[Course]technicalartist,vincent_KR Details
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Learn from Korea's Top Master Creatives
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Vincent’s Advanced 3D Techniques
—Now Available Worldwide!
Class Perks
Get These Coloso Exclusives
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Virtual Rigging with Unity withUnlimited Access to 33 Chapters -
Avatar Settings AppliedOriginal Blender Project Files -
Avatar Settings AppliedOriginal Unity Package Files
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Master Advanced Unity and Blender Learning:Two Constraint Application Exercise Files -
Unity Project Files forVirtual Video Scenes Utilizing Cinemachine -
Original Character Modeling Exercise Filesfor High-Quality Virtual Avatars
Recommendation
Who Should Take This Class?
Beginner 3D virtual creators who want to create immersive avatars with natural movement
Prospective avatar creators who want to develop their skills in working with 3D virtual avatars for monetization
Hobbyists and aspiring VTubers who want to try their hand at animating avatars of their favorite characters
Expert Technical Artist Vincent's Portfolio
Why Take This Class?
From Modeling to Rigging! An Intensive Class on High-Quality Virtual Avatars
Want to go beyond simple 3D character modeling and customize virtual avatars? In this class, you’ll learn the difference between general and avatar modeling, and achieve detailed emotions and animated motion unlike anything you've ever seen in game data. You’ll also learn to create more natural-looking avatars based on formative details that are specific to the virtual instead of using a one-size-fits-all method.
Learn more about 3D avatars for real-life VTubers and virtual influencers, from modeling to rigging to content creation. Create emotionally interactive characters that are rigged to move naturally every second in a tracking environment, and use them to make short-form videos. Vincent's complete guide to 3D virtualization, available now on Coloso!
16+ Class Exercises
An Intensive Curriculum for Virtual Rigging: Bringing Together Modeling and Engineering
Part 1. Character Modeling Using Blender
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Character Modeling -
UV Unwrapping and Texturing -
Character Skeleton Composition and Rigging -
Creating Expressions Using Morpher
Part 2. Character Rigging for Real-Time Tracking with Unity
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Dynamic Animation and Retargeting -
Constraints -
Candy Wrapper Phenomenon and LBS
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Arm, Chest, Leg, and Decoration Rigging -
Skinning and Blender Settings -
Warudo, VRChat, and VSeeFace Settings
Part 3. Creating Virtual Avatar Videos
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Cinemachine -
Timeline -
Shader and Lighting
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Volume and Post-processing -
Creating Shaking Movements -
Screen Composition and Direction
Part 4. Final Video
Technical Artist
Vincent
Hi, I’m technical artist Vincent. I used to work in game development, but in 2018, I fell in love with the virtual world and transitioned into it. I’ve been animating avatars since the early days of the Korean virtual industry, and I’ve had the opportunity to observe the market’s growth up close while working at a virtual entertainment company.
I prepared this class to share my perspective with those interested in creating avatars and bringing them to life, as well as to contribute in some small way to the booming virtual market. I hope it helps those who want to create cool and charming virtual avatars and YouTube content, as well as those looking to improve their avatars’ expressions.
Student Reviews
Class Recommended By Vincent's Students
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Keuramee Dong
Full-time professor at Kaywon University of Art & Design, Department of Animation/VR Content DesignTechniques such as motion capture and camera direction in conjunction with real-time tracking are essential when working on VTuber projects. This class will take you beyond simple 3D modeling and teach you practical character rigging skills that you can use in the real world.
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NARm
Freelance 3D virtual avatar artistI highly recommend this class to anyone who wants a solid understanding of rigging structures as well as how to approach and handle interactive character modeling. I'm confident that if you learn enough from this class, you’ll be able to develop an expertise and set yourself apart from other artists.
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Clay Doll Garden
SM Ent. Studio Realive Technical ArtistAvatar rigging is the key to achieving maximum realism and immersion in the VTuber industry. With its focus on real-time tracking, this class will help you with motion capture and even video production.
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Hong-beom Kim
FOWGAMES Senior UI ArtistIf your goal is to create virtual avatars, I think this class is a great place to start. The rigging techniques that reduce awkward distortion, in particular, will help make your avatar more immersive. This class also helped me gain confidence in avatar creation.

Technical Artist Vincent
[Current]
Freelance 3D Artist
Lecturer, Kaywon University of Art & Design, Department of Future Design
[Previous]
Content Development Team Leader, Rona Universe
Projects & Awards
[Participated Projects - Virtual Avatar Creation Training]
Provided student guidance and supervision for the virtual concert “Starlight” at Kaywon University of Art & Design’s Kaywon Creative Studio
Instructor for the Motion Capture Workshop at Kaywon University of Art & Design, Department of Real Media, Digital Innovation Sharing University, Ministry of Education
Virtual avatar and content creation for artists affiliated with Rona Universe and Solaire
Unity Technologies Korea’s virtual avatar demo project (EBS Bboongbboong-E, VOOZ Pucca)
[Participated Projects - Virtual Avatar Creation/Implementation]
2025 Created VTuber “Okshu” virtual avatar
2025 Created VTuber “Erendira” virtual avatar
2019 Created VTuber “FlowerPin” virtual avatar and implemented tracking software
2019 Created VTuber “PrettyHerb” virtual avatar and implemented tracking software
2019 Created VTuber “Hega” virtual avatar and implemented tracking software
2019 Created VTuber “Alice Mana” virtual avatar and implemented tracking software
2019 Created VTuber “Moarin” virtual avatar and implemented tracking software
Many other outsourced projects related to virtual YouTuber creation and implementation
[Participated Projects - Game and Mobile Content Development]
Developed casual mobile game “Step by Step” as a solo developer
Technical Artist for mobile game “Biklonz”
Technical Artist for mobile game “Jump Holic”
Technical Artist for mobile game “The God of High School”
Technical Artist for children’s 3D printing toy “Playhouse”
Technical Artist for LG Electronics AKA Embedded AR Camera App
Many other outsourced projects related to game and mobile content development
Class Highlights
3D Avatar Mastery: Core Modeling & Rigging
Go beyond simple modeling to better express virtual content! Learn everything you need to know about animating anime-style virtual avatars, rigging avatars with real-time tracking specifications, and how to use Unity’s Cinematic feature. Expand your approach to the virtual world by leveraging core 3D avatar technology.
Unity Constraints: Complete Humanoid Control
Challenge yourself with creative virtual rigging setups that break away from set techniques or methodological approaches. Gain a better understanding of the constraints and rigging concepts used in Unity environments, and discover the principles and solutions to the difficult-to-understand constraint component.
Unity Progression: Beginner to Pro Techniques
No more classes that end with simple modeling! Learn how Vincent, a long-time Unity developer, has been bringing virtual avatars to life for years. He’ll guide you through Unity’s modeling features based on three-dimensionality and sculpting, addressing the areas of 3D avatar expression that have been difficult to understand.
Class Details
You'll Learn
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Basic Modeling of a 3D Virtual Avatar with BlenderLearn the basics of 3D avatar modeling in Blender! Learn the processes and principles you need to jump right into character modeling and start practicing. Discover the fundamental concepts and approaches to modeling, as well as the key points of Blender modeling through hands-on head and body creation. -
Lovely Anime-Style Character Modeling SkillsGo beyond basic modeling and sculpt anime-style characters! Learn about the common challenges and trade-offs that arise when sculpting anime-style characters, such as volume distortion. Discover how to toon shade in a sleek, 2D style and identify orientations that are often overlooked. -
Principles and Understanding of Character Rigging That Go Beyond Existing MethodologiesProblem solving and creative principles for enhanced character expression! Explore the differences between the traditional character rigging and virtual avatar rigging processes. Learn character rigging methods that can be utilized in DCC tools, Unity, and other virtual programs.
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Avatar Implementation Constraints? Solution to Utilizing Unity’s ConstraintsUnderstand Unity's constraint configuration specifically for rigging virtual avatars! Learn about the challenges and solutions to constraints as they are used in the ecosystem of many Unity-based virtual programs. Once you have a solid grasp of the principles, discover how to use DCC tools and Unity together. -
How to Use the Editor to Create Content with UnityVincent, a game developer turned technical artist, will show you how to make the most of Unity! Understand the power of Unity, an engine based on game development, and learn how to use the Editor to create virtual content rather than just as a bridge to other programs. -
Where Digital Artists Are Headed as Virtual Becomes Mainstream CultureDiscover what artists should consider as digital work becomes more mainstream. Learn about Vincent's experience and perspective as a technical artist, and reflect on how we can grow together in this rapidly expanding industry.
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Interview with
Technical Artist Vincent
Required Programs
This course will use
- Blender 4.3
- Unity Engine 2022
Please purchase and install these program(s) for an optimized class experience.
*We recommend using Blender 4.2 or higher and Unity Engine 2019 or higher.
*These programs and/or materials will not be provided with the course.















