[Signature]vfxartist,kisonglee4_이기송4KR Details
In-Depth Look
- SECTION 01
Understanding the Basics of Blueprints
1. Class Introduction- Class introduction
2. The Basic Concept of Blueprints- What are Blueprints? - Understanding the logic behind Blueprints
3. The Usage of Blueprints for VFX Artists- Examples of using Blueprints as a VFX artist
4. Basic Gameplay Features in Unreal Engine- Exploring first-person gameplay modes - Exploring third-person gameplay modes
5. Setting Up Gameplay Levels- Adding free character assets - Creating gameplay-level actors - Setting up gameplay-level environments
- SECTION 02
Blueprint Exercise 1: Creating Melee Third-Person Gameplay
6. Creating Blueprints for Melee Third-Person Gameplay- Setting up montages for character animation - Creating Blueprints for gameplay with melee combo attacks - Creating Blueprints for hit detection of weapons
7. Creating Melee Trail Effects- Creating Blueprints for Anim Trails - Finishing melee trail effects - Using Niagara's post-process effects
8. Creating Blood Effects for Being Shot- Creating blood decal textures in Substance Designer - Creating blood effects for being shot in Unreal Engine
- SECTION 03
Blueprint Exercise 2: Creating Third-Person Gameplay with Projectiles
9. Creating Blueprints for Third-Person Gameplay with Projectiles- Setting up montages for character animation - Creating Blueprints for projectiles
10. Creating Projectile Effects- Creating trail effects for projectiles - Creating hit effects for projectiles
- SECTION 04
Blueprint Exercise 3: Creating First-Person Shooter Gameplay with Hitscan
11. Creating Blueprints for First-Person Gameplay with Hitscan- Creating gameplay with hitscan using line traces - Creating interactions for hit effect materials
12. Creating Decal Textures for First-Person Gameplay with Hitscan- Creating decal textures for bullet marks
13. Creating First-Person Hitscan Effects- Creating gunshot and trail effects - Creating hit effects for gunshots
- SECTION 05
Blueprint Exercise 4 : Creating First-Person Shooter Gameplay with Projectiles
14. Creating Blueprints for First-Person Gameplay with Guided Projectiles- Creating Blueprints for actor-guided projectiles
15. Creating Blueprints for First-Person Gameplay with Parabolic Projectiles- Creating Blueprints for parabolic projectiles
16. Creating Effects for First-Person Gameplay with Parabolic Projectiles- Creating trail effects for projectiles - Creating gravity explosion effects for projectiles
- SECTION 06
Blueprint Exercise 5: Creating Interactive Gameplay Using Niagara
17. Creating Blueprint Interactions Using Niagara- Creating Blueprints for locating character position
18. Creating Interactive Effects Using Niagara- Creating interactive effect materials - Creating interactive effects using Niagara
- SECTION 07
Blueprint Exercise 6 : Designing Gameplay for Skills
19. Creating Basic Gameplay for Paragon Characters- Setting up Blueprints for paragon characters - Setting up Blueprints for normal melee attacks by third-person characters
20. Creating Ranged Third-Person Gameplay- Setting up Blueprints for ranged third-person characters - Setting up Blueprints for projectiles from third-person characters
21. Creating Gameplay for Area Projectile Skills of Third-Person Characters- Setting up montages for character animation - Creating Blueprints for area projectiles
22. Creating Effects for Area Projectile Skills of Third-Person Characters- Creating preceding decal effects - Creating effects for area projectiles
23. Creating Gameplay for Position Movement Skills of Third-Person Characters- Creating Blueprints for moving third-person characters' routes and positions - Creating effects for position movement skills