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Blueprint Fundamentals: Blurring the Boundary Between Gameplay and VFX

VFX Artist, Kisong Lee




Class Details


  • Basic~Advanced
  • Total 23 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Signature]vfxartist,kisonglee4_이기송4KR Details

Curriculum
Curriculum

In-Depth Look

1st Release (Ch. 1 - Ch. 8) : 2025. 7. 27 18:00 (UTC-8) 2nd Release (Ch. 9 - Ch. 23) : 2025. 9. 17 18:00 (UTC-8) **Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Understanding the Basics of Blueprints
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    • 1. Class Introduction- Class introduction

    • 2. The Basic Concept of Blueprints- What are Blueprints? - Understanding the logic behind Blueprints

    • 3. The Usage of Blueprints for VFX Artists- Examples of using Blueprints as a VFX artist

    • 4. Basic Gameplay Features in Unreal Engine- Exploring first-person gameplay modes - Exploring third-person gameplay modes

    • 5. Setting Up Gameplay Levels- Adding free character assets - Creating gameplay-level actors - Setting up gameplay-level environments

  • SECTION 02
    Blueprint Exercise 1: Creating Melee Third-Person Gameplay
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    • 6. Creating Blueprints for Melee Third-Person Gameplay- Setting up montages for character animation - Creating Blueprints for gameplay with melee combo attacks - Creating Blueprints for hit detection of weapons

    • 7. Creating Melee Trail Effects- Creating Blueprints for Anim Trails - Finishing melee trail effects - Using Niagara's post-process effects

    • 8. Creating Blood Effects for Being Shot- Creating blood decal textures in Substance Designer - Creating blood effects for being shot in Unreal Engine

  • SECTION 03
    Blueprint Exercise 2: Creating Third-Person Gameplay with Projectiles
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    • 9. Creating Blueprints for Third-Person Gameplay with Projectiles- Setting up montages for character animation - Creating Blueprints for projectiles

    • 10. Creating Projectile Effects- Creating trail effects for projectiles - Creating hit effects for projectiles

  • SECTION 04
    Blueprint Exercise 3: Creating First-Person Shooter Gameplay with Hitscan
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    • 11. Creating Blueprints for First-Person Gameplay with Hitscan- Creating gameplay with hitscan using line traces - Creating interactions for hit effect materials

    • 12. Creating Decal Textures for First-Person Gameplay with Hitscan- Creating decal textures for bullet marks

    • 13. Creating First-Person Hitscan Effects- Creating gunshot and trail effects - Creating hit effects for gunshots

  • SECTION 05
    Blueprint Exercise 4 : Creating First-Person Shooter Gameplay with Projectiles
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    • 14. Creating Blueprints for First-Person Gameplay with Guided Projectiles- Creating Blueprints for actor-guided projectiles

    • 15. Creating Blueprints for First-Person Gameplay with Parabolic Projectiles- Creating Blueprints for parabolic projectiles

    • 16. Creating Effects for First-Person Gameplay with Parabolic Projectiles- Creating trail effects for projectiles - Creating gravity explosion effects for projectiles

  • SECTION 06
    Blueprint Exercise 5: Creating Interactive Gameplay Using Niagara
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    • 17. Creating Blueprint Interactions Using Niagara- Creating Blueprints for locating character position

    • 18. Creating Interactive Effects Using Niagara- Creating interactive effect materials - Creating interactive effects using Niagara

  • SECTION 07
    Blueprint Exercise 6 : Designing Gameplay for Skills
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    • 19. Creating Basic Gameplay for Paragon Characters- Setting up Blueprints for paragon characters - Setting up Blueprints for normal melee attacks by third-person characters

    • 20. Creating Ranged Third-Person Gameplay- Setting up Blueprints for ranged third-person characters - Setting up Blueprints for projectiles from third-person characters

    • 21. Creating Gameplay for Area Projectile Skills of Third-Person Characters- Setting up montages for character animation - Creating Blueprints for area projectiles

    • 22. Creating Effects for Area Projectile Skills of Third-Person Characters- Creating preceding decal effects - Creating effects for area projectiles

    • 23. Creating Gameplay for Position Movement Skills of Third-Person Characters- Creating Blueprints for moving third-person characters' routes and positions - Creating effects for position movement skills

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