[Class]Illustrators,GregorKari,GuillemDauden&StoryboardArtist,SolKorra Details
You can also use the skills acquired in the class to draw what you desire regardless of the genre using special techniques for drawing the human anatomy, and transforming rigid postures into naturally flowing movement with a distinct energy.
18 Class Exercises Everything You Need to Draw Original & Stylized Action Scenes
Drawing a Simplified Head with Basic Lines & Shapes
Drawing the Eyes & Nose
Drawing the Mouth & Ears
Finalizing the Head & Body Proportions
Basic Shapes & Torso Muscles
Drawing Arms & Legs
Putting It All Together
Gesture
Line Art
Movement
Simple and Stylized Anatomy
Postures
Movement Composition with Objects
Understanding the Movement
Actions & Reactions
Characters in Actions
Perspectives in Actions
Final Illustration
*These are sample images for better understanding.
Core Skills For This Class
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Accurately Understanding & Drawing the Human AnatomyAccurate and precise drawing of human anatomy is critical in believable character illustration across all genres and styles, especially action. Learn the proper proportions of every part of the human body that will also allow them to be moved around. -
Movement and Flow with Stylized AnatomyAre you struggling with rigid postures and identical perspectives when drawing characters? Learn how to combine and apply anatomy to enhance the flow and movement of characters. It will help your character illustrations look naturally intriguing. -
Drawing Action-Packed, Dynamic Battle ScenesIt's important for the action in battle scenes to not only be natural, but also exaggerated and extreme. Learn how to add that impact straight into your actions and reactions. This class will also go through FX illustration and various shots used to exaggerate scenes.
*These are sample images for better understanding.
After Finishing This Class
This class offers a complete breakdown of a battle scene illustration, from human anatomy to dynamic poses and FX illustrations. After strengthening your understanding of human anatomy and character movement, you'll learn every step behind completing a dynamic and action-packed battle scene!
Roadmap
Get a Jam-Packed Guide to Battle Scene Illustration
This CLASS has been carefully constructed by the education experts at Coloso to provide a curriculum that will help customers prepare to enter the industry.
Class Highlights
Anatomy and Proportion
In this class, you will learn techniques that you can use to create any style, whether it's drawing anime or realistic characters. Learning how to draw the anatomy and proportion will help you improve your drawings greatly.
Movements and Gestures
Learn a different approach to art, focusing on energy, flow, and movement rather than structure or anatomy. We will recognize the forces involved in the movements and transform them into more natural and smooth action-in-drawing.
FX Techniques & Actions
Battle scenes should be more exaggerated and dramatic rather than ones with subtle gestures. In this class, you will learn how to use various FX and different tools that can take your battle scenes to the next level.

Illustrator,
Gregor Kari
[Current]
Senior Concept Artist at RABCAT
[Previous]
Concept Artist at Mediatonic Games
2D/3D Artist at BlueByte/Ubisoft
Recognizable
Projects & Awards
[Projects]
Mediatonic, Ubisoft Bluebyte, Rabcat, Upjers, SquareEnix,
Lionhead, Jagex, Scopely, Aurorian Studios and Nightfall Games
[Press]
Published tutorials for 3D Total

Storyboard Artist,
SolKorra
[Current]
Storyboard Artist at Powerhouse Animation Studio
Recognizable
Projects & Awards
[Previous]
Background Concept Artist at Kraken Bit
Posing Card Character Artist at Coyote Sociedad Animada
Game Card Artist at Rooster Teeth / Arcane Wonders
Layout Artist at Titmouse, Inc.
Storyboard Artist at Titmouse, Inc.

Illustrator,
Guillem Daudén
[Current]
Freelance Illustrator & Manga Artist
Recognizable
Projects & Awards
Webtoon: Warden
Collaboration project- Samurai Dragonball: The Way of the Saiyan
Class Details
You'll Learn
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Basic Knowledge and ShapesLearn how to use simple volumetric shapes to draw anything from your imagination. Cubes, cylinders, and spheres are all you need to dive into the subject of anatomy. Once you can draw simple volumetric shapes, you'll be able to draw anything you desire. -
Breaking Down Complex Anatomy into ShapesOnce you can draw basic shapes, you will learn how to break down the human body into simple shapes and construct them from cubes, cylinders, and spheres. This process will give you the confidence you need to create your own drawings. For those newer to drawing or illustration, you will find that each chapter focuses on one section of the body, which will make the curriculum easier to understand. -
In-depth Understanding of AnatomyDevelop an in-depth understanding of every body part of the human anatomy and how they're connected, and practice the knowledge with exercises. We will dive into the different muscle groups and the bones they are attached to. I'll also share tips and insights for overcoming difficulties in drawing characters that can be applied to almost any style.
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Simple & Clean LinesWe will learn how to use different tools to effectively portray movement: simplifications and clean lines. These tools will help you to best present and improve drawing gestures. -
Simplified & Stylized AnatomyInstead of covering exhaustive details about realistic anatomy, this class will guide you to create a range of natural-looking character poses using stylized and simplified anatomy. However, there's more to it than just getting the anatomy right. You'll learn how to direct the gaze of your characters, even in the most exaggerated poses. -
CompositionTo bring characters to life, sometimes we need to give them something a little extra - like objects! It's also important to consider how these objects look on characters in action. I'll show you how to apply what we've learned about character movement to action in a scene.
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Illustrating Action ScenesDrawing an action scene requires thinking from 3D to 2D. As there are changes in dimension, you need to consider the flow and impacts of forces. We will go over the tools to replace and substitute the missing dimension. -
Cool Poses for Battle ScenesThe battle scene is the highlight and the most dramatic scene you can find. You have to make sure your characters look cool in action, especially if they are the key characters in the scenes. You will learn how to make your character look cooler with little changes in their poses. -
Choosing the best shotTo add impact to your battle scenes, you need to diversify the shots. By applying different perspectives and directions, you can create more captivating scenes for your audience.
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Curriculum
In-Depth Look
Course 01. Gregor Kari
Course 02. SolKorra
Course 03. Guillem Daudén
Interview with
Gregor Kari, SolKorra, and Guillem Dauden
Gregor
Young artists who are interested in creating their own characters or simply want to become better at drawing the human body. If they want to create a character from imagination without having to worry about finding the right reference, this class would be perfect for them.
SolKorra
I recommend this class to starting artists and students with some experience. Also, aspiring artists who struggle with rigid character illustrations and dealing with the frustration of slow improvement, as well as people working to improve action posing and anatomy would also benefit by taking this class.
Guillem
Beginner or amateur artists who enjoy drawing action scenes and would like to learn new skills. To help them, this class has a complete walkthrough from the basics of movement to the finishing touches of drawing a battle scene.
Gregor
The most important skill from this class is the ability to break down complex anatomy into simple volumetric shapes and use them to enhance your own creative process. Although we focus on anatomy on this course, but the same technique can be used in any other subject as well. Whether you want to draw animals, landscapes, or still life, the only limit will be your imagination once you are able to break objects down into their basic volumes.
SolKorra
Drawing gestures and studying movement is the most important skill in my class. To build these skills, we will cover efficient drawing, line economy, improving sketches, drawing movement, and how to convey emotions through the drawing.
Guillem
In the final section we will combine all the skills learned during the class to create an intense fight illustration. Of course, each element of the class is important, but you need to combine them together to create one final scene.
Required Programs
This course uses Adobe Photoshop CC.
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.
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