17. Tie down
- Adjustment of Poses and Body Mechanics
- Smear
- Break Down
18. Polishing
- Checking Track and Spacing Before In-between
- In-between
- Add Shading
19. Impact
- Impact Frames
- Shaky Cam
20. Effect
- 2D FX
- Speed Line
- Blend Mode and Different Types of Blur
Interview
with Animator
Jonghyun JUNG-BOIX

How Are the Prospects of 2D Animation?
I've worked on games, movies, TV series, feature-length animations and have worked in Japan, Canada, UK, France among many other countries. After all these years, it's become increasingly apparent to me that the 2D industry is gaining a second wind after the advent of 3D in the beginning of the century. I believe 2D animations have a promising future in the industry and will become more widely used for game trailers and Netflix series.
What Makes this Class Special?
There are plenty of classes for beginners who are completely new to the field that teach you how to use the software. But there aren't many resources for experienced professionals or for intermediate-level students who are looking to break out of a career slump. I believe the tips and tricks I learned from my own experience will be of great help to these people.
Who Should Take This Class?
I believe people who are already familiar with the human anatomy and the fundamentals of animation will have a lot to gain from taking this class, and especially the ones who are interested in directing animation or storyboarding. The skills you learn from this class can be applied to the action animations of any industry.
Anything You Would Like to Say to the Students?
Being an animator is not an easy job. Which is why many claim that talent is especially important in this industry. But I believe nothing can beat passion when someone is doing what they love. I would like to be a part of their journey and help them along the way.
Required Programs
This course will use TVPaint version 11.
Please purchase and install the latest versions of the programs for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.
*You can use a lower version of TVPaint 10 or other software such as Toon Boom Harmony, Adobe Animate, CLIP STUDIO PAINT, etc.

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