[Dictionary]leveldesigner,bisk2_이용태2KR Details
Now in Your Language, Only on Coloso!
Learn from Korea's Top Master Creatives
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₩20M+ Sales in Korea -
Inside Pro Game Studios -
Worldbuilding to Portfolio
Class Perks
Get These Coloso Exclusives
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Unreal Engine Files for Building Immersive Open Worlds -
Unreal Engine PCG & Blueprint Files Optimized for Future Versions -
PDF Materials Covering Real-World Level Design Workflows
Recommendation
Who Should Take This Class?
Game Planners Looking to Transition into Open-World Level Design
Background Artists Who Want to Enhance Their Level Design Skills for Better Gameplay
Junior Level Designers Ready to Learn Cutting-Edge Skills from a Veteran Expert
Level Designer
Bisk's Class Series
Expert Level Designer Bisk's Portfolio
Operation7:Showdown
Ironsight
Combat Arms
GunZ 2
The First Descendant
Chrono Odyssey
Student Review
Why Industry Experts Recommend Bisk’s Class
Vinary Kim/Nexon Games
Bisk’s class was a combination of theory and practice on how level design can be integrated into a game to make it fun and engaging for the player. Based on what I learned, it gave me the mindset to keep pushing myself to take the play experience to the next level.
Se-young Park/Netmarble
This class teaches everything you need to know about level design, from theory to practical application, in a systematic way. I was able to understand level design in depth by learning the basics in detail. I recommend this class to anyone who wants to build a strong foundation to create a stand-out portfolio.
Jin-hong Park/Netmarble
I worked with Bisk on many different levels while creating my portfolio. He meticulously analyzed every detail, providing in-depth feedback on specific areas, reviewing my planning intentions, and offering better direction. This helped me to refine and solidify my simple gameplay experiences into something that I could use in my level design work. I highly recommend this class to anyone who is new to level design, as well as anyone who is unsure or struggling with how to apply their gameplay experience to level creation.
Hyun-sup Kim/devCAT
Game engine technology is evolving rapidly, and so are the skills required of planners. This class offers a hands-on curriculum using Unreal Engine 5 and teaches you the skills needed for the latest engine, as well as giving a feel for what it takes to be a level designer. I highly recommend it if you want to learn the concepts and principles of open-world level design and try creating your own maps. This is the best level design class you'll ever take!
Geongang Juice/SHIFT UP
This is the most advanced and best level design class available in this fast-paced and evolving industry. You’ll become a pro in no time from learning, studying, and implementing the tips and tricks of Bisk, a 20-year veteran level designer. If you want to build a portfolio that really shows off your strengths, I highly recommend this class. I think it's well worth your time!
Seung-yup Lee/Nexon Games
This Coloso class was a great opportunity to explore the field of level design. You’ll learn the fundamental principles of level design, flow planning, player experience optimization, and how to align your design with your game's story. I highly recommend this class for those who are new to level design, as well as those who are already working in the field to take their skills to the next level.
Woong-jin Kim/(Former) Neowiz
If you want to learn open-world level design from the bottom up, this is the class for you. It's not just about making maps. It's about designing terrain with game planning in mind, creating a flow that enhances the player experience, and using the environment to tell a story. Bisk provides friendly explanations and hands-on exercises that even beginners can understand. He also covers the latest technology, PCG, allowing you to learn a balance of traditional methods and modern trends. This class is easy and fun, even for people without planning experience!
Hands-On, Open-World Level Design Projects to Transform into a Pro
Get Ready for the Real-World
Portfolio of Industry-Level Open-World Level Designs Using UE 5.5
Part 1. Developing an Open World Using Unreal Engine 5.5
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Learning the Basics of Unreal Engine 5.5 -
How to Use Landscape and Landmass -
POI and the Basics of Creating an Open World
Part 2. Bringing Exploration and Narrative to Life in Your World
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Utilizing Environmental Storytelling to Maximize ImmersionDesigning Spaces Featuring Burning Villages and Elements of Major Exploration계 -
Exploration-Focused Layout Design -
Quest-Focused Layout Design
Part 3. Utilizing Assets and Procedural Content Generation (PCG) to Expand Your World
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Creating Custom Assets Using Modeling ToolsAn Open World Enhanced with Custom-Built 3D Assets, Including Monasteries and Fortresses -
Creating Natural, Scalable Worlds with Procedural Content Generation (PCG)Red Swamp Bog Configuration
Part 4. Creating a Complete Open World and Building a Portfolio
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Open-World Level Design ConfigurationBasic Crafting and Detailing of a Monastery in a Black Swamp -
Gameplay Elements and Quest Placement and Play Testing -
Creating Your Own Portfolio
Completing Your Open World
Student Success & Portfolios from Bisk’s First Class
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Gooseman Minh Le
Counter Strike FounderThis course is a wonderful source of knowledge from a very experienced level designer who has worked on several different game projects. I've always been a fan of Victor's work and I really enjoyed taking this course to improve my level design skills. It is a fantastic course for new students with little experience in level design AND experienced developers who want to learn some new tricks that they may not know.
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Sang-wook Lee
Background Art Instructor, EnjoyCGBisk, as a level designer, offers level composition grounded in a deep understanding of gameplay. He’s a rare designer who not only grasps the artistic perspective but also conveys tension and buildup through spatial language—guiding players intuitively. This course presents his unique, concentrated insights on level design that are hard to come by elsewhere. Don’t miss it.
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Jaejoon Han
Creative Director, KraftonI had the opportunity to work with Bisk at Krafton. He has a comprehensive understanding of level design across various game genres, emphasizes strong fundamentals, and is constantly researching and refining his craft. This course starts with the core responsibilities of a level designer and dives into real-world know-how and the use of modern game engines. It will be incredibly helpful for anyone interested in game development. As a fellow level designer, I’m grateful he included the importance of 'LD Gym' in this course.
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Kwangho Song
CEO, One Way Ticket StudioBack when the role of a level designer was still unfamiliar in the Korean game industry, Bisk and I started study sessions and formed a group to share knowledge. From then until now, he’s stayed committed to nurturing the next generation of level designers. This course captures everything—from taking your first step as a level designer to building your own game worlds.
Class Highlights
An Online Class to Practice Open-World Level Design, Available For the First Time Ever!
Discover a practical, hands-on process for designing open-world levels that you can apply to your works immediately! From the core principles of open-world games to the work process of your work, delve into the systematic way you can the secrets of design and craft high-quality levels. Join this never-been-seen class by Bisk, Korea's only level design instructor, and learn the open-world level design planning and production you need to become a pro.
The Latest Unreal Engine 5.5 Tips and Tricks to Increase Your Work Productivity
Take advantage of the latest features Unreal Engine 5.5 has to offer and create large-scale open worlds quickly and efficiently! Learn automation and optimization techniques using the latest technologies, including Landmass, PCG, RVT, and more. Experience efficient work processes that will keep you productive in actual work situations and processes that work well in upgraded versions.
Everything You Need to Know to Create an Open-World Portfolio with Industry-Ready Quality
Learn how to become an industry-recognized open-world level designer! Using skills you learn from this class, including building environments, making quests, and play testing, you can build a portfolio that showcases actual results. Get hands-on to create a portfolio that showcases a solid, industry-ready foundation from Bisk, who has helped his students successfully land jobs in major corporations and game companies.
Level Designer
Bisk
Hi, I'm level designer Bisk. I've been working as an open-world level designer for about 20 years, with experience in various genres such as FPS, TPS, and looter shooters. I also create various classes to help junior designers feel more comfortable with level design.
This class is designed for both those who are new to open-world level design and those who want to gain a deeper understanding of practical skills needed for the industry. I hope this class gives you the tools you need to create your own unique open-world levels and build a competitive portfolio.

Level Designer Bisk
[Current]
Level Designer
Projects & Awards
[Background]
Kong Studio, Project OS Level Designer
Chrono Studios, Chrono Odyssey Level Designer
Krafton, Project Biringam Level Designer
Nexon Games, The First Descendant Level Designer
SoftNix, OP7: Showdown Level Designer
Wiple Games, Ironsight Level Designer
MAIET Entertainment, GunZ2 Level Designer
GameHi, Hounds Level Designer
Nexon Games, Combat Arms Background Modeler
ZIONSOFT, 2War Level Designer
[Notable Projects]
Project T
Project OS
Chrono Odyssey
Project Biringam
The First Descendant
OP7: Showdown
Ironsight
GunZ2
Hounds
Combat Arms
2War
Class Details
You'll Learn
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A Systematic Approach to the Open-World Level Design ProcessDive into the world's first hands-on open-world level design class that you can apply to your works immediately! Discover the core concepts needed in open-world level design, including layout design, quest placement, and environmental storytelling, and learn planning and design methods that can be immediately applied to your works. -
How to Use the Latest Techniques Exclusive to Unreal Engine 5.5Hone a highly efficient open-world creation process with the latest features unique to Unreal Engine 5.5! Get hands-on with and learn a highly productive level design work process with features such as Landmass, Procedural Content Generator (PCG), Runtime Virtual Textures (RVT), and more! -
Environmental Storytelling to Create More Immersive WorldsDiscover how to tell a story using the environment so that the player interprets and explores the story on their own! Design levels that bring your narrative to life using object placement, lighting, terrain, and more. Maximize the immersion of your game world with a consistent theme and atmosphere.
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How to Design Flow for More Natural Play, From Exploration to QuestsUtilize Hub-and-Spoke and Modular design patterns to naturally guide players through exploration! Learn how to design pathways that organically connect exploration and quests, and create an exploration-centric open-world layout. -
Utilizing Procedural Content Generation (PCG) to Build Efficient Large-Scale WorldsLearn how to quickly and efficiently create high-quality open worlds using PCG! Learn everything you need to know about PCG in Unreal Engine 5.5, from generating terrain and placing natural environments to automating the placement of gameplay elements. Discover optimized PCG techniques to complete even the most complex worlds. -
Creating a High-Quality Portfolio That Gives Everyone an Edge in the IndustryDive into a comprehensive curriculum for creating high-quality open-world levels! From building environments to playtesting and incorporating feedback, utilize hands-on exercises to create a working-level open-world level design project and build an industry-ready portfolio.
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Interview with
Level Designer Bisk
Required Programs
This course will use
- Unreal Engine 5.5. (Latest version recommended.)
Please purchase and install these program(s) for an optimized class experience.
*These programs and/or materials will not be provided with the course.















