[Signature]illustrator,guweiz2 Details
In-Depth Look
- SECTION 01
OT
01. OrientationBasic Self Intro + Class overview + Overview of Full Series + Goals of Class - Intro - History of work, portfolio - Class Overview - As below - Series Overview - Class 1 - 5 Explanation
- SECTION 02
The Basics of Design
02. Learning from History and Real Life- Introduction to using reality and history as reference. - Examples of good references. - Demonstration of how to use references. - Key points to note and apply.
03. What Makes a Good DesignCovering the important aspects of design: - Overall readability - Level of authenticity - Elements of interest - Density of information - X-factor
- SECTION 03
The Process of Ideation
04. Gathering Your Own Ideas- Demonstration of idea selection. - Tips for organizing your ideas before drawing.
05. Selection and Elimination- Use basic sketches to preliminarily eliminate weaker ideas. - Learn how to identify the strongest ideas and sketches.
06. Assembling Visual References- Demonstration of how to gather focused visual references. - How to organize references effectively for your illustration.
- SECTION 04
Executing your Ideas
07. Drawing a Base Character- Using knowledge from Part 1 of the Signature series, draw a set of basic character poses in preparation for design. - Use pose variation to support and enhance your designs.
08. Illustrating Your Design (Fantasy)Demonstration of creating a fantasy-style character design: - Using key identifying elements - Matching the pose to the character - Adding accessories and weapons
09. Illustrating your Design (Modern)Demonstration of creating a modern-style character design: - Using key identifying elements - Matching the pose to the character - Adding accessories and weapons
10. Illustrating your Design (Futuristic)Demonstration of creating a futuristic-style character design.
11. Freeform DesignDemonstration of creating a freeform character design by combining multiple design elements.
- SECTION 05
Analysis and Refinement
12. Critiquing Your Own Work- Introduction to identifying areas of improvement on both macro and micro levels. - Demonstration of how to analyze your work and spot mistakes or areas for improvement.
13. Applying Constructive Critique- Applying your own critique to refine your design. - Demonstration of the adjustment process and key points to keep in mind.
14. Adding Detail to Your Design- Demonstrating how to add finer details and patterns to enhance the overall design.
- SECTION 06
Designing Iterations
15. Creating Design Iterations- Using the designs created so far, explore new methods for creating iterations and alternate versions.
16. Drawing Your Design from Multiple Views- Drawing a character sheet based on one design (front, side, and back views).
17. Fitting Your Design into a Composition- Adjusting your design to fit the composition of the final illustration. e.g. focusing design density, directing movement through design elements.
- SECTION 07
Conclusion
18. Conclusion and Tips for Self-Learning- Recap and refocus on key lessons covered throughout the course. - A guide of essential tips for continued self-learning.