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[Part. 02] Basics of Character Design in Illustration

Illustrator, Guweiz




Class Details


  • Basic~Advanced
  • Total 18 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Signature]illustrator,guweiz2 Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. OrientationBasic Self Intro + Class overview + Overview of Full Series + Goals of Class - Intro - History of work, portfolio - Class Overview - As below - Series Overview - Class 1 - 5 Explanation

  • SECTION 02
    The Basics of Design
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    • 02. Learning from History and Real Life- Introduction to using reality and history as reference. - Examples of good references. - Demonstration of how to use references. - Key points to note and apply.

    • 03. What Makes a Good DesignCovering the important aspects of design: - Overall readability - Level of authenticity - Elements of interest - Density of information - X-factor

  • SECTION 03
    The Process of Ideation
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    • 04. Gathering Your Own Ideas- Demonstration of idea selection. - Tips for organizing your ideas before drawing.

    • 05. Selection and Elimination- Use basic sketches to preliminarily eliminate weaker ideas. - Learn how to identify the strongest ideas and sketches.

    • 06. Assembling Visual References- Demonstration of how to gather focused visual references. - How to organize references effectively for your illustration.

  • SECTION 04
    Executing your Ideas
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    • 07. Drawing a Base Character- Using knowledge from Part 1 of the Signature series, draw a set of basic character poses in preparation for design. - Use pose variation to support and enhance your designs.

    • 08. Illustrating Your Design (Fantasy)Demonstration of creating a fantasy-style character design: - Using key identifying elements - Matching the pose to the character - Adding accessories and weapons

    • 09. Illustrating your Design (Modern)Demonstration of creating a modern-style character design: - Using key identifying elements - Matching the pose to the character - Adding accessories and weapons

    • 10. Illustrating your Design (Futuristic)Demonstration of creating a futuristic-style character design.

    • 11. Freeform DesignDemonstration of creating a freeform character design by combining multiple design elements.

  • SECTION 05
    Analysis and Refinement
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    • 12. Critiquing Your Own Work- Introduction to identifying areas of improvement on both macro and micro levels. - Demonstration of how to analyze your work and spot mistakes or areas for improvement.

    • 13. Applying Constructive Critique- Applying your own critique to refine your design. - Demonstration of the adjustment process and key points to keep in mind.

    • 14. Adding Detail to Your Design- Demonstrating how to add finer details and patterns to enhance the overall design.

  • SECTION 06
    Designing Iterations
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    • 15. Creating Design Iterations- Using the designs created so far, explore new methods for creating iterations and alternate versions.

    • 16. Drawing Your Design from Multiple Views- Drawing a character sheet based on one design (front, side, and back views).

    • 17. Fitting Your Design into a Composition- Adjusting your design to fit the composition of the final illustration. e.g. focusing design density, directing movement through design elements.

  • SECTION 07
    Conclusion
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    • 18. Conclusion and Tips for Self-Learning- Recap and refocus on key lessons covered throughout the course. - A guide of essential tips for continued self-learning.

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